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What Is Your Preferred Play Style?
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I always prefer sync. I am learning to appreciate some of the benefits of async and I will play however I need to play to get time with people I like, but it’s hard for me to stay in my character’s headspace over more than a day or so.
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I already didn’t like multi-paragraph poses in sync and am an active proponent of that short pose lyfe where pose length can be down to a single sentence if it makes sense for the moment in the scene (especially dialog). So async just does not work for me.
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Sync. I like the immediacy.
I’m fine with async but I don’t think my definition of it fits what the players who REALLY like async want. If a scene lasts two or three days due to scheduling or timezones, especially if there’s clear intent by everybody to one day finish this thing, that doesn’t really bug me. If it goes on for a week+ and resembles more forum or journal RP, that’s not my bag, I’d have stuck in those mediums if it was.
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I feel like this would be partially based on the type of scene or even the environment of the game. I think social based stuff is a lot easier to do async where as action based items feel like they need to be sync’d just to keep moving.
I also like the separation of sync / distracted / async. I really don’t have the life space to do sync’d anymore, almost always I’m distracted or async, but the problem for me like so many other mentioned is getting the motivation blues when it comes to async taking too long.
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@Paradox We do that on Keys, yeah. Async is generally expected to be about a pose round a day or less as agreed on. Distracted, on the other hand, it’s work slow friendly but not days between rounds.
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@Paradox said in What Is Your Preferred Play Style?:
I feel like this would be partially based on the type of scene or even the environment of the game. I think social based stuff is a lot easier to do async where as action based items feel like they need to be sync’d just to keep moving.
I also like the separation of sync / distracted / async. I really don’t have the life space to do sync’d anymore, almost always I’m distracted or async, but the problem for me like so many other mentioned is getting the motivation blues when it comes to async taking too long.
Huh that’s interesting, I feel exactly the opposite. The idea of a social scene that takes literal days sounds awful. But a scene with action in it feels like it could keep me coming back.
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I prefer Synchonous/live, but my available time doesn’t match up with too many people very well, so I mostly end up getting asynch scenes. I’m okay with those for talk/discussion/small scenes, as long as they don’t last more than about a week RL and move along at a good clip. But I’ve learned that I can’t run asynch scenes – it requires a style closer to Play-By-Post that I haven’t been able to get my head wrapped around yet.
I really do like that Ares makes asynch scenes easier and, as @Faraday said, keeps them on-game and on the right characters.
As @Tat mentions, I sometimes have trouble getting asynch scenes settled into my personal timeline, and that definitely bugs me.
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Ok if asynch is a pose round a day or less, I don’t think I could asynch at all. That’s play by post or forum games at that point. I’ve done what I thought was asynch (like a scene that took a week to finish) but I struggled. At a pose round a day I just could not.
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Async is great. But I prefer sync because my brain hates it when I leave things unfinished. It just lurks in the back of my mind, giving me a twinge of anxiety every hour or so, because it’s not done yet and I need to check in, because what if they’re waiting on me?
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@Tat said in What Is Your Preferred Play Style?:
To me, async is a scene that’s lasting 3+ days (usually more like a week) with hours or even days between poses.
Starting a scene and pausing it to pick up the next day, with the expectation that you’ll finish that same day, isn’t async.
RPing a scene over the course of a workday with 30 minutes between poses and the occasional hour+ long pause for lunch, meeting, commute, etc isn’t async.There is no one universal definition, but FWIW I use the technical definition of async, which merely means “not an immediate response”. So any situation where you have more than what your typical RPer would tolerate from “hey it’s your turn to pose”, IMHO, is async RP. Whether that scene is allowed to linger for a few hours or a few weeks is entirely up to the people involved and when they agree to call “cut”.
As a side note, I think the same tools that support async RP also support RP that’s out of sync with the main MU timeline (backscenes, paused scenes, etc.) I consider those sort of async cousins.
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@Faraday said in What Is Your Preferred Play Style?:
There is no one universal definition, but FWIW I use the technical definition of async, which merely means “not an immediate response”. So any situation where you have more than what your typical RPer would tolerate from “hey it’s your turn to pose”, IMHO, is async RP. Whether that scene is allowed to linger for a few hours or a few weeks is entirely up to the people involved and when they agree to call “cut”.
I know there’s not, but there’s also no ‘typical RPer’ time tolerated between poses anymore. You can’t define async by a standard that doesn’t exist, because people are assuming VASTLY different ‘typical time between poses’.
I’ve seen people turn open scenes into async scenes just by disappearing for a day and then coming back and going ‘sorry, got distracted’ without a word of discussion with their RP partner. More than once!
Async-primary isn’t my style of play, but I see its place and I’m happy it works for some people. But I’ve seen some real rudeness take place from people who assume that a scene can be taken async at any time by any person, and that makes me crazy. Async isn’t the problem here, obviously, the lack of communication is.
I think it’s probably increasingly important for games to clearly label what the ‘default assumption’ is for scene pacing, to define its terms, to state what general pace the game aims for, and to be clear about what sorts of scenes should require clarification with your RP partners.
I also see a lot more of this in RP requests - people asking for distracted or work slow, etc. specifically - so I think we’re getting there.
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@shit-piss-love said in What Is Your Preferred Play Style?:
The idea of a social scene that takes literal days sounds awful.
This might be going back to the whole “what do you consider social RP.”
I will not attend Async Karaoke Night, for example, but “our PCs need to talk” is a social scene. I’ve had several really clutch “we need to talk” scenes in the last couple of weeks, and all of them took multiple days to finish.
