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Arx Stats for Nerds
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Since I’ve been asked, let me give some stats to the fellow nerds out there that have been wondering just how much was going on under the hood for the past 8 years.
Arx had a few players. There were 2689 character bits created, played by 1889 unique player accounts. A few of these changed hands, as there were 5602 roster applications submitted.
Players liked exploring. There were 4933 clues to be discovered and 359 revelations. They did tend to share these, with 151,687 instances of clues shared or discovered, and 6363 instances of revelations discovered.
Players built a few things. Of the 156,997 unique objects in the database, 1858 were retainers, 4081 were places set down in rooms for tabletalk, 4000 were rooms created on grid, 1481 were temp rooms for PRPs, and of surviving crafted items, 37813 were player made clothing, 1083 were hairpins, 3876 were wearable bags, 3398 were weapons, 2457 were perfume, and 24919 were tchotchkes.
Players liked the goal system more than I expected. There were 4376 goals. 257 were classified as megalomanic, 39 of which were marked as successful. The least popular category was Heartbreaking Modest, with a mere 30 goals. 1 was marked as failed. It was to find true love, and buddy, let me tell you, that’s not an easy goal.
First impressions was more popular than I expected. There were 102,698 First Impressions written. They were overwhelmingly positive, and the amount of negative ones were far under a fraction of a percent.
Players like Played Bys. There were 14979 images uploaded to character galleries, and it being a roster game with people wanting clean slates, there were 6979 photos stored in the end.
I wrote 1277 global emits. At least 4 of these were mavs to the entire game. I will still be getting shit about it in Arx 2 without a doubt.
Players wrote 706 theories. It was fun to read these. Some were truly unhinged.
Game started with 41 crafting materials. We ended with 91. I am pretty sure we would have had many times that if I had agreed to every ‘I want to create a new material’ action or request. It was way more popular than I ever anticipated, and oh boy did it create a lot of work, with each recipe taking a long time to create. And on that note, started with around 200 crafting recipes and ended with 459. 27045 items were modeled, as fashion was a bit more popular than I expected.
But mostly, people just loved to RP and write. There were 7528 cal events run. For message objects in the game (board posts, journals and messengers), there were 1,519,201 created. Since mosts were not persistent, there were only 40,601 messengers still existing at the end and 90,562 journals. Of that, 37,072 journals were private black journals. Black journals, on average, were significantly longer than white journals. I’m not going to query a character count, but I’d say the average length was around 4 or 5 paragraphs.
I can look up more for the desperately curious but that’s it for now.
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@Apos said in Arx Stats for Nerds:
4000 were rooms created on grid
That’s an absolutely huge grid. I’m curious, if you don’t mind my asking, how many of those 4000 rooms were in regular use?
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@MisterBoring When you look at 2689 character bits, the 4000 rooms aren’t crazy. Each character would have their own @home where they store the SWAG they don’t have (couples could share, probably). Yeah, if you die, someone else could move in I guess.
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@MisterBoring said in Arx Stats for Nerds:
@Apos said in Arx Stats for Nerds:
4000 were rooms created on grid
That’s an absolutely huge grid. I’m curious, if you don’t mind my asking, how many of those 4000 rooms were in regular use?
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@MisterBoring Hmm, probably just around 500 or so. Most were private homes and yeah as characters go inactive, they just stop being used.
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That’s a decent number of rooms getting use.
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As if you didn’t know.
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I’m curious what the staff to character ratio was generally. What was it at its best vs its worst?
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@junipersky said in Arx Stats for Nerds:
I’m curious what the staff to character ratio was generally. What was it at its best vs its worst?
Haha
thousand yard stare
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@junipersky Most I ever saw connected on Arx was 209.
At that time (mid-2018) I’d say the staff count was probably effectively 4 active (Apostate, Pax, Puffin, and Tehom) with Hellfrog sorta-active, Meyneth functionally gone by then, and I think NV only did occasional system code stuff.
So if you want to throw a random estimate at it based on that, I’m gonna call it 47-to-1.
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I always assume that whatever the visible staff count is, there’s an invisible staffer who just gets online to help squash bugs and update code. They may have a PC or two, but they never mention their being on staff, because the part of staffing they do doesn’t really require player interaction.
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@MisterBoring said in Arx Stats for Nerds:
I always assume that whatever the visible staff count is, there’s an invisible staffer who just gets online to help squash bugs and update code. They may have a PC or two, but they never mention their being on staff, because the part of staffing they do doesn’t really require player interaction.
Good for most games, but Arx’s coder was Tehom. So already in the count.
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NV, Pax, and Apos also do code updates, but they all also did NPCing and/or GMing. So actually I don’t think they’ve ever had a coder who’s done ZERO story-related stuff.
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Yeah, everyone did a significant amount of story stuff.
Tehom overwhelmingly did most of the code updates, often working alongside NV, but yeah both drove a lot of story as well. Particularly in the early cycle of the game, they wrote tons.
I did most of the boring administrative work, what people would think of job monkey stuff. Out of the 33,780 +requests put in, I probably didn’t do a few hundred or so of the respective jobs over the past 8 years.
Generally speaking, aside from Tehom working code, and my doing whatever administrative stuff needed to be done, every other staffer was focused on telling story.
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@Apos you poor bastard.
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@Apos said in Arx Stats for Nerds:
1083 were hairpins
I have one folder with all the notepad files of crafts I did, starting with the great weapons in late May 2016 and ending with a sword for Jasper three days before the game ended:
(Edited because Jasper not Jasher, though there was an axe for the latter in 2019 apparently)