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Bannings
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@GF No one was investigating her before her same bad behaviors started to come up and she was being pushy toward people who had already been burned by her. We weren’t actively looking for her. No one cared. When she ‘left’ the first time, she wasn’t banned. Had she come back and not reverted back to her usual manipulative behaviors, she never would have been found out because Arx staff has better things to do than keep tabs on every player that has flounced and then snuck back on a couple weeks later.
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As much as we have the reputation of holding grudges, I’ve found this community, on the whole, to be exceedingly forgiving - assuming two things have happened: 1) Time has passed, and 2) the behaviour has markedly changed.
How many times have our legendary creepers/problem people been given chances? It’s often to our detriment, but we forgive so easily - we never forget, but we’re willing to coat the memory with vaseline if you behave.
ETA (help I have a problem): This is, of course, only my own experiences and my own perceptions of the experiences of others.
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@Testament said in Bannings:
Banning someone on a game is kind of a, well, it’s not all that effective. Or I guess, it’s effective, to a point. Unless you want to get into IP banning, and even that can be mitigated if you’re really determined and/or feel like paying the money for a NordVPN.
Thinking about it, and how I view it, if someone was banned for really shitty behavior and then they eventually sneak back on unnoticed by any and all who they might’ve wronged. It tells me one of two things.
Either A, they’re sociopath who lacks social skills to realize they aren’t wanted and simply doesn’t care. In this case, their behavior will eventually show up and they’ll be caught, banned, rinse/repeat. See; Cullen, DWOPP, etc etc.
Or B, they realize the error of what they were doing wrong, did some kind of self-evaluation and changed their behavior. In light of B, that doesn’t make them coming back to the game right, but unless you get really draconian about tracking people, it’s just something that most games have to deal with.
Bans – especially public bans – do have an additional value to a game or community beyond the immediate “get rid of the person doing the bad thing.”
They also make a public show of what a community will or won’t tolerate. They provide evidence to regular players of what behaviors won’t fly, which helps make it easier and safer for players to report bad behavior – which, as we all know, is always an ongoing struggle.
Bans aren’t technologically foolproof, and we all know that. But their value to a community, I’d say, goes far beyond that.
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Agree. “we saw/someone showed us this behavior and we stopped it” is the real value. That’s what makes people feel safe. Or me, anyway.
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@Roz Nah, not devaluing the use of bans. By no means am I saying don’t bother banning someone because they’ll ‘just come back’. I think it’s a good show of support to the playerbase to say “This is messed up behavior and we’re not going to stand for it.” That’s a good thing, to me.
I’m just realistic enough to tell myself that some of them will come back, because again, I think a lot of the trouble cases feel as if they’re not doing anything wrong. Along with that sense of not getting the last word in.
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@Roz All of this. I have no expectation that a ban will prevent someone determined from jumping back on the game but what those bans do is establish the culture of the game and let people who aren’t manipulative jerks know where the boundaries are and, I think more importantly, know that they can report those related behaviors and that they will be taken seriously even if they don’t result in a ban right away.
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Locks aren’t there to keep bad people out, they’re there to stop good people making bad choices.
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@GF No one was investigating her before her same bad behaviors started to come up and she was being pushy toward people who had already been burned by her.
I’m not saying it’s rational. I’m just saying when most people lie, they feel a guilt or at least a self-consciousness about it that causes them to overcorrect. How many times have you noticed someone was lying to you because they started going into way more detail about the story than they would if they were telling the truth?
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@Testament I get where you’re coming from. It’s really easy to get around an IP ban if you really want to, and unfortunately for some weirdass reason people who get banned for assholery REALLY WANT TO.
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@Snackness said in Bannings:
@Testament I get where you’re coming from. It’s really easy to get around an IP ban if you really want to, and unfortunately for some weirdass reason people who get banned for assholery REALLY WANT TO.
That’s basically all I was saying, yeah. Not that bans weren’t useful or that they didn’t set a standard or expectation for how a gamer runner expects the players there should treat each other.
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@Testament said in Bannings:
Thinking about it, and how I view it, if someone was banned for really shitty behavior and then they eventually sneak back on unnoticed by any and all who they might’ve wronged. It tells me one of two things.
Yeah bans are frustratingly not very effective from a tech/staffing standpoint.
But on this other hand, when I was staffing (which i am not, and am not making any decisions on any game ps ty), I kind of felt like, if someone did get iced out or even banned for behavior, but they managed to come back and like, get away with it by NOT REPEATING THE SAME BEHAVIOR?
Great! Best possible outcome! I don’t think bans from RP games are ever about punishment, they are about (as people mentioned) showing your players what you won’t tolerate and what they should feel safe calling out, and stopping a harmful behavior.
The goal is always for the behavior to stop.
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I think one of the things that is most frustrating about the new MSB (I swear I’ll get off this horse anytime now) is that the whole point of the Hog Pit was to be able to call out abusive pieces of shit, so having her running around the kinder friendly message board pretending to be a new person who oozes rainbows and compassion from her pores is like shit icing on an ugly damn cake.
Yes, the celebrating of no longer being held accountable for actions is an odd one. But I’m glad the previous things are still accessible. I do like the idea of a perfect society and all that, but I am reminded of Demolition Man. And it seems weird to start off with Simon Phoenix already in the society, let alone more than one of them.
Oh, that works with the terrorists bit. We are the scraps. To Taco Bell!
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@Narson Of all the analogies I wasn’t ready for, one for Demolition Man I’d suspect is on that list. That said, it’s also the one I didn’t know I needed.
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@Narson I don’t get the Taco Bell refence but ok
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Honestly, I’m okay with this? Taco Bell has a lot of nice veggie options and if you are the kind of person who can pass up a quesarito I DON’T EVEN WANT TO KNOW YOU.
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@Snackness Taco Bell won the franchise wars, becoming the only/last chain restaurant in the film. In the UK/Europe it was changed to Pizza Hut (because we didn’t have Taco Bell). We first encounter the “terrorist” scraps in the film when they raid a Taco Bell.
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@Narson Apparently I missed out on a cultural touchstone.