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    Minigames in MUSHes

    Scheduled Pinned Locked Moved Game Gab
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    • bear_necessitiesB
      bear_necessities
      last edited by

      Was creating clothes in Arx a ‘minigame’? I liked that until it became a huge game of who can make better ASCII art and then all the clothes were just giant ASCII art objects that had no descriptions and meh. I was not very good at coloring either. But I liked it when I was delving deep into my creative side to come up with really unique descriptions for stuff.

      I think Firan had animal breeding or dog breeding ??? That always seemed like fun.

      1 Reply Last reply Reply Quote 4
      • D
        dvoraen @Tez
        last edited by

        @Tez This explains so much about you with respect to Among Us.

        1 Reply Last reply Reply Quote 0
        • GashlycrumbG
          Gashlycrumb
          last edited by

          I’ve only seen the one that’s a narrative – the +hunt code @MisterBoring is talking about. It was fun.

          I prefer the more typical method, where it’s just a roll and you can make up your own details, unless you botch and then you need somebody to run a scene with you.

          Mini-games I’ve really enjoyed in MUs have been stuff like billiards tables and decks of cards. They’ll have commands on them to shoot, or deal, and show you your hand or change the difficulty to hit the 2 ball after your opponent moved it, etc. But they’re not a big selling point to have. Even just dropping a note that tells people what to roll to represent playing a tennis match can be just as fun.

          "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
          – A. Bertram Chandler

          1 Reply Last reply Reply Quote 1
          • ToriT
            Tori
            last edited by

            Crafting mini games probably kept me in games longer tbh. If I wasn’t feeling like rp or things were slow, I could make stuff! I loved doing ascii but writing the descriptions to go along with them was the real draw. I did weapons on Firan (and armor and jewelry) and also on Arx. I don’t think I delved much outside of crafting mini games but they were a definite +++ for me.

            she/her, them/they - not super particular

            I have been here the whole time

            bear_necessitiesB 1 Reply Last reply Reply Quote 2
            • bear_necessitiesB
              bear_necessities @Tori
              last edited by

              @Tori you always had such a way with words and your descs were beautiful, I loved buying your stuff on arx

              1 Reply Last reply Reply Quote 3
              • MisterBoringM
                MisterBoring
                last edited by

                Thinking about minigames in MUs makes me want to build a series of interconnected hidden minigames into a horror MU that act as a trail of crumbs to some plot secret that exposes a hidden truth about the game world. Each time a player finds and completes a step in the minigame chain, it adds a tag that’s only visible to staff to their bit, so progress can be tracked. Any player that completes the full chain will get invited to a special scheduled event and their whole perspective of the IC universe will get tossed on its head.

                Proud Member of the Pro-Mummy Alliance

                1 Reply Last reply Reply Quote 0
                • PavelP
                  Pavel @Tez
                  last edited by

                  @Tez said in Minigames in MUSHes:

                  I’m obsessed w minigames. I will forever remembering Firan’s many minigames, and you’ve heard me talk about the stupid satisfaction I got going out to hunt for geese and bring home to make roast poultry so much that it made it into your OP. I just want minigames to play. Minigames that support RP. Minigames that support plots. Minigames I can play for funsies.

                  Someone needs to make you a MU made entirely of minigames.

                  He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                  BE AN ADULT

                  1 Reply Last reply Reply Quote 1
                  • MuseM
                    Muse
                    last edited by

                    Out of curiosity, and totally not born from the fact that I’m newer to MUSHing but also love the idea of programming in a bunch of mini games…what sort of examples of minigames have you guys seen or imagined?

                    I’ve seen hunting, I’ve seen fashion, I’ve always liked the idea of a mission board that spits out mini prp’s or scene prompts.

                    "She never looked nice. She looked like art, and art wasn't supposed to look nice; it was supposed to make you feel something."
                    ― Rainbow Rowell, Eleanor & Park

                    TezT TrashcanT FaradayF JennkrystJ 4 Replies Last reply Reply Quote 0
                    • TezT
                      Tez Administrators @Muse
                      last edited by

                      @Muse Cooking, healing, foraging, making medicines, finding oysters and shucking them for pearls which could use in fashion or fuck up and shuck yourself to death, macro econ and trade, farming, animal breeding, makeup, wigs, hair growing, baths and perfumes, disguises, masks–

                      Too bad Firan sucked.

                      she/they

                      D 1 Reply Last reply Reply Quote 1
                      • YamY
                        Yam
                        last edited by

                        SHUCKED RIGHT TO DEATH

                        1 Reply Last reply Reply Quote 2
                        • TrashcanT
                          Trashcan @Muse
                          last edited by

                          @Muse
                          I played on a game that had:

                          • Coded card games you could play with other players
                          • Coded slot machines
                          • Coded economy (buying gear)
                          • Coded trade (buy/sell trade goods)
                          • Coded exploration through the desert
                          • Coded buses
                          • Coded shuttles
                          • Coded ELEVATORS
                          • Coded gear modding
                          • Coded space travel
                          • Coded being locked in a glass box while your body regenerated and you could see people posing outside the box but you were unconscious inside it
                          • Coded healthcare that you could fuck up and make things worse (I once killed a man this way)
                          • Coded soda machines
                          • Coded buying a drink from a bartender
                          • Coded stuff that didn’t work anymore
                          • A lot of coded stuff that didn’t work anymore
                          • Coded “bounties” for NPCs that didn’t exist
                          • Coded bounties for PCs that did exist
                          • and more that I am probably forgetting

                          he/him
                          this machine kills fascists

                          YamY AshkuriA 2 Replies Last reply Reply Quote 1
                          • YamY
                            Yam @Trashcan
                            last edited by

                            @Trashcan Please explain how the coded bounties for players worked.

