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A Constructive Arx Thread
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I’m probably the only person to ever notice this, but some time in the past 48 hours, Arx disappeared from the Evennia games list.
It feels weird not seeing Arx there.
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Sooo, Like, Arx is dead, right?
I still bounce on now and then thinking one day it will flourish. Oh well.
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@real_mirage Arx finally fall over under the weight of overloading its storytellers? That’s a shame.
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@Polk Probably! No real updates in months and whereas before you would see 70+ people theres now barely 30 it feels.
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@Polk said in A Constructive Arx Thread:
That’s a shame.
It is though.
Uh, 30 player average isn’t dead by any means, but it’s certainly smaller than it had been. Dunno what’s going on, but if things are winding down there that makes me sad and nostalgic.
Mostly good times, and where probably most of us here met and played for years.
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Honestly 30 players is a sweet spot if they are active and involved. While it may be unfortunate to see Arx slow down, it needed to decrease in size 5 years ago. Hopefully the STs can regain some momentum now that there’s a smaller player base to please.
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I have a lot of good memories from Arx. And a handful of really great ones that I will treasure forever. I met a non-zero number of treasured RL friends there. It is however impossible to savor that nostalgia for more than a minute or two before a mountain of frustrating, disappointing, and sad experiences ruin the after-taste. So I guess news of its death leaves me feeling like pouring one out for my homies who moved on before I did, one for those I moved on from, and one last for the messy, murky spectacle itself; which occasionally approached the sublime.
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@bear_necessities I think the trouble is that there’s 30 on but definitely nowhere near that are active and involved.
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@imstillhere
I mean, to be completely honest, good. I’m with @bear_necessities, that is one crew that has absolutely deserved more quiet for a long time.
I have things I could say about old frustrations and really bad experiences but honestly, the staff all worked really hard to tell as many people as they could amazing stories and I’d rather remember that stuff.
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I’ve really dropped off hard in activity the past few months. It’s mostly just a feeling of… not knowing where to go from here?
Like it occurred to me at one point just how many people I’d met over the course of the game that I had really fond memories playing with, felt like they were really connected to my character’s story, and have since left. There’s so few familiar faces and making new connections is always difficult. It’s sad to think about, but it’s nobody’s fault.
I just lost that sense of logging in and being, like, excited to be around. Since a big stretch of the plot got wrapped up, I also have no idea what to get involved in anymore.
Not a dig at anyone specifically, especially not people who still play and enjoy every day. I think I just got burnt, hit a limit and flared out.
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This. I get it.
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I had one scene with @tsar that was so good I haven’t really wanted to do another one? I’ve forced it a couple times on Norwood, but I could never reach the same emotional level of that scene and I don’t know if I want to chance ruining it by continuing to try. So now I’m just keeping time till the plot to finish the character’s arc happens and I can say farewell fully.
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@shit-piss-love This is very similar to what I felt over the years. I held a certain amount of frustration with the game as a whole, but I value the people that I’ve met and friendships I’ve built because I was there. In the end, I think Arx had high aspirations and it got so big it wasn’t really, truly, ever able to handle the strain while trying to keep a certain narrative and didn’t want to deviate too much from that course. That’s not a bad thing, mind. But in the end, I think the game was a victim of it’s own popularity and never truly was able to keep up.
If it slows down a game of 30 or so players? That was probably as big as it should’ve gotten to start with to tell the story that it wanted to. So for those still there that are still enjoying it? I don’t think that’s a terrible thing.
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I just want to say regardless of what happens — I will to this day pose that my char gets served milk no matter what she orders because of @tsar . It at least gives me a writing prompt when she tries to get others to buy her a drink and keeps getting milk. So thank you for that!
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I feel I was being charitable with 30. I am not sure how many people are active. It does not feel like 30 even if that is how many show up on the WHO or such.
I have many good memories with Arx and probably my favorite character I have ever played in the hobby to date.
If the game does scale back, I think there are a lot of great stories that could be had. Although I feel like it needs a bit of a reset storywise. Maybe a time jump or something. It has felt like the story has been hanging off a cliff for years, or that someone took a great big breath and just never let it out.
Also while 30 people isn’t a bad number, I have always felt these Lords and Ladies games really need a lot of diverse players to sell that idea of a large fantasy world.
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Someone above said…
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@junipersky as long as the Compact can send a manned mission of House Valardin and House Redrain miners, on a ship built by Thrax and Lyceum, with nukes provided by the Abyss.
And the president is Morgan Freeman Grayson.
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Arx 1500
The Confederation of Arvum and the Mourning Isles has launched its first airships to police the new airborne smuggling trade, while Pravosian Republic is building undersea tubes connecting its islands… and Lenosia… bypassing air-based policing.
The wealthy Alan Grayson, Mayor of the City of Arx, has announced that he is running for Chancellor of the Confederation. He claims the current government is too focused on high technology, and needs to get back to the Old Faith, and the needs of the common people, including expanding carpool lanes on Great Road 1.
In a speech at the port of Lenosia, the first of his campaign, he pointed up at the sky and began to denounce the Faithless ways of the government, focusing on the needs of the great corporations instead of the common man, at which time he was devoured by a sea creature.
Horrified by the attack, the neighboring Republic offered undersea assistance to find the attacker, but is rebuffed by the government, still angered by the smuggling trade.
Angry mobs of Grayson supporters begin to blame the government, saying its focus on sky smuggling caused this sea-based defensive gap.