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Deep Shadows MUSH
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I should mention, we are to a point where people can do runs.
Meaning we have working dice code and a space to share that a GM can redescript for their own purposes. We’ve done some runs where we just shared pdfs off chummer5e and played.
Character Creation is about 40-50% there, with a majority of that +sheet started.
The grid (or the first opening section) is 95% dug out and built, but I need descriptions and some minor building.
Supporting codes are started, but I would say very little is actually fool proof.
I have a slot machine working and texas holdem poker card table programmed, probably bugged.
I am not a programmer, but thanks to ChatGPT and some good help along the way, we’ve got quite a bit done.
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@Kassien said in Deep Shadows MUSH:
I should mention, we are to a point where people can do runs.
Meaning we have working dice code and a space to share that a GM can redescript for their own purposes. We’ve done some runs where we just shared pdfs off chummer5e and played.
Character Creation is about 40-50% there, with a majority of that +sheet started.
The grid (or the first opening section) is 95% dug out and built, but I need descriptions and some minor building.
Supporting codes are started, but I would say very little is actually fool proof.
I have a slot machine working and texas holdem poker card table programmed, probably bugged.
I am not a programmer, but thanks to ChatGPT and some good help along the way, we’ve got quite a bit done.
Are you at a point with game design to share some details about themes and such?
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@shit-piss-love said in Deep Shadows MUSH:
Are you at a point with game design to share some details about themes and such?
So I’ll have some fun answering this and won’t give anything exact. Although it might be unfair as many might already know me and what I’ve been trying to do. And I will say, it’s not going to appeal to everyone and maybe not even a good chunk.
I’ve got an introduction in game that may help shed some light on this as well.
Who: Shadowrun is a grasp of power for the almighty Nuyen, Power, and Knowledge. Everyone has skin in the game.
Where: I’ve never been shy from ambition, so location will expand when / if player and staff base goes up. I kinda hope that it will be a field of dreams, if i build it they will come. Shadowruns geopolitical theme is endless across the world. Although the initial location I will say I’ve already given a clue on this post.
What: Plexes are giant Sandboxes. Will you play nice?Make Friends, or go solo? For every action there is a reaction. Your favorite fixer may be on top one day, and go dark the next or maybe wont return your call because you’re now beneath them. That megacorp who was reaching B status now is bankrupt.
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@Kassien said in Deep Shadows MUSH:
@shit-piss-love said in Deep Shadows MUSH:
Are you at a point with game design to share some details about themes and such?
So I’ll have some fun answering this and won’t give anything exact. Although it might be unfair as many might already know me and what I’ve been trying to do. And I will say, it’s not going to appeal to everyone and maybe not even a good chunk.
I’ve got an introduction in game that may help shed some light on this as well.
Who: Shadowrun is a grasp of power for the almighty Nuyen, Power, and Knowledge. Everyone has skin in the game.
Where: I’ve never been shy from ambition, so location will expand when / if player and staff base goes up. I kinda hope that it will be a field of dreams, if i build it they will come. Shadowruns geopolitical theme is endless across the world. Although the initial location I will say I’ve already given a clue on this post.
What: Plexes are giant Sandboxes. Will you play nice?Make Friends, or go solo? For every action there is a reaction. Your favorite fixer may be on top one day, and go dark the next or maybe wont return your call because you’re now beneath them. That megacorp who was reaching B status now is bankrupt.
What I’m getting from this is your game is aimed at people who know Shadowrun stuff and not really people who don’t know the theme/setting stuff for it. It sounds like you want to surprise with your plot stuff. At least that is my impression from your response. That is what it sounds like, anyways. Nothing wrong with that. It doesn’t really answer what was being asked though.
However, not having any theme/setting info available is going to very much limit your player base. If I wander in for a look what am I getting into? Do I /have/ to know/have the Shadowrun books to even get a vague idea of what is going on? Are you going to have info on whether it is an alternative world? Is it in current earth? Will it be set in modern time? Are you open for people unfamiliar with the setting/books? I /think/ that is more the kind of information being looked for not details about your planned plots and such. The ‘whats on the box’ type information.
