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    Killing telnet +/-?

    Scheduled Pinned Locked Moved Helping Hands
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    • RozR
      Roz @Pavel
      last edited by

      @Pavel said in Killing telnet +/-?:

      @Solstice said in Killing telnet +/-?:

      That being said, creating the possibility for people to use tools or features if they want them is a far cry from shoving them down people’s throats.

      Okay, but what’s wrong with sending a Youtube link or a link to a Spotify playlist or something? Why does it need to be done through the client? Why does it need to be a built-in part of the game?

      I mean, nothing’s wrong with that, but it’s absolutely a different experience. Solstice is definitely talking about a sort of feature that’s very common in tabletop platforms and which I can agree is pretty awesome when a DM invests in using them. It’s a different experience getting a link and opening it vs having the DM kind of – curate and control the audio experience.

      I’m not saying it should be a top priority necessary feature, but it’s wrong that there’s no experiential difference between that idea and just sharing a link.

      she/her | playlist

      PavelP 1 Reply Last reply Reply Quote 2
      • P
        Pyrephox Administrators @Jumpscare
        last edited by

        @Jumpscare That’s really cool! I love anything that gives GMs more options to set the scene and atmosphere. It won’t be appropriate for everyone, sure, and people being able to mute it if they’re not interested is ALSO good.

        But yeah. Bring on the revolution. Let’s do some new things and see how they go instead of spending so much time trying to kill them before they’re developed because people MIGHT not like them as much.

        1 Reply Last reply Reply Quote 3
        • PavelP
          Pavel @Roz
          last edited by

          @Roz said in Killing telnet +/-?:

          @Pavel said in Killing telnet +/-?:

          @Solstice said in Killing telnet +/-?:

          That being said, creating the possibility for people to use tools or features if they want them is a far cry from shoving them down people’s throats.

          Okay, but what’s wrong with sending a Youtube link or a link to a Spotify playlist or something? Why does it need to be done through the client? Why does it need to be a built-in part of the game?

          I mean, nothing’s wrong with that, but it’s absolutely a different experience. Solstice is definitely talking about a sort of feature that’s very common in tabletop platforms and which I can agree is pretty awesome when a DM invests in using them. It’s a different experience getting a link and opening it vs having the DM kind of – curate and control the audio experience.

          I’m not saying it should be a top priority necessary feature, but it’s wrong that there’s no experiential difference between that idea and just sharing a link.

          Sure. My main driving point, though, is that already exists. Even Beip has the capacity for it. It’s almost never used, never in my own experience. What is used, though, is sending Youtube links. Because it doesn’t require specialty code, or special tools, or anything else.

          Additionally, I think if you did that with copyrighted works it would count as a broadcast… so you’d possibly open yourself up to problems there. It’s far easier and simpler to just send a link if you feel the need to include sound in a text based game.

          He/Him. Opinions and views are solely my own unless specifically stated otherwise.
          BE AN ADULT

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          • MisterBoringM
            MisterBoring
            last edited by

            So if we’re trying to just get rid of Telnet, we can actually keep a lot of the MU-code stuff we already use, we just need to adapt it to a new comm protocol.

            Has anyone tried to adapt XMPP, WebRTC, or maybe Websocket for a MU server?

            Telnet’s just the middle bit between the client and the server. There’s no reason to try and build a whole new set of clients and servers when we are just talking about getting rid of an old, and unsecure comm protocol. I mean, it might be as simple as reworking the clients and servers to use SSH.

            Proud Member of the Pro-Mummy Alliance

            1 Reply Last reply Reply Quote 1
            • FaradayF
              Faraday @MisterBoring
              last edited by Faraday

              @MisterBoring said in Killing telnet +/-?:

              Also, if we’re talking about moving from a mostly deprecated communications protocol to a newer more robust one, what’s stopping the MU community from jumping to SSH?

              Because it’s not really about the communication transport. It’s about the WAY that things communicate. The data they send over telnet.

              The old MUSH interface is raw text in, raw text out.

              That has the advantage of making the clients super dooper simple, because all they need to do is send and receive raw text. They have no knowledge of what that text actually represents. Is it a room desc? A who list? Does the player want to move? Talk? Send mail? Some clients give you some customization options, but fundamentally it’s a very primitive way for two systems to talk to one another. Next-gen clients and servers can do better and unlock features that are difficult to even imagine now because of the historical limitations.

              MisterBoringM 1 Reply Last reply Reply Quote 0
              • MisterBoringM
                MisterBoring @Faraday
                last edited by

                @Faraday

                Of course, which is why I mentioned WebRTC and the others as an option.

                I think the future of MUing is a three part problem.

                1. The Clients
                2. The Protocols / Communication Method
                3. The Servers

                The Clients and Servers can have a lot of variety, but I feel like the protocol should be pretty standard across all MUs, that way people can put up whatever server they want and know that they’ll be reachable by the max number of clients.

                Proud Member of the Pro-Mummy Alliance

                1 Reply Last reply Reply Quote 0
                • farfallaF
                  farfalla
                  last edited by

                  I’m clueless on the tech side, but I agree with everyone who has mentioned needing a client over web. Having a separate app/client/whatever is probably a 100% deal breaker for me. I already forget someone’s waiting on a pose, if it’s just one of 20 tabs? lol see you next week, maybe.

                  as previously stated, good day.

                  1 Reply Last reply Reply Quote 1
                  • R
                    Rathenhope
                    last edited by

                    So I wanted to see how possible it was to build an Electron app that used a BrowserView to just load the site, giving the impression of a native client without actually needing any specific code on the client. Turns out it’s super easy!

