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    Filtering player temperament through game design

    Scheduled Pinned Locked Moved Game Gab
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    • MisterBoringM Offline
      MisterBoring @Gashlycrumb
      last edited by

      @Gashlycrumb Most of the methods I’ve seen used to success were all OOC transparency techniques. Players would have OOC conversations prior to conflict scenes between their characters to coordinate the conflict. It was sort of like pro wrestling in that the scene would be somewhat planned out prior to it starting, but the ultimate end result was left up to the dice (or other mechanics depending on the actual system being used). In some cases, the OOC conversation led to one player deciding that this was definitely their character’s loss, and the entire thing was somewhat pre-planned. Also, in all cases, the end of the session included a decompression exercise so that everybody could properly deal with whatever bleed they might have.

      One of the biggest first steps a game can take toward a more healthy CVC environment is to stop calling it PVP. PVP is for Rainbow Six Siege or League of Legends. CVC is one avenue where roleplay meets conflict. CVE is another (though, as an IT professional, referring to PVE as CVE causes me to double take because CVE is a special IT term). I only call it PVP if the story of the characters doesn’t matter at all.

      Proud Member of the Pro-Mummy Alliance

      PavelP 1 Reply Last reply Reply Quote 1
      • PavelP Offline
        Pavel @MisterBoring
        last edited by

        @MisterBoring said:

        referring to PVE as CVE causes me to double take because CVE is a special IT term

        Try being a therapist talking about CBT at a kink-friendly clinic…

        He/Him. Opinions and views are solely my own unless specifically stated otherwise.

        @Faraday said:

        Pavel is probably right

        1 Reply Last reply Reply Quote 2
        • KestrelK Offline
          Kestrel
          last edited by

          I’m super unconvinced by the term CvC, tbh. Just seems like a company marketing themselves as “ethical capitalism”, I’m not sure the verbal rebrand makes any kind of difference.

          N R 2 Replies Last reply Reply Quote 5
          • N Offline
            NotSanni @Kestrel
            last edited by

            @Kestrel said:

            I’m super unconvinced by the term CvC, tbh. Just seems like a company marketing themselves as “ethical capitalism”, I’m not sure the verbal rebrand makes any kind of difference.

            if you’re competing against a player, it’s no longer a cooperative game

            RozR 1 Reply Last reply Reply Quote 1
            • RozR Offline
              Roz @NotSanni
              last edited by

              @NotSanni said:

              @Kestrel said:

              I’m super unconvinced by the term CvC, tbh. Just seems like a company marketing themselves as “ethical capitalism”, I’m not sure the verbal rebrand makes any kind of difference.

              if you’re competing against a player, it’s no longer a cooperative game

              i don’t think anyone’s confused about the definitional semantics. i agree with kestrel’s point in that i think both terms aremostly seen synonymously in practice and it doesn’t make any real difference to make up a new, less recognizable term for it. most people when talking about PVP in MUs are already talking about it being an IC thing between characters.

              she/her | playlist

              1 Reply Last reply Reply Quote 6
              • YamY Offline
                Yam
                last edited by

                I guess it would eliminate any kind of game labeling preface. Like “what do you expect we’re a PVP game” or “of course we allow conflict in our PVE game!”

                Presuming PVP and PVE both have character versus character in some fashion, even if the characters aren’t always played by staff.

                1 Reply Last reply Reply Quote 1
                • R Offline
                  Roadspike @Kestrel
                  last edited by

                  @Kestrel It’s definitely a semantic difference, but I also think that it’s an important semantic difference. I think that seeing/using them synonymously can contribute to bleed and to feelings of competition rather than cooperation.

                  I don’t use CvC instead of PvP, I use it alongside PvP. You can have both on the same game (people working cooperatively OOCly to create a good story of competition between their characters versus people competing OOCly to have their characters win). I don’t even see PvP as a bad thing… it can be really fun sometimes if you’re doing it with folks that you trust. But I do think that it’s valuable to have terms for each, because they’re very different and—to bring things back full circle to the point of the thread—appeal to and bring in players of very different temperaments.

                  Formerly known as Seraphim73 (he/him)

                  1 Reply Last reply Reply Quote 0
                  • A10 RockwellA Online
                    A10 Rockwell
                    last edited by

                    I’ve been on a humongous OSR kick for the past year and it’s really filtered out the worst people, like the ones who insist on putting their pronouns in their display name. I’ve played Adventurer, Conqueror, King for about a year and look forward to doing it again now that this campaign ended.

                    1 Reply Last reply Reply Quote 0
                    • J Offline
                      Juniper
                      last edited by

                      What kind of filtering do we think would keep this guy out?

                      flared base

                      A10 RockwellA 1 Reply Last reply Reply Quote 0
                      • A10 RockwellA Online
                        A10 Rockwell @Juniper
                        last edited by

                        @Juniper Oh that’s easy. If I find out that you’re in a game I would immediately lose interest.

                        1 Reply Last reply Reply Quote 0

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