@Pax Just another sprite break, while AoA makes another problematic decision and/or votes for the next victim representative to send over and sacrificed try to defend staff choices.
Don’t forget we moved!
https://brandmu.day/
Learning to Code - A Sprite Break
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@Tez And I’ll make a thread about your tyranny.
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@Wizz said in Star Wars Age of Alliances: Hadrix and Cujo:
Not to pile on you and I don’t want you to feel discouraged or attacked, but repeatedly asking someone here either to code for you or teach you to code when it’s actually a much larger investment of time and effort than you seem to be treating it – especially in pandemic times – is not gonna win any hearts and minds.
There are tons of free resources online that explain the rudiments, and if you’re honestly someone (like me!) who struggles with self-paced stuff like that, a local community college class will put you out maybe $100-200 bucks but give you life skills as well as empower you to make the place yourself.
Thanks for coming to my TED talkYeah I was kind of typing this, but Wizz beat me. Asking for someone to basically teach you through the coding of a game is actually going to be more work for them than just having someone code a system yourself. You’d probably be able to find folks willing to answer questions when you get stuck – I know both Ares and Evennia have active Discords – but it’s gonna require you doing the heavy lifting yourself.
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@Tez said in Star Wars Age of Alliances: Hadrix and Cujo:
When I become a billionaire, I’m gonna pay so many coders to make games for me that I will never actually run.
I will be one of the many many people on the forum that say they’ll play!!! omg so excited!!! but actually I never will.
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As someone who has tried to teach a number of people how to code, let me just say–
No, I will not be doing that anymore. There’s only, let’s be honest, a small handful of people who overlap on the Venn diagram of ‘good at code’ and ‘good at teaching’, because these are TWO VERY SEPARATE skills.
And of those people, a lot of them have been burned by people posing ‘teach me how to code’ as basically asking for ‘do all the coding for me, but while explaining every step and why you’re doing it that way, so it makes it 10x slower’.
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@Wizz said in Star Wars Age of Alliances: Hadrix and Cujo:
Not to pile on you and I don’t want you to feel discouraged or attacked
I am attacked, halp
but repeatedly asking someone here either to code for you or teach you to code when it’s actually a much larger investment of time and effort than you seem to be treating it – especially in pandemic times – is not gonna win any hearts and minds.
@Roz said in Star Wars Age of Alliances: Hadrix and Cujo:
Yeah I was kind of typing this, but Wizz beat me. Asking for someone to basically teach you through the coding of a game is actually going to be more work for them than just having someone code a system yourself.
You have both seen through my clever ruse of ‘this would be easier to just do myself instead of trying to teach her anything’!
(I mean, that wasn’t the original intent, but it’s funnier to me if I pretend it was)
You’d probably be able to find folks willing to answer questions when you get stuck – I know both Ares and Evennia have active Discords – but it’s gonna require you doing the heavy lifting yourself.
Nobody wants to answer questions like ‘wait… I need linux to make this thing work?’ and ‘what do you mean, put a virtual machine on my normal laptop?’ Which is totally fair on them for not wanting to deal with basic-ass questions.
… but it took me like two weeks to figure them out, back in 2011, after the first time AoA died and I wanted to make a replacement.
@Meg said in Star Wars Age of Alliances: Hadrix and Cujo:
As someone who has tried to teach a number of people how to code, let me just say–
No, I will not be doing that anymore. There’s only, let’s be honest, a small handful of people who overlap on the Venn diagram of ‘good at code’ and ‘good at teaching’, because these are TWO VERY SEPARATE skills.
And of those people, a lot of them have been burned by people posing ‘teach me how to code’ as basically asking for ‘do all the coding for me, but while explaining every step and why you’re doing it that way, so it makes it 10x slower’.
Would you consider ‘here is what I wrote, plz tell me why it is dumb’ and then you point out where I put ,. Instead of ., and that caused the world to implode?
