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    MU Peeves Thread

    Scheduled Pinned Locked Moved Rough and Rowdy
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    • TributaryT
      Tributary @Testament
      last edited by

      @Testament I customize laboratory information systems, and one of our clients has it so that we need 2FA constantly, even though we’re on their VPN. It is insanity inducing. Go to test code, pause to do authentication, crash from minor error, repeat.

      @SpaceKhomeini Yeah, it’s bold of them to assume I can fit another 2FA application on my aging personal device.

      1 Reply Last reply Reply Quote 1
      • juniperskyJ
        junipersky Administrators @SpaceKhomeini
        last edited by

        @SpaceKhomeini

        That I am super curious about how it will go! I get the need for two factor, but I hate the inconvenience.

        We aren’t locked down as tight as other places are. I was recently in a training with a teacher out east who couldn’t even share/accept a share for a Google doc outside her organization.

        TributaryT 1 Reply Last reply Reply Quote 1
        • TributaryT
          Tributary @junipersky
          last edited by

          @junipersky If you’re looking for cute teacher dresses with pockets (or just nerd clothing in general), check out https://svahausa.com/. They give teacher discounts and their pockets are (usually) pretty decent, though some styles have nicer pockets than others.

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          • WizzW
            Wizz
            last edited by

            Common peeve but I kinda wish there was a paradigm shift and live scenes stopped being such a focus on most games. I just can’t do three hour blocks anymore, for a lot of reasons, and it’s hard not to feel like I’m somehow being rude when people ask for them on channels and I can’t jump in.

            S T CobaltC 3 Replies Last reply Reply Quote 11
            • S
              Selira @Wizz
              last edited by

              @Wizz Meanwhile a peeve of mine is how widespread asynch games are, and that I really don’t have the brainspace or capability of doing them well, or the ability for that kind of long-term focus on one scene.

              I think it just is going to come down to different places offering different scenes, and that’s okay.

              WizzW RozR 2 Replies Last reply Reply Quote 3
              • WizzW
                Wizz @Selira
                last edited by

                @Selira

                Which games are primarily asynch? 😮

                Or did you mean like, play by post forums and that kind of thing?

                CoinC S 2 Replies Last reply Reply Quote 0
                • T
                  Testament @Wizz
                  last edited by

                  @Wizz said in MU Peeves Thread:

                  Common peeve but I kinda wish there was a paradigm shift and live scenes stopped being such a focus on most games. I just can’t do three hour blocks anymore, for a lot of reasons, and it’s hard not to feel like I’m somehow being rude when people ask for them on channels and I can’t jump in.

                  Shit, I wish I had the free time to do three hours of uninterrupted RP.

                  I think this shift from live RP to async RP has been largely caused by the fact that it’s just more convenient. Because suddenly, we all got fucking old.

                  I don't know what I'm doing. Poke at Seven Nations sevennations.aresmush.com port 2021

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                  • CoinC
                    Coin @Wizz
                    last edited by

                    @Wizz said in MU Peeves Thread:

                    @Selira

                    Which games are primarily asynch? 😮

                    Or did you mean like, play by post forums and that kind of thing?

                    I think she means that a majority of scenes on, primarily Ares, games tend to be asynch or long-running and slow-paced, pose-wise.

                    But like @Testament said, I think this is just a product of the majority of the people partaking in the hobby just being older and having less access to large chunks of time (and less energy or drive during those).

                    I’m much better at keeping a consistent (not lately, because RL moving and whatnot, but) slow pace and running four or five plot scenes at a time over the course of a week or two, than I am capable of running the same amount of scenes one at a time live.

                    Nevermind that async aleviates a lot of the headache when it comes to scheduling.

                    In Occam I trust.

                    T KarmaBumK 2 Replies Last reply Reply Quote 6
                    • T
                      Testament @Coin
                      last edited by

                      @Coin My current mush project that I’m working on is kind of taking the idea of blending tabletop groups with a main storyline for a small group of players (as in between 8 to 12 players) which is done live and then the players can do whatever between those events.

                      So like, one weekly or bi-weekly event that pushes the game narrative and then players can do whatever in between those sessions.

                      Granted, I think this is only something that can be done pointedly on smaller size. But it’s the current format I plan on experimenting more with. And this was done solely as a way to try and find some kind of middle ground. If it works, well, we’ll see I guess.

                      I don't know what I'm doing. Poke at Seven Nations sevennations.aresmush.com port 2021

                      CoinC 1 Reply Last reply Reply Quote 2
                      • CoinC
                        Coin @Testament
                        last edited by

                        @Testament said in MU Peeves Thread:

                        @Coin My current mush project that I’m working on is kind of taking the idea of blending tabletop groups with a main storyline for a small group of players (as in between 8 to 12 players) which is done live and then the players can do whatever between those events.

                        So like, one weekly or bi-weekly event that pushes the game narrative and then players can do whatever in between those sessions.

                        Granted, I think this is only something that can be done pointedly on smaller size. But it’s the current format I plan on experimenting more with. And this was done solely as a way to try and find some kind of middle ground. If it works, well, we’ll see I guess.

