16 Jun 2023, 12:14

I think a game’s setting and premise should be sufficient to give characters connections.

WoD games are really good at this. The rich, immersive, emotionally-charged metaplot gives people an easy way to IFF.

Comic book games are great at it.

Star Wars games are good at it.

What really falls down are the slice-of-life, homebrew settings that are just “Here’s a town. It is <haunted/post-apocalyptic/gossipy/emperiled>” that have more difficulty.