All we know about your game (those who do Shadowrun might know more?) is that you are using Evennia and it is based on Shadowrun. That is not a huge draw to join. At least for me. I know nothing of Shadowrun besides its name and that it is tabletop.
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@icanbeyourmuse said in Deep Shadows MUSH:
Do I /have/ to know/have the Shadowrun books to even get a vague idea of what is going on? Are you going to have info on whether it is an alternative world? Is it in current earth? Will it be set in modern time?
I don’t think it’s that strange to expect people to have at least a vague notion of the setting before joining a game based on established IP. Whether it’s WoD, Battlestar, Game of Thrones, Firefly, or whatever–MUes generally don’t start at ground zero of trying to explain everything. It’s usually more targeted, like “It’s WoD set in <city> with <factions>”. Trying to distill all the relevant theme info from a book or TV show is hard enough, but for TTRPGs you’ve often got literal decades of lore.
To answer your central question, though, Shadowrun is set in our world’s future. Megacorporations have mostly supplanted governments in a cyberpunk dystopia. Magic has returned to the world in a great upheaval called the “Awakening”, bringing mages, shamans and “fantasy races” (elves, dwarves, etc.). Shadowrunners are mercenaries who do various jobs (“shadowruns”) for the megacorps.
Here’s one quick primer video from Catalyst Games. There’s also the Shadowrun Wiki.
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@icanbeyourmuse said in Deep Shadows MUSH:
I /think/ that is more the kind of information being looked for not details about your planned plots and such. The ‘whats on the box’ type information.
I misunderstood the assignment, I apologize.
But yes @Faraday answered it relatively nicely.
But also I do have, and partially have it open, an Introduction to Shadowrun and Deep Shadows in the MUSH for anyone unfamiliar with either.
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Wanted to give a heads up to everyone, while this post may be a dead post, I’m still working on Deep Shadows.
I am very close to having the Character Creation completed for Deep Shadows. I would say it’s in the 90% range to being completed. The rough code is completed, and I’ve done some internal testing for various PCs. Fine tuning of the code, closing exploits and making it more book compatible are really the last 10%.
I need to get some mass data entry completed as most of the character creations testing was only done with a handful of items in the different categories.
The city grid is 90% dug out, just need some local attractions dug (bars, shops, etc), and descriptions though out.
We have dice to roll, and a basic character sheet recall.
Items and inventory probably need the most work.
We have a contact system, where players can make contact with shared NPCs, and working on personal contacts.
Ultimately I think the game is on the brink of being ready for mass testing and potentially even opening to the public.
I’ve started working on development for the first plot.
If you’re interested in helping and the have time, please reach out. If I can find someone who is a python guru with the time to spare I’m sure we can open in no time.
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I forgot to ask, or maybe I did but it was on the other, unspeakable and unnamable place, but!
Is this using the superior Karma Build, or the gross Priority system? Asking cause I’ll complain one way or the other.
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@Jennkryst said in Deep Shadows MUSH:
Is this using the superior Karma Build, or the gross Priority system? Asking cause I’ll complain one way or the other.
No different then anyone else. If anything I’ve learnes building this MUSH everyone has an opinion.
It’ll follow the priority table. However, 5th gives the player a chunk of Karma to spend on certain improvements after the using the assigned points.
Numbers may be wrong but, IE. Standard game play you get 25 karma. You also get the typical attribute points to spend for the priority. Once you spend the attribute points you can go back and improve it with Karma.
That a simplistic view.
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@Kassien We can go more unbalanced, though… we can go LIFEPATH!
Edit to add: because I have this ridiculous obsession with lifepath builds. It makes sure people who claim in their backgrounds that they were in a military or raised in an arcology… actually have the skills/merits to match.
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@Jennkryst said in Deep Shadows MUSH:
we can go LIFEPATH!
To be honest, I don’t know if I’ve seen a Lifepath CC for 5th. Is it there and I’ve ignore it? … unintentionally of course.
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@Kassien There is! I think they might have initially been shown in Run Faster, but then there’s some others that are in other supplements.
i just found found this list:
https://www.dropbox.com/s/0tl0dveny7buro7/SR5 TOOL Life Modules.pdf?dl=0
ETA: I am also a sucker for a lifepath system even though I only used the SR5E one once
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One of the items I’ve always wanted to conquer with Character Creation was to try and implement the different system SR has to offer.
