Don’t forget we moved!
https://brandmu.day/
Fallcoast?
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Wait why is it petty to say fallcoast I thought that was its name.
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@mietze said in Fallcoast?:
Wait why is it petty to say fallcoast I thought that was its name.
Fail coast. Not fall.
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I vividly remember the Fallcoast thread being the largest thread on MUSB for the longest time, and WORA before that.
How times have changed.
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@Arkandel Based on what I’ve heard, it’s been down for about a week and no one is communicating about bringing it back. No one communicated about it going down, either.
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@Arkandel I think the server got turned off and hasn’t been turned back on yet? I dunno.
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@Arkandel Yeah. It has been… five people pretty much. Dead ever since Miami. I remember posting a furious rant about the announcement and rework… then I stayed still.
It went offline at about 8 PM last week, so… 2 PM NY Time?
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@Krautistanian said in Fallcoast?:
It went offline at about 8 PM last week, so… 2 PM NY Time?
There’s lots of 8 PMs in last week.
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@Pavel True. I think… last monday? I was on, and suddenly BAM, away. Logged on in the evening as usual.
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Fallcoast had a brief upsweep of activity but it didn’t last long. I am mainly sad it finally went down because no other place does Sin Eaters and/or Possessed. Those are my favorites. Although, figuring out momentoes is confusing as hell.
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@Jennkryst said in Fallcoast?:
@icanbeyourmuse said in Fallcoast?:
… no other place…
FEEL MY MUMMY-RELATED PAIN!
Pick a better splat, then.
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@icanbeyourmuse I heard they cut Possessed like a year ago because possessed are too powerful?
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@GF I know for sure there was some fuckery about Geist/Sin Eaters.
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People complained that Possessed were to powerful, yes. Because there are some players who abuse what Possessed can do. However, if you read all the different spheres they almost all (maybe all) have ways to easily disable possessed. What the plan was for Possessed was to house rule a bunch of their vestments and limit how many vices they can take before visible indications of being possessed started happening. So, they were, technically, not ‘taken away but not allowed to have new characters until changes were made’. I, personally, didn’t think the possessed really needed to be reigned in because not too many people had interest in playing them. I’ve never seen more that 15, most of the time they didn’t even make 10 players, Possessed on any game with them. Most Possessed powers were limited by the 3 Inferno Willpower they got and willpower. Mainly Inferno. Their Inferno can not be increased beyond 3. They could also only use Vestments of vices based on the Vice level. So, if someone had Lust 1 they could only use level 1 Lust Vestments. And so on for each level. If someone has Lust 3, Pride 2, and Sloth 1 they can use up to Lust 3 Vestments, Pride 2 Vestments, and Sloth 1 vestments. Except for certain Vestments saying otherwise buying Vestments, outside the free one you get with each dot of the very expensive Vice raising, costs 10 XP per. All that is why I don’t really believe Possessed needed to be ‘nerfed’
Regarding Sin Eaters they were actually reigned in because Sin Eaters are also stupidly powerful if you combo the right stuff. However, some previous staffers were adding ceremonies, keys, and Sin Eater only merits that basically were intended to to negate the negatives of being a Sin Eater. Sin Eaters were pulled back into being ‘balanced’ with the other major spheres and the stuff that was getting ‘wtf?!’ reactions were pulled. Like there was a ceremony that was literally a way to use their powers without the proper keys. So, the fixes, to me, made sense for sin Eaters. I should haver screen shotted some of the crazy that was created for Sin Eaters.
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@icanbeyourmuse Sin Eaters win because they all trigger off social/willpower win/lose effects, because nobody ever uses social/mental damage tracks.