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    Negative emotions and their role in RP

    Scheduled Pinned Locked Moved Rough and Rowdy
    74 Posts 25 Posters 5.1k Views
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    • P
      Pyrephox Administrators @hellfrog
      last edited by

      @hellfrog That’s also another good point: doing ANYTHING, any sort of emotion, for too long gets boring. I like RPing negative emotions, but I can’t do just…anger for long. Or sadness. Or hate. Or even joy, or contentment.

      I always want things to be moving forward, changing. Stagnation, emotional or plot-wise, is my kryptonite.

      1 Reply Last reply Reply Quote 5
      • IoleRaeI
        IoleRae @GF
        last edited by

        @GF said in Negative emotions and their role in RP:

        “Don’t be Jared Leto” is life advice everyone should follow.

        Quoted for fucking truth, lol.

        the entity previously known as Sunny

        1 Reply Last reply Reply Quote 1
        • PavelP
          Pavel
          last edited by

          Honestly, I don’t want to feel anything from my RP, aside from the contentment that I enjoyed my time doing that thing. I don’t want to be angry when my character is angry, nor orgasmic when my character is… you get the idea. I draw on experiences I’ve had to accurately portray the feelings, though, and that is what exhausts me most about negative emotion-prompting RP.

          Not that I re-traumatise myself to play fearful, or anything that dramatic.

          He/Him. Opinions and views are solely my own unless specifically stated otherwise.
          BE AN ADULT

          ArkandelA 1 Reply Last reply Reply Quote 0
          • SnacknessS
            Snackness @GF
            last edited by

            @GF This is worth cross stitching on something.

            1 Reply Last reply Reply Quote 1
            • ArkandelA
              Arkandel @Pavel
              last edited by Arkandel

              @Pavel said in Negative emotions and their role in RP:

              Not that I re-traumatise myself to play fearful, or anything that dramatic.

              In my opinion immersion in RP should be similar to watching a movie. It’s fine to feel things while doing it. You watch a dramatic scene and you might cry, you might inject yourself into the story for a romantic confession, feel your heart beating faster during an action sequence, cringe when the protagonist makes a fool of themselves, etc.

              But once the credits roll, or if you pause to grab some more popcorn… that’s it. It’s not healthy otherwise.

              All that said, there are accepted side-effects of movies that we’re all aware of. Having nightmares after a horror flick, for example. So it’s not like it’s abnormal to ‘let’ things affect you after something’s over.

              1 Reply Last reply Reply Quote 4
              • AposA
                Apos
                last edited by

                To me, whether negative emotions should be built upon goes hand in hand with what tone you’re striking for a story and a game in general.

                Of all the things I’ve struggled with while running a game, I think tone is one I never feel I’ve gotten exactly right. Which is more to say that it’s so personalized that it’s incredibly hard to get it right all the time for everyone, and you can’t really do it. Some people are just going to be completely incompatible with the right tone of a story or even a game, and you can try to minimize it by having something be as obvious as possible so people can self-select out of it, but it’s so very easy to accidentally do something that flatlines the fun someone would have on a game by hitting the wrong note.

                And what makes this hard to talk about is the degree matters. A lot. The degree is everything. Someone that feels a little spike of annoyance at an NPC is vastly different from someone feeling like bone deep loathing. Someone feeling disappointed or frustrated is just different from someone feeling crushed or devastated. And it can be super hard for people to hit the right point of just enough to get someone engaged without too much and really knocking them flat.

                I do like content warnings in general, however they might get dragged for being oversensitive or adding too many barriers for engagement, but they aren’t a catch all either. Someone that thinks they are okay with something in the general sense, can really, really not be okay with a very harsh presentation of the same vibe.

                1 Reply Last reply Reply Quote 9
                • W
                  WhiteRaven @Roz
                  last edited by WhiteRaven

                  This post is deleted!
                  RozR BirdieB 2 Replies Last reply Reply Quote 9
                  • RozR
                    Roz @WhiteRaven
                    last edited by

                    @WhiteRaven good shit, good shit

                    she/her | playlist

                    1 Reply Last reply Reply Quote 4
                    • BirdieB
                      Birdie @WhiteRaven
                      last edited by

                      @WhiteRaven I think I need to put that quote on canvas and hang it up somewhere I can see it daily. I literally asked myself the other day why I was so full of rage and anger.

                      Sadly there’s been so much negative emotion with RL that I’ve used RP as a creative outlet. That was until negative emotions sprang up IC; Well, an IC situation that triggered very RL negative feelings.

                      Yeah. I’m going to plaster this quote everywhere in my house.

                      1 Reply Last reply Reply Quote 2
                      • G
                        GF
                        last edited by GF

                        EDIT: Wrong thread, my bad.

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