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Games we want, but will almost certainly never have
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A 1920s game with magic and rum-running/city control being a big part of it.
An occult game that is heavy on exploration, lore, experimentation, and high chances of horrible death. Main characters are all part of the occult underground, each with scavenged grimoires and family lore, trying to figure out how to develop their occult knowledge without exploding their head or ending the world in an eldritch apocalypse.
A Cultivation game - high fantasy, your characters are all members of different Sects trying to rules-lawyer your way to true immortality, with periodic insane martial arts tournaments that gift special alchemical recipes, treasures, etc. All the crazy martial arts magic you can handle, and a side order of spirits and monsters.
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Deadlands. I know it’s problematic AF but it’s a guilty pleasure. The myth of the cowboy resonates with me.
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A game that I have time to play for more than an hour a week.
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@Pyrephox said in Games we want, but will almost certainly never have:
A Cultivation game - high fantasy, your characters are all members of different Sects trying to rules-lawyer your way to true immortality, with periodic insane martial arts tournaments that gift special alchemical recipes, treasures, etc. All the crazy martial arts magic you can handle, and a side order of spirits and monsters.
Sounds like Sidreal Exalted to me.
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@Testament Horribly hampered by Exalted being…Exalted, but yeah. Exalted and the Cultivation genre had some of the same inspirations in myth and media, so there’s some overlap.
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a superhero game but in the One Punch Man universe so laughing at edgelords is baked into the setting
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Cowboys (vs werewolves)
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I’ll remove this (slightly) from the spirit of MU* to briefly say:
A new game in the EverQuest franchise, as it’s been seemingly shuffled off to pasture to die under the weight of soulless expansions. I miss ploddingly paced MMOs that felt like worlds, and I’ll probably never experience one again unless gamerunners get serious about encrypting data so it can’t be mined as soon as it’s pushed.
I miss Norrath as it existed in my teenage brain. (So basically anything prior to Gates of Discord)
Blah.
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a game in the Percy Jackson universe would be sick
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@helvetica I’d play that theme in a heartbeat!
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I’ve been very roughly sketching out an idea for a Mass Effect game. But I’d want it to be in the Andromeda continuity since I, personally, really liked that game. No idea how popular it’d be, though.
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@Pavel I spent a few years on a mass effect IRC game, sooo…
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@helvetica said in Games we want, but will almost certainly never have:
a game in the Percy Jackson universe would be sick
Back In The Day I recall a few people actually trying though I don’t think any of those games lasted long. I even briefly played a daughter of Hephaestus on one game that didn’t last long. This was back in the time when Harry Potter MUSHes were still kind of popular so adults playing teenagers in pseudo-boarding school games was more of A Thing. Honestly dunno who it’d play now tho under the right circumstances I’d still be very here for it.
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@devu said in Games we want, but will almost certainly never have:
@Pavel I spent a few years on a mass effect IRC game, sooo…
Alas, given I’m so busy this is very much a pipe dream of mine, rather than anything I have actual plans for. But, you never know!
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@Third-Eye said in Games we want, but will almost certainly never have:
@helvetica said in Games we want, but will almost certainly never have:
a game in the Percy Jackson universe would be sick
Back In The Day I recall a few people actually trying though I don’t think any of those games lasted long. I even briefly played a daughter of Hephaestus on one game that didn’t last long. This was back in the time when Harry Potter MUSHes were still kind of popular so adults playing teenagers in pseudo-boarding school games was more of A Thing. Honestly dunno who it’d play now tho under the right circumstances I’d still be very here for it.
Even though my only character rn is young, I’m admittedly ehh about playing young characters. I could see there being a possible angle to playing adults with divine heritage in a contemporary world. Something I always liked about old school X-Men games is that you could play a student at the school and have an adult alt out in the city somewhere.
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I want to make a game set in the world of the Expanse. I loved the Prime show, and now I’m reading the books.
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Fading Suns world, exploring a rediscovered planet, small focused RP (regular STed things but with free play downtime inbetween) that i can participate in rather than run. I know that’s not going to happen but I am gonna try doing a FS glorified online tabletop thing in the new year I think.
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I want a low-key urban fantasy game without a whole lot of complicated mythology and focused on humans. Psychics, sorcerers, mediums, all in a big city with some great vibes. Plots that focus on the occult underground, but without much of a masquerade - very much a Dresden vibe of “there’s no rule to keep magic secret, most people who don’t have power just don’t want to know” but not Dresden or WoD, and no Big Supernatural Societies. There may be a vampire or a werewolf, as a plot NPC that’s eating people or Tormented By Their Nature, but the focus is on humans, the prices of power, and you might make a deal with a supernatural because you have something they want but they never hang around very long.
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@Tributary said in Games we want, but will almost certainly never have:
I want to make a game set in the world of the Expanse. I loved the Prime show, and now I’m reading the books.
This is a no-brainer, really, especially considering the series’ origins.
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This is probably going to be long. Here’s my dump of games I want:
- A Mummy game where there are regular time jumps. We start with the characters shortly after they have been made Arisen, play with them for a while, then jump forward in time several centuries or decades and rejoin the characters in a new region reconnecting with their lost companions and rivals.
- An apocalyptic sci-fi or fantasy game with a hard doomsday clock mechanic, either a set end in real time, or a variable mechanic where by certain events tick the clock one bit closer to the end of all things. It will not be stopped, but there are heroes who are willing to die trying and villains willing to do anything to snuff out on a bed of riches.
- An urban fantasy / film noir / mafia game focused entirely on a big city where magic wielding mafia families vie for control of the city with not only each other, but also the corrupt city government and a version of the Bureau of Prohibition run by angels.
- A high action post apocalypse game where the players are badass heroes fighting to protect the last true piece of civilization from all manner of raiders, monsters, and even aliens from space. Think Borderlands + Mad Max + Lower Powered Superheroes.
- A Wraith (yes, the old WoD game) game. Setting isn’t as important as the story itself. It could be any old piece of the Shadowlands.
- A Tokusatsu (Kamen Rider / Super Sentai / Ultraman / Godzilla) type game. Players would be various heroes fighting the multitudes of multicolored evil forces from other planets, dimensions, under the ocean, whereever a rubber-suit monster might spring from.
- A game set in the Malifaux universe. I’m aware there’s a TTRPG for that, and it’s pretty neat, but I’m not sure a game that uses cards works well as a MU.
That’s about all I can think of at the moment.