PyReach
-
@Muscle-Car said in PyReach:
@Redbird I’m out of touch, but please tell me this stands for Human: the Victim.
goddamn it, Muscle Car, I said NO BEAST
(it’s Hunter the Vigil)
-
@Muscle-Car That is often how it turns out. Though, it’s usually that they’re victims of being unable to fuckin’ do anything.
-
CofD game would be fantastic and I would be up in it day one.
I suggest Changeling/Geist, for the Motley Krewe experience.
-
@labsunlimited said in PyReach:
CofD game would be fantastic and I would be up in it day one.
I suggest Changeling/Geist, for the Motley Krewe experience.
Shout At The DevilMUX
-
@catzilla Whom do I have to sacrifice for it?
I’m fine with California! -
Playing around with formatting
-
-
@somasatori Is it possible to switch between 1st and 2nd Ed? Like, could a game using this do VTR 1st Edition?
-
@MisterBoring said in PyReach:
@somasatori Is it possible to switch between 1st and 2nd Ed? Like, could a game using this do VTR 1st Edition?
So, kinda! One of the more common reactions I got when showing this off like six months ago when I was starting it was “oh… It’s 2nd edition nwod?” As a result I was playing around with a setting called legacy mode which is basically just an import switch that developers can control from the MUSH itself. It currently only turns off beats, aspirations, conditions, tilts, uses a different experience system that relies on larger numbers, and has a (very) basic framework that says to use some 1e templates. The only 1e template I have at the moment is Geist 1st edition since it’s relatively simple to create. Unlike Dies Irae, I’m using python dictionaries to call stats instead of an imported JSON library. I wanted to get the other stuff working first, then figured I would go back and complete legacy.
So the answer is that it theoretically can do that, and largely has been included because 1e seems more popular and more likely to attract interest.
Honestly I’m probably missing a few things that need to be added to the switch.
edit: Going through the God Machine Chronicle translation guide and there’s really not much mechanically that needs to change. I have a little copy/paste if statement that I drop into files that need to turn off if legacy mode is on, and I believe I got most of them. I still need to figure out how to get all of the template files starting with ‘legacy_’ to implement if you’re running in legacy mode, but for now you can just install those instead of the 2nd edition CofD ones.
IMO, Chronicles has better mechanics, especially coming at it from a story gamer perspective. Conditions are tilts are great rewards and points of failure for characters that didn’t exclusively rely on XP, which was a very 90s trad game sensibility, for instance.
I do understand that a lot of the changes that were made between 1st ed and GMC were unpopular. The one I hear the most is Changeling Kiths and Seemings no longer being attached to one another. Geist’s changes take a little getting used to, but I feel like it’s superior to the old school stuff. Anywho! I didn’t add any of the stat dictionaries for the mountains of merits that 1st ed nWoD has, but it overall seems to work on a bare bones kinda level.
edit again: Yeah, y’know, it needs work, but it’s mostly there. There’s some debugging I need to do, primarily in that I think there might be some confusion over multiple templates using the same power stat (in this case, blood potency). But it reads the clans correctly, disciplines are loading properly, and it’s properly showing prereqs for things if you don’t meet them, so that’s, like, halfway there.
-
@somasatori said in PyReach:
The one I hear the most is Changeling Kiths and Seemings no longer being attached to one another.
sidebar obvs but, why? from my (admittedly fairly limited) experience with Changeling it seems like most peeps in MU-land were basically doing that anyway, just with a kind of pricey Merit that existed in the first edition?
-
@somasatori said in PyReach:
The one I hear the most is Changeling Kiths and Seemings no longer being attached to one another.
sidebar obvs but, why? from my (admittedly fairly limited) experience with Changeling it seems like most peeps in MU-land were basically doing that anyway, just with a kind of pricey Merit that existed in the first edition?
Your guess is as good as mine! I think the detached system tends to simulate the Make-Your-Own-Dark-Faerie-Tale emulator that Changeling is trying to do, but I’ve personally never gotten an answer beyond “I don’t like it”
-
Also honestly I would love to see a non modern setting. What I would give for the To the Strongest Hellenistic setting, plunked down in Alexandria Aegyptus or Bactria or something. Variety, and bronze age crushing brutality.
-
@somasatori When I look at NWoD & CoD, I have different opinions on the versions of the various spheres. I prefer Requiem and Forsaken 1st Edition, but Awakening and Lost 2nd. Geist I’m still undecided on, while I prefer Hunter 1st Edition and Promethean 2nd. My Mummy preference is also to 1st Edition because to me it feels like they phoned in 2nd Edition MtC to avoid people asking about it. Of the other three CoD games (Demon, Beast, and Deviant), I can honestly say I enjoy Demon, I wasn’t that impressed with Beast (even before all the stuff about McFarland came to light), and I haven’t actually looked at Deviant yet, though I suspect I will enjoy it as I’m here for some good body horror.
@labsunlimited There are a bunch of really neat historical settings in the two (or is it three) Dark Eras books.
-
Only the biggest dorks need apply because of how much history is in there, but I want to make the cultures and faiths of the Hellenistic world come to life with wizards. There is no equivalent to Orders, just Schools, which leaves a huge blank spot to fill in with cultures from Syrian to Shakyan, and faiths from Abrahamic to Zoroastrian. But if you’re into that, it’s the game for you.
-
@MisterBoring said in PyReach:
I prefer Requiem and Forsaken 1st Edition
For those of us who are about to (in the next decade or three) embark upon running a Requiem game, can you articulate why?
