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Arx Stats for Nerds
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@MisterBoring When you look at 2689 character bits, the 4000 rooms aren’t crazy. Each character would have their own @home where they store the SWAG they don’t have (couples could share, probably). Yeah, if you die, someone else could move in I guess.
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@MisterBoring said in Arx Stats for Nerds:
@Apos said in Arx Stats for Nerds:
4000 were rooms created on grid
That’s an absolutely huge grid. I’m curious, if you don’t mind my asking, how many of those 4000 rooms were in regular use?
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@MisterBoring Hmm, probably just around 500 or so. Most were private homes and yeah as characters go inactive, they just stop being used.
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That’s a decent number of rooms getting use.
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As if you didn’t know.
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I’m curious what the staff to character ratio was generally. What was it at its best vs its worst?
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@junipersky said in Arx Stats for Nerds:
I’m curious what the staff to character ratio was generally. What was it at its best vs its worst?
Haha
thousand yard stare
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@junipersky Most I ever saw connected on Arx was 209.
At that time (mid-2018) I’d say the staff count was probably effectively 4 active (Apostate, Pax, Puffin, and Tehom) with Hellfrog sorta-active, Meyneth functionally gone by then, and I think NV only did occasional system code stuff.
So if you want to throw a random estimate at it based on that, I’m gonna call it 47-to-1.
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I always assume that whatever the visible staff count is, there’s an invisible staffer who just gets online to help squash bugs and update code. They may have a PC or two, but they never mention their being on staff, because the part of staffing they do doesn’t really require player interaction.
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@MisterBoring said in Arx Stats for Nerds:
I always assume that whatever the visible staff count is, there’s an invisible staffer who just gets online to help squash bugs and update code. They may have a PC or two, but they never mention their being on staff, because the part of staffing they do doesn’t really require player interaction.
Good for most games, but Arx’s coder was Tehom. So already in the count.
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NV, Pax, and Apos also do code updates, but they all also did NPCing and/or GMing. So actually I don’t think they’ve ever had a coder who’s done ZERO story-related stuff.
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Yeah, everyone did a significant amount of story stuff.
Tehom overwhelmingly did most of the code updates, often working alongside NV, but yeah both drove a lot of story as well. Particularly in the early cycle of the game, they wrote tons.
I did most of the boring administrative work, what people would think of job monkey stuff. Out of the 33,780 +requests put in, I probably didn’t do a few hundred or so of the respective jobs over the past 8 years.
Generally speaking, aside from Tehom working code, and my doing whatever administrative stuff needed to be done, every other staffer was focused on telling story.
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@Apos you poor bastard.
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@Apos said in Arx Stats for Nerds:
1083 were hairpins
I have one folder with all the notepad files of crafts I did, starting with the great weapons in late May 2016 and ending with a sword for Jasper three days before the game ended:
(Edited because Jasper not Jasher, though there was an axe for the latter in 2019 apparently)