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@Tat said in What Is Your Preferred Play Style?:
I think it’s probably increasingly important for games to clearly label what the ‘default assumption’ is for scene pacing, to define its terms, to state what general pace the game aims for, and to be clear about what sorts of scenes should require clarification with your RP partners.
I think this part specifically is absolutely the most important bit.
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@Tat said in What Is Your Preferred Play Style?:
I’ve seen people turn open scenes into async scenes just by disappearing for a day and then coming back and going ‘sorry, got distracted’ without a word of discussion with their RP partner. More than once!
This. I hate this. I don’t mind async but please communicate with me?! I’ve had people fall off the face of the scene without warning and not come back for DAAAYYYSSSS, it’s very frustrating.
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@KarmaBum said in What Is Your Preferred Play Style?:
@shit-piss-love said in What Is Your Preferred Play Style?:
The idea of a social scene that takes literal days sounds awful.
This might be going back to the whole “what do you consider social RP.”
I will not attend Async Karaoke Night, for example, but “our PCs need to talk” is a social scene. I’ve had several really clutch “we need to talk” scenes in the last couple of weeks, and all of them took multiple days to finish.
Totally. When I think “social” scene what I am thinking about are purely social scenes that move no plot or even interpersonal narrative of meaning forward. Your Bar-RP, this-dang-weather, did you hear about so-and-so stuff.
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@Tat said in What Is Your Preferred Play Style?:
I know there’s not, but there’s also no ‘typical RPer’ time tolerated between poses anymore. You can’t define async by a standard that doesn’t exist, because people are assuming VASTLY different ‘typical time between poses’.
I’m defining it based on the conventions that have existed for decades. Barring some other discussion/agreement/convention, when it was “your turn”, more than a few minutes would get frowns and after 20-30 people would start assuming your connection had dropped out.
Not saying anyone else has to define it that way, mind you, but that’s how I, personally, define it.
@Tat said in What Is Your Preferred Play Style?:
I’ve seen people turn open scenes into async scenes just by disappearing for a day and then coming back and going ‘sorry, got distracted’ without a word of discussion with their RP partner. More than once!
And I’ve had that happen lots of times pre-Ares too. The only difference is that Ares makes it easier to pick up a scene that got paused that way. Old-school we’d just go to a TP room the next day and have someone emit the last few poses for a refresher.
Culture is influenced by what tools people have, but at the end of the day it’s driven by people. Each community needs to establish its guidelines–not just by what’s in a policy file somewhere, but by how they act and what they tolerate.
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I prefer live scenes, but everyone in my circle right now is all mostly async. I try really hard not to seem ungrateful when I get offered RP, and I know it’s gonna take days to complete.
Then when I’m in a live scene, work or something else distracts me and then I become the second async person in that scene. Oh well.
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@Faraday said in What Is Your Preferred Play Style?:
@Tat said in What Is Your Preferred Play Style?:
I’ve seen people turn open scenes into async scenes just by disappearing for a day and then coming back and going ‘sorry, got distracted’ without a word of discussion with their RP partner. More than once!
And I’ve had that happen lots of times pre-Ares too. The only difference is that Ares makes it easier to pick up a scene that got paused that way. Old-school we’d just go to a TP room the next day and have someone emit the last few poses for a refresher.
I had scene pauses plenty pre-Ares, but I definitely didn’t encounter someone actually disappearing without a word and come back as if it was NBD. Like, very occasionally you had someone with a RL emergency that suddenly came up, but generally in those rare cases they’d come back with immediate apology/explanation. (I can think of one player in a non-Ares setting who would regularly ghost mid-scene and then act like nothing had happened. They eventually got called out by folks for it because it was such a weird recurring behavior alongside many other weird behaviors.)
I actually think “ghosting” is the key word here. There’s a difference between pausing and ghosting. And if someone disappears and then wanders back and pretends like everything’s the same as if they’d come back after 15 minutes, that becomes rude and I’m probably not gonna play with that person.
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@Roz said in What Is Your Preferred Play Style?:
very occasionally you had someone with a RL emergency that suddenly came up, but generally in those rare cases they’d come back with immediate apology/explanation.
Maybe my play group had more kid/work interruptions than average, but that happened pretty often.
Like you said, though, it was always accompanied by an apology and a “do you want to pick up or…” There wasn’t an expectation that it was NBD. All I’m saying is that expectation comes from culture not code. If people make it a big deal to ghost a scene, then you should see it reduce. If people treat it as NBD, then it’ll become NBD.
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About what percentage of asynch scenes are about a round of poses a day, vs what’s being called ‘distracted’ – poses every few hours throughout the day. I had imagined most asynch RP was the latter, people posing during their breaks at work. I can’t really do this and have been guessing that asynch isn’t for me because I’d slow it down.
What I like is to be able to log into the game and RP steadily at a pretty rapid pace (< 10 minutes between poses) during ‘prime time’ evening hours.
I’m quite patient and unconcerned about certain types of wandering off – if you often fall asleep at about this time and stop responding, I figure you’ve fallen asleep and if it bothered me I should not play with you at this hour. Or I used to play with emergency services dispatchers, who randomly disappear when there’s an emergency. Now with people playing on their phones I’ve been RPing with a night nurse or two, but they are probably more like ‘distracted’ RP, since they’ll be active for a couple of rounds (of RP) and then gone for twenty-thirty minutes while they do rounds (of checking that people haven’t died in their beds or something) and so on. It is much about knowing what to expect.