Good ol’ Robert’); DROP TABLE students;–
(Also take all your upvotes in exchange for dealing with me whining, because this is the equivalent of spritzing me with a water bottle and calling me out, and it is actually a decent way to keep me on-track to figuring shit out on my own (my brain, why))
Now back to how Cujo and Hadrix are the worst.
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@Jennkryst said in Star Wars Age of Alliances: Hadrix and Cujo:
Nobody wants to answer questions like ‘wait… I need linux to make this thing work?’ and ‘what do you mean, put a virtual machine on my normal laptop?’ Which is totally fair on them for not wanting to deal with basic-ass questions.
This simply isn’t true. I have both asked questions this basic of the Ares discord, and answered them myself now that I know what I’m doing more thoroughly.
People are very willing to help - but in the sense of someone who is coming in having done what they can on their own, who’s willing to dig in, read the tutorials, try some things, ask questions as needed, try to figure it out on their own, ask questions as needed, repeat.
Sometimes ‘what they can do on their own’ really is ‘almost nothing’ and we can give them a boost to get to ‘something’. But a boost is still real different from asking someone to teach you to code, or to code it themselves.
The real forward motion still has to come from you.
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@Jennkryst said in Star Wars Age of Alliances: Hadrix and Cujo:
Would you consider ‘here is what I wrote, plz tell me why it is dumb’ and then you point out where I put ,. Instead of ., and that caused the world to implode?
Yeah, if I were asked to just review code that was written? Or try to help find a problem that exists in the code you wrote and figure out why it’s not doing what you want?
That is so much funner and less stressful than walking someone through the process of writing the entire thing. For me, personally.
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respectfully what is happening
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@Pax Fair - maybe a mod could split this out into a ‘learning to code’ thread or something?
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@Pax Just another sprite break, while AoA makes another problematic decision and/or votes for the next
victimrepresentative to send over andsacrificedtry to defend staff choices. -
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@Jennkryst said in Learning to Code - A Sprite Break:
I am attacked, halp
To echo what @Tat said - it’s not true. I have a mountain of tutorials on Ares to teach people how to code, and am more than happy to answer even basic questions on the discord.
Unfortunately, Ares is not really well-suited for the type of game/code you’re looking for But I just wanted to provide a counterpoint that people willing to teach others how to code (within reason - I can’t do it FOR you) do, in fact, exist.
That said - online resources are better than ever and then you don’t have to rely on anyone’s good graces.
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Yes, thank you. Evennia is why I linked a helper to Python.
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Does this include web hosting and wiki stuff? I just bought a domain for a Hunter game I’m starting. I’m sure I could figure out wiki skinning if I just knew WHERE TO GO. I have hostgator and installed MediaWiki, I just don’t know the next step.
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@catzilla The extent of my wiki code knowledge is ‘that page looks pretty, let me copy the code and fiddle with it until it looks right for my character vibe’
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@catzilla It depends what you mean by wiki skinning? This has links to various MediaWiki skins and how to install them (which is generally just downloading a bundle of files to the /skins/ directory in your MW directory and then copy-pasting a line of code into your LocalSettings.php). If you mean how to customize a skin, then you’ll generally want to either edit MediaWiki:Common.css or your skin’s CSS file on your wiki itself (so it’ll be like https://yourwikiurl.com/blahblah/MediaWiki:Common.css, or https://yourwikiurl.com/blahblah/MediaWiki:SkinNameHere.css). Common.css overrides the CSS on any skin a viewer may use (since there are usually a few installed by default and users can technically switch around), while the individual Skin.css files will override just that skin. Most game wikis are basically designed around a single skin so you can probably just use either. You can even comment out the lines where any other skins are activated in LocalSettings.php. Using these on-wiki CSS sheet is preferred over trying to edit the raw skin files themselves, since changes there would be potentially overwritten if there were any updates made to MW or the skin.
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@IoleRae said in Learning to Code - A Sprite Break:
Python:
That’s where I send interested teens, and it seems to do the trick.
Never going to get past the second level, because it won’t let me pet the dog. RIP all my planz.