Re: Dies Irae
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@Taika I don’t mind the PRP thing actually, it’s that it’s the ONLY way you can get killed. Yes I want pvp to exist in MUSHes, there was a forked topic about it today actually. Crusade is a little extreme though lol
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@Cygnus you don’t need to performatively go into the thread to comment on it, though. It’s not like they’re going to change that just for you.
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@spiriferida I would never app after reading that house rule. But where else would I comment about it? Not a lot of forum posts about Dies Irae out there.
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@Cygnus you just shrug and move on like the rest of us do when a game makes a perfectly reasonable decision that isn’t to our tastes, maybe
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@spiriferida We’re in Rough and Rowdy – check out this topic if you want to avoid reading someone else’s mild criticisms https://brandmu.day/topic/69/opting-out
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@Cygnus okay? It’s weird you went down a list of games and went “I have a long and detailed list of frustrations with this game and it’s runner,” “this game enables a transphobe and sex pest”, “no pvp :(”
It’s a silly criticism compared to the other ones. I get you’re looking for a game but cmon
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@spiriferida how is it weird to not like the current games out there for different reasons? You’re right that this one is less specific and more just a bad impression, but why are you policing what I can and can’t say on a public forum about criticizing MU*s? THAT is weird
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@Cygnus it’s not weird to dislike em, I’m just rolling my eyes at how you went into it. I’ll leave it there cause it’s off topic for this thread and you’ve made your opinion clear elsewhere that you can’t imagine having fun in a non pvp game and you can continue arguing it as much as you like there.
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This game seems to have been all but completely abandoned by staff and players.
It was fun while it lasted but seemed to suffer from revolving door of staff and then piling multiple spheres on the replacement staff.
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Yeah, staff churn & burn seems high on the list of reasons games die. Even if we eliminate staff churn caused by toxic behavior, I still believe it’s high on the list. I’ve seen plenty of games with no major toxic issues die to burnout.
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@MisterBoring I heard along the grapevine that there was some behind the scenes troubles too. What exactly it was, I do not know. But, at least a small handful of staff left because of it.
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@catzilla said in Re: Dies Irae:
It was fun while it lasted but seemed to suffer from revolving door of staff and then piling multiple spheres on the replacement staff.
From my experience there was a lot of power grabbing and control issues with nothing to show for it. A whole lot of NOs from the sphere lead, then not a single scene ran or plot introduced for the sphere.
The game had sky high potential and almost all of it was ultimately wasted. Vamp sphere seemed to have the best go of it towards the end, but it faded out pretty quickly.
Personally it was crushing to see this game fade out so quickly. It could have been really fun.
2/10 - Would NOT recommend running a game without a head staff. The idea of that is nice but in practice, without the right people there (as opposed to: anyone who is who is willing to do the job), it blows chunks a lot - and instead of one strong lead (which is rare enough) you need one for every sphere. Pipe dream.
@catzilla said in Re: Dies Irae:
@MisterBoring I heard along the grapevine that there was some behind the scenes troubles too. What exactly it was, I do not know. But, at least a small handful of staff left because of it.
I don’t think there was anything too major - at least from what I observed. I just think it was normal stuff and people weren’t invested in the game enough to want to deal with it. It never really got off the ground. So they either quit or quiet quit. On staff and player side. And the game just died.
Of course, there could also have been major drama that wasn’t made public to players or other staff.
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@Warma-Sheen said in Re: Dies Irae:
without the right people there (as opposed to: anyone who is who is willing to do the job)
This is also the reason that the large WoD LARP clubs are dying. They keep flooding their staff with people whose only reason to take the job is to prevent the game from closing, and then those people end up burning out in 3-6 months at best.
@Warma-Sheen said in Re: Dies Irae:
Of course, there could also have been major drama that wasn’t made public to players or other staff.
I vaguely remember a WOD MU in the late 2000s that just shut off randomly and later people found out that it was because the head staff and the Vampire lead met for dinner and drinks after they found out they lived close to each other, and ended up getting into a fist fight by the end of the night.
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@Warma-Sheen said in Re: Dies Irae:
Of course, there could also have been major drama that wasn’t made public to players or other staff.
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@somasatori while I never played there past a flirtation with Alpha, I will say, I still remain thoroughly impressed with the pioneering you did with Evennia. It’s incredible how much you taught yourself, and what you pulled off.
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@Muse said in Re: Dies Irae:
@somasatori while I never played there past a flirtation with Alpha, I will say, I still remain thoroughly impressed with the pioneering you did with Evennia. It’s incredible how much you taught yourself, and what you pulled off.
I think the first big death knell or sharp decline of the game was when @somasatori left.
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@Muse said in Re: Dies Irae:
@somasatori while I never played there past a flirtation with Alpha, I will say, I still remain thoroughly impressed with the pioneering you did with Evennia. It’s incredible how much you taught yourself, and what you pulled off.
From what I’ve heard other people say, and based on what was said behind my back, all I did was boil a bunch of water and churn toxic sludge out of an AI data center.
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The code was so broken on Dies Irae that people could not RP because it just fundamentally didn’t work. People couldn’t see each others’ poses, couldn’t see when someone else came into the room sometimes, couldn’t see OOC messages in the room sometimes, it was very difficult to get even simple scenes done.
Staff was as stressed out about it as anyone, but the issues were (apparently) far reaching and difficult to determine due to the hallucinations of AI code which had been applied to the game. The fatigue of trying to deal with this, and being unable to fix this, surely burned out staff and players alike.
I don’t have the facts or knowledge to say who applied this AI code to the game or why, or if that is really what happened. I do know things were very, very broken though, and that the message given to staff and players was that AI code was the reason.
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@Ashkuri This is actually fascinating to me if true. I want to hear more.
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@Tez I can’t speak of the AI part, especially since @somasatori is saying/implying they didn’t use AI code… but the rest is true.
More than a few scenes had to be postponed/cancelled due to the issues Ashkuri stated. There were work arounds to the issues but there was never a real solution.