Brand MU Day
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Register
    • Login

    Non-toxic PvP

    Scheduled Pinned Locked Moved Game Gab
    32 Posts 13 Posters 628 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • saoS
      sao @Juniper
      last edited by

      @Juniper This was exactly what I anticipated.

      I also think that some people might turn it on thinking they are okay with conflict & want to present as ready for anything but then shit gets real and they are not as together as they think.

      let it be a challenge to you

      1 Reply Last reply Reply Quote 2
      • MisterBoringM
        MisterBoring
        last edited by

        I would turn it on and immediately request to staff that I not be given the bonus XP for doing so. I have no interest in incentives of that kind and also have no problem with my PCs dying or being permanently maimed or whatever as long as it makes good story and the Staff and other Players are all dedicated to making whatever happens the best story possible.

        Proud Member of the Pro-Mummy Alliance

        1 Reply Last reply Reply Quote 0
        • FaradayF
          Faraday @MisterBoring
          last edited by

          @MisterBoring said in Non-toxic PvP:

          After every session of the LARP, we would all gather in the main room we were using for the LARP and break out ice creams of various flavors and an assortment of toppings. We would sit around eating ice cream and discussing stuff that gave us bleed, making sure to point out positive instances and negative.

          I think that’s great, but also an example of what I mean about systems not being scalable. Ice cream socials, debriefs, etc. work great for managing bleed with small groups of friends and/or modestly sized LARP groups. I think it would be virtually impossible to do that for a mid-sized MU with players scattered across a dozen different schedules and timezones.

          MisterBoringM 1 Reply Last reply Reply Quote 0
          • JumpscareJ
            Jumpscare @Kestrel
            last edited by

            @Kestrel said in Non-toxic PvP:

            1. Ordinarily, character death requires consent. Your character can get into serious fights and someone can even try to assassinate them in theory, but the setting’s magic prevents them from falling into the red without prior staff discussion/approval from both parties.

            I think this should be the standard. Non-consensual character death is the least fun and most toxic outcome.

            1. Players can permanently toggle a setting that makes their characters killable when they roll in; the flag is publicly visible and is intended as an “I’m up for anything do your worst” signal. In exchange they enjoy slightly accelerated XP gains (think in the realm of 10%), but obviously it means staff won’t rescue them from open PK unless there’s a very obvious/overt sign of OOC-motivated abuse.

            I think that’s a setting I’d only be comfortable turning on some months in to my character when I feel like I’ve played out their story completely. I also think it should only be allowable by other characters who have also turned the flag on, for fairness. Turning it on during character creation sounds like a recipe for toxic players to be predators.

            Early on in Silent Heaven’s development, I played with the concept of allowing only specific characters to kill your character. Ultimately, I scrapped it and decided that character death can only happen in dangerous zones that are only accessible through Storyteller involvement.

            Game-runner of Silent Heaven, a small-town horror MU.
            https://silentheaven.org

            MisterBoringM 1 Reply Last reply Reply Quote 3
            • MisterBoringM
              MisterBoring @Faraday
              last edited by

              @Faraday said in Non-toxic PvP:

              I think that’s great, but also an example of what I mean about systems not being scalable. Ice cream socials, debriefs, etc. work great for managing bleed with small groups of friends and/or modestly sized LARP groups.

              We did it with 55 players at our largest session. A few of the players would stop playing early to set up the ice cream buffet and we made sure to let everybody have a voice during the debrief. I could see it definitely being an issue in larger games though I would also compartmentalize the debriefs into smaller subgroups in that situation.

              Proud Member of the Pro-Mummy Alliance

              1 Reply Last reply Reply Quote 1
              • MisterBoringM
                MisterBoring @Jumpscare
                last edited by

                @Jumpscare said in Non-toxic PvP:

                Non-consensual character death is the least fun and most toxic outcome.

                I think this differs player by player. There’s a small subsection of players that are fully okay with non-consensual character death because they (myself included) chose to allow that as a potential for their PC’s plot line. Death requiring consent should be the standard, but with the ability to opt out if one chooses.

                Proud Member of the Pro-Mummy Alliance

                1 Reply Last reply Reply Quote 2
                • saoS
                  sao
                  last edited by

                  Honestly any RP result that takes a character permanently out of play is one that I don’t want to have to be the one to do to someone else & will bend over backwards regardless of IC logic in order to avoid so doing. Consent should be required both for dying and making me kill you. 😞

                  let it be a challenge to you

                  1 Reply Last reply Reply Quote 2
                  • RucketR
                    Rucket
                    last edited by

                    Ima big care bear, I wanna PvE.

