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Dead MU*s you remember fondly
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This might be a lukewarm take, but Firan.
Way back before I knew any of the garbage around staff, or any of the corruption or any of that, I really earnestly enjoyed my time there. It was something different for me, something exciting. I really enjoyed it.
Which makes all the negatives all the more bitter to swallow.
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@oknow said in Dead MU*s you remember fondly:
@imstillhere I have nothing to add other than I HATE HSPACE.
In part to spite you, I fondly recall the HSpace 5.0 testbed, with it’s mostly newtonian physics with the ability to turn off acceleration and just drift at a set speed and vector, and variable acceleration rates due to cargo mass, and and and…
Look, I just want a cargo truck simulator to keep me distracted in-mush between poses, instead of distracted in another window between poses (which inevitably leads to me forgetting poses are happening, whoopsy)
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Requiem for Kingsmouth (before Shava stepped away). I loved the territory system, the fact that ghouls were actually important and just. Yeah. If you didn’t play there, you’d probably not understand.
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@Jennkryst I just want a space/cargo system that doesn’t become a grindy time sink and with cool stuff I can actually buy.
I’d also like the moon on a stick, please.
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I didn’t play it long and life got really busy for me at the time, but I recall a game called Elan Vital in the…hm, mid-2000s(?) that had a really interesting concept. And when I think about it now, it had kind of a Horizon Zero Dawn vibe to it, long before that game was ever created.
I never knew what happened to it, nor can I remember the character I played for what I remember was only a handful of scenes, but it was super cool. It had mech-suits.
When I think about it now, it always struck me as one of those ‘the game that got away’ feelings. Like, I really wanted to play it, but life and time just never lined up right to devote time to it. 3rd shift jobs will do that.
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FTA Detroit. Hard working, fun STs, good little player base.
But the little player base got a little too big and the whole game burned out.
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@Testament 2008-2009ish I believe. The theme was interesting and honestly I wish we could have explored the early days of the colony more, rather than after it was settled. We wrote ourselves into a bit of a corner early on and made some compromises that I don’t think any of the staff were overly happy with because we all wanted different things.
I was in my third year of my degree which frankly is a terrible time to try and run a game, other staffers were in similar boats, and interest waned. We tried to reboot the theme at one point, in an attempt to kick it back to life, but it didn’t work out.
I think I still have the database somewhere, along with the forums, though.
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@Rathenhope It seemed like a good game with a small, but active playerbase. If you ever decide to bring it back, I’d probably jump back into it. The only thing I remember from the theme is there were things out there that could and would absolutely wreck humanity, hence mech suits.
The only plot I can honestly recall was something to do with unearthed plane? Ship? All I can recall is a bunch of the players were trying to get it running or working or whatever.
Regardless, I remember being really intrigued by everything. It was a really engaging mystery to want to sort out. Just a shame I couldn’t play more. It was this weird blend of fantasy and sci-fi(which is why I liken it to the Horizon series), which I think was the thing that stood out the most to me. Oh right, there was some sort of magic, but like magic explained scientifically. Maybe I’m misremembering.
And while I’m thinking about it other games that I wished I had actually played instead of being a gigantic flake with RL responsibilities, I wished I had more time to devote to Ithir while it was active. Another lost opportunity.
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I do miss Aether, on occasion. Original Theme fantasy.
Chicago MU* was fun. So was PokeMUSH: Evolutions. And Denver: Dark Destiny by Night. But for most of these games it was the people, far more than the game itself - and the stupidity that some of those people got up to, that’s what really made the memories.
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Emerald Dreams
Um…that one ran by the two terrible women…Shadowed Isles? Shattered Isles?
Mednights
The larryghost one who’s name I’m also blanking on with the shattered veil
AmberMush
The one where I played October the Moros.I’m bad with names. And remembering them.
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@Luna said in Dead MU*s you remember fondly:
Emerald Dreams
I got really excited for a second because I thought this might have been the name of this obscure little generic urban fantasy/horror place with a homebrewed system that I have been trying to recall forever, but it looks like a few different places went by Emerald Dreams.
It was Emerald…something, I am pretty sure. Staffer bits were named after like, the good fairies from Cinderella or something weird if I am not just completely tripping?
Does anyone else remember this place? It was kind of awesome but very short-lived.