-
For those of us who are about to (in the next decade or three) embark upon running a Requiem game, can you articulate why?
Mostly because the revamps of the Covenants don’t grab me as well as the originals did. Covenant is a really tough choice for me playing 1st Edition, where as when I look at them in 2nd, I just go:
-
@labsunlimited said in PyReach:
Only the biggest dorks need apply…
It is me, I am dorks
Honestly I would love to see a Hellenistic setting that isn’t Lords and Ladies and would be very down to play a Seleucid sage who seeks the mysteries.
@MisterBoring said in PyReach:
@somasatori When I look at NWoD & CoD, I have different opinions on the versions of the various spheres. I prefer Requiem and Forsaken 1st Edition, but Awakening and Lost 2nd. Geist I’m still undecided on, while I prefer Hunter 1st Edition and Promethean 2nd.
I do agree with several of these! I also think Hunter and Werewolf 1st edition tend to play better, largely because those games have the same social groups at the core level. They facilitated the pack and the cell better in 1e I think. I’m not sold on Awakening 2e but I think that’s mostly because I don’t straight up understand the lingo behind spells. A friend of mine broke it down and showed me that spellcasting tool, which made it make more sense. Lost 2e, to me, feels like it fulfills the original ideas behind Lost, as you can kinda make whatever fae creature you want. Turning contracts into single use powers you buy individually instead of a track that you have to follow really went a long way towards that, imo.
My Mummy preference … avoid people asking about it.
When games imitate the MUSH dynamic
I haven’t actually looked at Deviant yet, though I suspect I will enjoy it as I’m here for some good body horror.
Deviants is squarely fine. There are some good ideas there, as well as some things that seem to replicate Promethean. For instance you could be a Remade who had previously died and was resurrected by some strange power or weird science, and your maker is referred to as your “Progenitor,” which does make me wonder why you wouldn’t just play Promethean.
There’s an indie game called PsiRun that emulates the genre that Deviants is trying to do, being escaped supers on the run from a shadowy organization who made them what they are (an easy example of this in fiction would be Eleven from Stranger Things). PsiRun does this better in my opinion, but I am also probably biased since it’s a Meguey Baker story game and that’s been my tabletop jam for the last 10 years.
@labsunlimited There are a bunch of really neat historical settings in the two (or is it three) Dark Eras books.
I’d love to see an Islamic Golden Age setting or someone do that Three Kingdoms of Darkness three kingdoms/post-Han empire setting.
One of the other inspirations for doing this particular thing was talking to people who had all these ideas of different nwod games that were single sphere (or maybe 2 sphere) set in different eras and times, actually! Someone pitched me a cool idea about Geist set in 1920s Paris, another talked about werewolves in pre-Spain Mesoamerica.
I had an idea about doing Changeling and Werewolf set in and around the Bangkok suburb of Sathon, which is a pretty expansive expatriate community (getting around the likelihood that everyone’s going to play Americans by making it a reasonable assumption). My idea behind that was using the Others to hold a mirror up to how the West tends to treat the Thai people as a country of servants for whatever tourist whims they have, and to show werewolves as attempting to desperately hang on in a place where the spirit world has run amok due to runaway industrialization and attempts by Western countries to westernize the country.
Anyway, the point being I think there are a lot of “little games” out there that people would make it they had the tools, and a lot of them would probably be pretty cool to play on, like labsunlimited’s To The Strongest one.
-
@somasatori I’d be down to play a game set in Caliph Al-Mamun’s reign in Samarra while the First Mihna is going on. Persia is in flux but the Byzantine Empire is still creaking along. The Abbasid Caliphs and their politics were highly esoteric, and while we are before the rise of the Fatimids, there may be no more mysterious conspiracy than what the Ismailis were trying to pull.
-
@somasatori said in PyReach:
Meguey Baker story game
A bit off topic, but I’m currently prepping Under Hollow Hills for my home tabletop group. I’m super excited.
-
@somasatori said in PyReach:
1e
To help aleviate this, ask people if they want a Firan-style +ts tracker for Gauru, so you know they’ve been bad/yiffed eachother/need to take a harmony hit/have a doom
metisspooky spirit baby.For serious, I never want to play an Auspice with the same Renown as Tribe in 1e. 2e I have no problem with that.
@somasatori said in PyReach:
Changeling Kiths and Seemings no longer being attached to one another
Kind of fair, but everyone always took Dual Kith to get what they really wanted, so shrug?
@somasatori said in PyReach:
turns off beats,
Plz turn back on ‘turn a fail into a crit fail, gain xp’, it was the best one. Aspirations were also neat, admittedly a lot of paperwork though.
@labsunlimited said in PyReach:
Also honestly I would love to see a non modern setting. What I would give for the To the Strongest Hellenistic setting, plunked down in Alexandria Aegyptus or Bactria or something. Variety, and bronze age crushing brutality.
Really any of the before times. Pre-cell phone. Use your supernatural communication spells!
@MisterBoring said in PyReach:
Mummy preference is also to 1st Edition because to me it feels like they phoned in 2nd Edition MtC
It was honestly wild of them to make a 1e Mummy game after Demon had already dropped as 2e, and I think Vampire and Werewolf and Mage had all had 2e drops, too.
@somasatori said in PyReach:
the lingo
The lingo is dumb, they decided to invent a bunch of words for things to make them sound more mystical, its fine.
@somasatori said in PyReach:
My Mummy preference … avoid people asking about it.
When games imitate the MUSH dynamic
RUDE