                    If anything has to be PvP, I’d rather it be fun IC drama like, “Oh my gods can you believe Davion wore white after Labor Day” or something dumb like that. I would rather focus on making my character go through their own issues/face their own demons than have to worry PvP.

                    1 Reply Last reply Reply Quote 0
                    • H
                      howyadoin @Jumpscare
                      last edited by howyadoin

                      @Jumpscare said in Non-toxic PvP:

                      Another thing that you need to have zero tolerance for is what I’ll call the pacifist. The pacifist is a player archetype who will join a moderate or high conflict group, then do as much as they can for their faction without engaging in the central conflict. Then, when they get backed into a position where they’re called upon to resolve a conflict by fighting it out, they’ll agree to the fight but refuse to fight back, letting the opposing side win, in order to give the other players the most unsatisfying resolution possible. The two most notable offenders on Silent Heaven had to be removed from the game for their un-collaborative behavior.

                      Can you please clarify this and maybe give it an example? It doesn’t seem inherently toxic to either play a non-combat character in a conflict org or to refuse to give Mr. Big Fighty their ego ups in beating on a weaker character. I can actually think of several ways this would be intriguing.

                      J 1 Reply Last reply Reply Quote 0
                      • J
                        Juniper @howyadoin
                        last edited by

                        Can you please clarify this and maybe give it an example? It doesn’t seem inherently toxic to either play a non-combat character in a conflict org or to refuse to give Mr. Big Fighty their ego ups in beating on a weaker character. I can actually think of several ways this would be intriguing.

                        In good non-toxic PvP environments, the game is designed with a lot of built in conflict invitation flags so players can signal to other players what they want. The health of the environment absolutely depends on players using these flags accurately.

                        Someone who joins a high-conflict faction is signalling that they want to participate in that conflict and should not do that if they can’t OOCly handle it. Pacifists don’t just sit out, they tend to belittle everyone participating and take a revisionist approach to the faction’s raison d’être. Just hope they weren’t given a high value macguffin to protect, they might just hand it over because fighting is wrong.

                        If your game has an area called Murder Alley and it’s well known that going there signals that you are interested in being mugged… sometimes pacifists will wander up and down and snap OOCly at anyone who steps in front of them, and eventually it stops being a reliable signal to find RP.

                        It’s absolutely infuriating for everybody trying to participate in the game’s design as intended. It would be SO easy for the pacifist to join the kittens and hugs faction and avoid Murder Alley.

                        Not to mention that standing there condemning violence while someone punches you in the face is something only video game characters can do. Please… don’t.

                        FaradayF 1 Reply Last reply Reply Quote 2
                        • FaradayF
                          Faraday @Juniper
                          last edited by

                          @Juniper I dunno, that sounds like wrongfunning someone for playing the game differently. Pacifists literally do exist, and a pacifist trapped in a high-conflict faction could be an interesting character concept if done well.

                          Of course there should be IC consequences. Beyond the immediate butt-kicking, maybe they get in trouble, get kicked out of the faction, etc. But if there’s a reason for it, who cares? It’s still a story. I can’t see how the opposing character is harmed just because the scene didn’t go the way they wanted.

                          Now there’s certainly a line where what you describe can become trolling. If they are violating established rules on the game (like if it says you MUST fight) or if staff have told them they can’t play a pacifist - that’s different. But a blanket prohibition against pacifist chars seems weird to me.

                          1 Reply Last reply Reply Quote 0
                          • KestrelK
                            Kestrel
                            last edited by

                            I don’t know the situation @Jumpscare was alluding to, but I immediately assumed — along, I think, with @Juniper — that the issue being described was actually a player who wrongfuns other people for engaging in the established conflict theme, rather than the other way around.

                            I’ve dealt with this type of player and it’s incredibly frustrating to have someone treat you like you’re a bad mean person OOCly for, say, trying to rob people while being a member of the Thieves’ Guild, lurking in a shifty alley no one is forced to go to. Especially when you’re being compared to other members of the Thieves’ Guild who don’t steal because stealing is wrong, and they just joined to vibe with their friends, but now everyone is treating them like established representatives of the Thieves’ Guild and saying no one is forcing you to be the kind who steals, that’s just you being a jerk. Expecting people to uphold the theme they signed up for isn’t wrongfun, IMO.

                            I thought @Jumpscare’s suggestions were pretty useful and I ended up making some notes: have clear expectations for how factions engage, and I think I might even write up an OOC newbie guide on “which faction should you join” that spells stuff out like, if you don’t like combat then Engineers or Cooks’ Guild is a good fit, and if you aren’t comfortable with high risk then don’t join the Militia.

                            1 Reply Last reply Reply Quote 0
                            • First post
                              Last post