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Mass Effect: Alpha & Omega. My creativity and energy as a staffer really peaked in that game. I loved it. There are things I’d do differently now, lessons I’ve learned, but honestly-- it was so good. It was a good staff team, it was a good story, I loved the characters, and the game finished out its season arcs and ended with actual closure. I’ve never been more comfortable generating theme material and I’ll never have that much creative energy again, lol.
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@Pavel said in Dead MU*s you remember fondly:
This might be a lukewarm take, but Firan.
Way back before I knew any of the garbage around staff, or any of the corruption or any of that, I really earnestly enjoyed my time there. It was something different for me, something exciting. I really enjoyed it.
Which makes all the negatives all the more bitter to swallow.
I’m going to agree with you because I remember Firan rather fondly too. I wasn’t popular/important/whatever enough to know that there was a game within the game so I actually quite liked playing there and met a few wonderful people. It wasn’t until Firan closed down and I started reading MSB that I realized there was crazy magic in the world and all the other weird shit that went down lol I was just completely oblivious.
Also wanted to add: Crossroads MUSH, where a lot of the players were from Las Vegas. I went to one of their meet ups the year before the game closed down and it was the first (and last) time I LARPed. I had fun on the game
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@oknow said in Dead MU*s you remember fondly:
Riffing off @imstillhere’s thread, a place to reminisce about dead MU*s you remember. Smaller and more obscure the better.
I’ll start:
- Armageddon (not the MUD)
Armageddon MUSH’s db is up if you’re interested.
No players, but for nostalgia.
galaxy.silvren.com 6666
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There was a small oWoD MU* a few years back that I really loved. The premise was a smallish city in which Reality Was Fucked – everything was screwed up for all the Spheres, but in interesting ways.
Changelings didn’t have to worry much about Banality, but Bedlam was a constant danger.
Werewolves had no trouble with Banes, but Wyld spirits were running amok. Even worse, there were bizarre instances of Wyld and Weaver spirits combining to produce fresh dynamic horrors in the Umbra.
Vampire bloodbonds just straight up didn’t work. The place was considered off-limits for Tremere and Sabbat and became an Anarch stronghold overnight. Without the mental compulsion from the bloodbond, the Cammie power structure was in ruins as former ghouls rebelled against their masters.
And something went Terribly Wrong in the Mage sphere (where I was), to the point that the Technocracy and Traditions were assigned to work together to figure out what the fuck was going on. The previous Construct and Chantry had both become unstable, with all the personnel mysteriously disappearing.
All the Mage players were great and it was an absolute blast discussing the difference in outlook between the Union and Traddies while trying to chase down the mystery. We had weekly meet ups in the backroom of a bookstore to share information. My Void Engineer would bring donuts!
Sadly, the staff had RL interfere (it was run by a husband and wife team, I think) and had to shut the place down. Still, it was great while it lasted. Some of the best oWoD RP I’ve ever had there.
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Devilshire, my very first (public) MU in which I played a shy college student werewolf and a cocky wizard in a magical mob family. It was a Buffyverse MU. The headstaffer was a tool and there was a ton of drama, but I still remember it fondly.
Universe Unlimited, my very first comic book MU, which lasted a while and it was super fun. We told a lot of stories on there.
The Reach. Listen. I had a lot of characters and a LOT of fun times there, as well as so much drama. But rose-tinted glasses are what they are.
Eldritch. My own little nWoD MU that didn’t last long, but it was a nice try. I also repurposed the setting for a series of novellas I wrote (will try to continue writing? I don’t know) so that gave some fruit.
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I had some really amazing times on Chigaco by Night. I think 2010ish. It was my first time back to mushing and I loved it, it was a violinist cannibal psychic haunted by the ghosts of his victims.
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@IoleRae FUCK YEAH DARK METAL
That shit was like the wild, wild frontier of WoD goofiness back in the day. I totally forgot its existence until now.
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@Coin said in Dead MU*s you remember fondly:
The Reach. Listen. I had a lot of characters and a LOT of fun times there, as well as so much drama. But rose-tinted glasses are what they are.
We had good times. Thinking back on some things, we even had some YouTube Minecraft SMP level base pranks and it was kind of amazing. Doing things just to wait for logs to go up to see what happened is pretty funny.
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Project Infinity - A really fun idea for a superhero game. The place was a trashfire when I got there, was great in the middle, and was progressively going downhill when I left, but it was my very first MUSH and I still talk to a lot of the people I met on there. Including my husband!