                        The problem I’ve found with tabletop-style games among MUers (especially with a text medium) is that they lose interest and a lack of a bigger world around them with more players to interact with more consistently makes it hard for them to keep motivation. But I hope you can tackle that hurdle successfully!

                        In Occam I trust.

                        T 1 Reply Last reply Reply Quote 1
                        • KarmaBumK
                          KarmaBum @Coin
                          last edited by

                          @Coin said in MU Peeves Thread:

                          a majority of scenes on, primarily Ares, games tend to be asynch or long-running and slow-paced, pose-wise.

                          This depends on the game.

                          18/30 recent scenes on Zombies wrapped in “real-time.” Looks like Shattered has an even higher ratio. Keys and Network tilt the other direction and have more async than traditional scenes.

                          Different games, different philosophies.

                          On Dragon Wings · https://pern.gaslightswitch.com · pern.gaslightswitch.com port 4201

                          TezT 1 Reply Last reply Reply Quote 4
                          • T
                            Testament @Coin
                            last edited by

                            @Coin I also think smaller games are going to be more a trend we’re going to see. Especially as the larger mushing playerbase continues to age.

                            Speaking from my own experience anyways, I’ve found it’s been better for my patience and the ability to get involved if there’s an active GM not having to wrangle 40, 50, 60 players.

                            I don't know what I'm doing. Poke at Seven Nations sevennations.aresmush.com port 2021

                            1 Reply Last reply Reply Quote 1
                            • TezT
                              Tez Administrators @KarmaBum
                              last edited by

                              @KarmaBum

                              Definitely agree with this. I think it is more an issue of games than servers. Different game cultures skew in different ways. I do think that Ares has enabled the asynch crew and made it easier for them, but I don’t think that using Ares necessarily leads to that.

                              she/they

                              Third EyeT 1 Reply Last reply Reply Quote 7
                              • S
                                Selira @Wizz
                                last edited by

                                @Wizz As others have said, it tends to be a thing in the Ares games I’ve tried. And again, it’s fine! Just means those ones probably aren’t ones I can commit to, even as much as I love the premises, because they don’t work for my brain.

                                1 Reply Last reply Reply Quote 2
                                • Third EyeT
                                  Third Eye @Tez
                                  last edited by

                                  @Tez said in MU Peeves Thread:

                                  @KarmaBum

                                  Definitely agree with this. I think it is more an issue of games than servers. Different game cultures skew in different ways.

                                  This has been my experience as well, though as Ares gets ‘older’ (was looking at my BSU logs from 2017 and thinking about how that was like 6 years ago at this point, oh time) I feel like games have to do more expectation management about this with players and I’m not sure what the best way to do that is. Beyond clearly stating whether real-time or async play is the norm/what’s done by GMs in staff scenes, but it takes a while to internalize that even if people read it.

                                  I’m sorta curious if other codebases like Evennia will adopt ways to do something resembling async (I know Arx has flashbacks but in my experience they never worked super well and were definitely never a focus), but it’s possible RPers who want that experience are more apt to drift to Discord or journal games if they can’t find what they want in an Ares box.

                                  I want something else to get me through this
                                  Semi-charmed kinda life, baby, baby
                                  I want something else, I'm not listening when you say good-bye

                                  She/Her or They/Them

                                  PavelP FaradayF 2 Replies Last reply Reply Quote 4
                                  • PavelP
                                    Pavel @Third Eye
                                    last edited by

                                    @Third-Eye said in MU Peeves Thread:

                                    2017 and thinking about how that was like 6 years ago at this point, oh time

                                    THIS IS NOW MY PEEVE THANK YOU

                                    He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                                    BE AN ADULT

                                    1 Reply Last reply Reply Quote 5
                                    • RozR
                                      Roz @Selira
                                      last edited by

                                      @Selira said in MU Peeves Thread:

                                      @Wizz Meanwhile a peeve of mine is how widespread asynch games are, and that I really don’t have the brainspace or capability of doing them well, or the ability for that kind of long-term focus on one scene.

                                      I’m the same way. I know the best solution is to have a balance of games focused on different styles, but I do still get a little twinge when folks talk about async saving the hobby re: folks getting older, because if async takes over the hobby, I’ll pretty much be out. 😞

                                      she/her | playlist

                                      1 Reply Last reply Reply Quote 7
                                      • A
                                        Ashkuri
                                        last edited by

                                        Real-time scenes that are easy to pause and then pick up again is where it’s at

                                        1 Reply Last reply Reply Quote 4
                                        • shit-piss-loveS
                                          shit-piss-love
                                          last edited by

                                          I just can’t maintain an interest in async scenes but I also don’t really have a life that allows time for real-time so that’s really why I have not played a game in five years.

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                                          • I
                                            icanbeyourmuse
                                            last edited by

                                            I don’t care if scenes get paused and continued. I’ve done that. But the scenes done on websites I forget they even exist most of the time. So, I prefer ‘real time’, even if it is paused and what not.

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