                    I added a quick notification to test it and see what happens. So this first one is a standard browser notification from Chrome - I sent a new chat message from the native client, and as Chrome was in the background, it fired off a notification. Same sort of behaviour as Ares. No control over Chrome beyond triggering a notification, fair enough, can’t flash Chrome in the taskbar, or highlight the tab.

                    alt text

                    And then I thought - can I override the Notification behaviour when the JS frontend is loaded through the Electron BrowserView?

                    Yes.

                    Yes I can.

                    alt text

                    Rather than just a pop up notification I can make the taskbar flash as well (which is not standard behaviour). And of course, if I can override notifications when they’re being called through electron, I can do the same for anything else.

                    The upshot of that is, if I wanted to make a native client for this thing, it could be a single client that would work for every game that ran the system.

                    (Technical detail of the solution: when the JS frontend code is loaded through the Electron app, it replaces window.Notification with a function that sends an IPC message, so rather than sending an HTML5 Notification it fires off an event. The IPC message is then picked up by the main process of the Electron app and from there we can trigger anything we want, which in this case is just a native notification and the taskbar flash)

                    TatT 1 Reply Last reply Reply Quote 6
                    • TatT
                      Tat @Rathenhope
                      last edited by

                      @Rathenhope said in Killing telnet +/-?:

                      Electron app

                      I want this. I want it bad.

                      1 Reply Last reply Reply Quote 1
                      • MisterBoringM
                        MisterBoring
                        last edited by

                        I know it exists, but I would love to see more clients with interfaces that automatically customize to a theme set by the game you’re connecting to. I’ve seen it playing a few MUDs in the past, but I haven’t really seen it for MUSHes or MUXes. It would be neat I think.

                        Is that something that would be possible with an Electron client?

                        Proud Member of the Pro-Mummy Alliance

                        farfallaF 1 Reply Last reply Reply Quote 0
                        • farfallaF
                          farfalla @MisterBoring
                          last edited by

                          @MisterBoring what do you mean by theme?

                          as previously stated, good day.

                          MisterBoringM 1 Reply Last reply Reply Quote 0
                          • MisterBoringM
                            MisterBoring @farfalla
                            last edited by

                            @farfalla

                            Basically all the visual elements and a bit of the organization (like the chat tabs and stuff).

                            My idea is that individual games could provide a CSS-style sheet type thing that would pretty up the client along that specific game’s themes.

                            Proud Member of the Pro-Mummy Alliance

                            farfallaF 1 Reply Last reply Reply Quote 0
                            • farfallaF
                              farfalla @MisterBoring
                              last edited by

                              @MisterBoring oh, okay, you mean like in an ares-type web portal?

                              as previously stated, good day.

                              MisterBoringM 1 Reply Last reply Reply Quote 0
                              • MisterBoringM
                                MisterBoring @farfalla
                                last edited by

                                @farfalla

                                Sure, but I think it would be neat if it also sort of stylized the client for folks not using a web portal as well.

                                Proud Member of the Pro-Mummy Alliance

                                PavelP 1 Reply Last reply Reply Quote 1
                                • PavelP
                                  Pavel @MisterBoring
                                  last edited by

                                  @MisterBoring said in Killing telnet +/-?:

                                  @farfalla

                                  Sure, but I think it would be neat if it also sort of stylized the client for folks not using a web portal as well.

                                  Naturally it’d be an opt-in process.

                                  He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                                  BE AN ADULT

                                  1 Reply Last reply Reply Quote 0
                                  • MisterBoringM
                                    MisterBoring
                                    last edited by

                                    Totally. Could be covered by a “Load style” option in the client and some kind of optional download available either on the client homepage or maybe hosted by the games using it themselves.

                                    Proud Member of the Pro-Mummy Alliance

                                    PavelP 1 Reply Last reply Reply Quote 0
                                    • PavelP
                                      Pavel @MisterBoring
                                      last edited by

                                      @MisterBoring I’d definitely give some side-eye to any part of a client that automatically downloaded and applied/ran something without my knowledge. So you’d have to be careful with the implementation of it.

                                      He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                                      BE AN ADULT

                                      MisterBoringM 1 Reply Last reply Reply Quote 0
                                      • IoleRaeI
                                        IoleRae
                                        last edited by IoleRae

                                        There was a mush client briefly that was coded with interactions with a particular code base that was basically a mush except when somebody was connecting with the client made for it. Pueblo? Does anyone else remember that? There were like, 3 WoD games in the mid-late 90s that used it I think. It TOTALLY changed the UI of the client when you logged into one of those games. Popped up maps you could click on to move to and such. Please lord somebody tell me I’m not the only one that remembers this.

                                        the entity previously known as Sunny

                                        TezT 1 Reply Last reply Reply Quote 1
                                        • TezT
                                          Tez Administrators @IoleRae
                                          last edited by

                                          @IoleRae I remember it! Pueblo was used on some anime MU*s for pictures. You could connect with a regular client as well, but on Pueblo you got ~pictures~.

                                          she/they

                                          1 Reply Last reply Reply Quote 3
                                          • MisterBoringM
                                            MisterBoring @Pavel
                                            last edited by

                                            @Pavel I agree. Hence a file you could apply manually, or even just opt into automatically downloading.

                                            Strangely my first thought for an example of this were Trillian / ICQ skins.

                                            Proud Member of the Pro-Mummy Alliance

                                            PavelP 1 Reply Last reply Reply Quote 0
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