                            TrashcanT 1 Reply Last reply Reply Quote 0
                            • TrashcanT
                              Trashcan @Yam
                              last edited by

                              @Yam
                              There was coded money (you received a coded paycheck). You could go to a coded bounty board and offer people coded money to capture another PC for you.

                              he/him
                              this machine kills fascists

                              1 Reply Last reply Reply Quote 0
                              • FaradayF
                                Faraday @Muse
                                last edited by

                                @Muse said in Minigames in MUSHes:

                                Out of curiosity, and totally not born from the fact that I’m newer to MUSHing but also love the idea of programming in a bunch of mini games…what sort of examples of minigames have you guys seen or imagined?

                                1. Minigames that support the overall theme, often larger systems like crafting and economics. The 90’s had a fair number of space games where you’d sit at a virtual ship console, adjusting course to run cargo from planet A to planet B to make money. Some fantasy games had crafting commands where you could make weapons and such. One could also imagine using +commands to manage your farm animals (dunno if Firan had that). One cyberpunk game had a scavenging minigame.
                                2. Little things that support RP, like a coded card game so you could play along while your characters were playing - placing bets and trading cards. Or a hunger mechanic so when you were RPing at the bar you’d actually want to +buy and +eat something.
                                3. Systems to pass the time OOCly, like a jukebox in the OOC area or a slot machine that spit out random nonsense.

                                Once the initial novelty wore off, I never liked these kinds of systems much. They either got in the way of creativity, or were annoyingly tedious, or both.

                                1 Reply Last reply Reply Quote 1
                                • AshkuriA
                                  Ashkuri @Trashcan
                                  last edited by

                                  @Trashcan As if you’re just going to gloss over my coded soda machine in the rest of the list like that wasn’t the best piece of minigame on anything ever, the most outstanding and revelatory achievement of all time

                                  @Faraday said in Minigames in MUSHes:

                                  Once the initial novelty wore off, I never liked these kinds of systems much. They either got in the way of creativity, or were annoyingly tedious, or both.

                                  This is true though, soda machine included lol

                                  @Yam said in Minigames in MUSHes:

                                  Please explain how the coded bounties for players worked.

                                  There were bounties for me on there all the time, and I let people collect them from time to time. However, me putting a bounty on anyone or anything else was huge drama 100% of the time. I don’t want to get into PVP, we have another thread for that, but the bounty minigame definitely emphasized that different people have different tolerances for it.

                                  My favorite minigame of all was when we ran Space Cargo on Into the Black MUSH, but the flight was not automated, you just had to sit there and be ready to navigate the proper coordinates at the proper moment for an hour. If you failed to do it properly then you flew off (into the black, I suppose) and ran out of air and died and staff had to resurrect your entire crew from the dead room.

                                  That sucked. lol.

                                  1 Reply Last reply Reply Quote 2
                                  • D
                                    dvoraen @Tez
                                    last edited by dvoraen

                                    @Tez So what I am hearing is I should make puppy-eyes at Tehom to do this for Arx II. Over Aion knows how many months.

                                    cries in database schema

                                    TezT 1 Reply Last reply Reply Quote 0
                                    • TezT
                                      Tez Administrators @dvoraen
                                      last edited by

                                      @dvoraen said in Minigames in MUSHes:

                                      @Tez So what I am hearing is I should make puppy-eyes at Tehom to do this for Arx II. Over Aion knows how many months.

                                      cries in database schema

                                      No one should ever make puppy-eyes at any coder for anything. If I want these things, I* will make them myself.

                                      *claude

                                      she/they

                                      PavelP 1 Reply Last reply Reply Quote 0
                                      • saoS
                                        sao
                                        last edited by

                                        I loev minigame. I don’t know how much it actually contributes to RP, but it definitely contributes to my fun.

                                        I derived great joy, on Firan, from making lunch baskets of coded food and sending them to my IC sponsor to make him eat. It became a running joke. The funniest instance was when I (and therefore, my character) accidentally sent the lunch of awful quality food that I was saving for myself.

                                        IDK, sometimes it’s just fun, OK.

                                        let it be a challenge to you

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                                        • PavelP
                                          Pavel @Tez
                                          last edited by

                                          @Tez said in Minigames in MUSHes:

                                          No one should ever make puppy-eyes at any coder for anything.

                                          Unless that is your normal expression when offering reasonable sums of money for labour.

                                          He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                                          BE AN ADULT

                                          1 Reply Last reply Reply Quote 1
                                          • MuseM
                                            Muse
                                            last edited by Muse

                                            I suddenly now want a programmed cat cafe where the cats are interactive and their affection levels for PCs increase with affection/treats. Man I really appreciate you guys sharing, there’s a lot of inspiration in these.

                                            "She never looked nice. She looked like art, and art wasn't supposed to look nice; it was supposed to make you feel something."
                                            ― Rainbow Rowell, Eleanor & Park

                                            saoS 1 Reply Last reply Reply Quote 3
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