However the priority table was going to be first as it is just more widely known.
If I can knock that out and finish it, other options can be explored.
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I am on record saying that games shouldn’t necessarily have in-depth chargen methods where the code checks your math and also every option has to be pre-loaded into the code so that they can be added by everyone who wants the thing… just code to put things onto +sheers or to note them on items as needed.
Because staff is going to comb over their +sheet before approval to make sure things are cool, anyway. Just letting people put whatever, OR to do chargen through like… email or something… and then giving it a sanity check after, seems easier code-wise.
But! I’m also still super into like… rosters so people can grab pre-gennerated characters and run with them. So ymmv, you do you.
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Priority table I feel like offers more of a classless system that I really liked Shadowrun for. However, understanding that isn’t everyone’s cup of tea it was just going to be a starting point. Something that I haven’t look at is, is a person choosing lifestyle or karma based Character Creation end up with a character that is similar to those that the Priority Table ends up with.
But I’m just one person doing development really with a few really good advisors helping. So I had to pick a starting point and logically it was the priority table since as stated it before it’s likely the one most SR players know. Especially since the only really other MUs out there for SR use it.
@Jennkryst said in Deep Shadows MUSH:
rosters so people can grab pre-gennerated characters and run with them.
I have thrown around a roster like concept. It’s not so much that players will be ‘Mr. X’ who comes from the CAS and is a fixer.
More like here… here is an Ork Fixer template that you can change the name and basic information of and run with it how you like.
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@Jennkryst said in Deep Shadows MUSH:
I am on record saying that games shouldn’t necessarily have in-depth chargen methods where the code checks your math and also every option has to be pre-loaded into the code so that they can be added by everyone who wants the thing… just code to put things onto +sheers or to note them on items as needed.
I totally agree with this, but I do love when people also build out crazy automated sheet builders that do all the math. I think that’s because I like complex code objects, which is also hilarious because I’m a terrible coder…
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@Jennkryst said in Deep Shadows MUSH:
I am on record saying that games shouldn’t necessarily have in-depth chargen methods where the code checks your math and also every option has to be pre-loaded into the code so that they can be added by everyone who wants the thing… just code to put things onto +sheers or to note them on items as needed.
Because staff is going to comb over their +sheet before approval to make sure things are cool, anyway. Just letting people put whatever, OR to do chargen through like… email or something… and then giving it a sanity check after, seems easier code-wise.
bananas. absolutely unhinged. how many games have you been appstaff?
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@Jennkryst said in Deep Shadows MUSH:
I am on record saying that games shouldn’t necessarily have in-depth chargen methods where the code checks your math and also every option has to be pre-loaded into the code so that they can be added by everyone who wants the thing… just code to put things onto +sheers or to note them on items as needed.
Because staff is going to comb over their +sheet before approval to make sure things are cool, anyway. Just letting people put whatever, OR to do chargen through like… email or something… and then giving it a sanity check after, seems easier code-wise.
But! I’m also still super into like… rosters so people can grab pre-gennerated characters and run with them. So ymmv, you do you.
That’d all be fine, theoretically, if the game never has any more than like ten people at a time.
Sure, the code might be complex, but once it’s done, it saves chunks of time for each application, be it five or five hundred. So staff can focus more on what makes sense thematically rather than mechanically.
With the added bonus of staff and players not having to do the math manually and getting frustrated, or making mistakes.
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@Kassien said in Deep Shadows MUSH:
If I can find someone who is a python guru with the time to spare I’m sure we can open in no time.
I’ve coded a game in Evennia and I have spare moments of 5 - 10 minutes from time to time. I’m afraid I don’t know a thing about Shadowrun, though.
I can’t promise anything, but I’d at least be willing to peruse your code to see what can be done.
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@Pavel said in Deep Shadows MUSH:
Sure, the code might be complex, but once it’s done, it saves chunks of time for each application, be it five or five hundred. So staff can focus more on what makes sense thematically rather than mechanically.
That’s certainly true, but TTRPG systems are designed for humans, not computers. They often have ridiculous edge cases, exceptions, and dependencies that can be nightmarish to code. (Believe me, I’ve tried… or don’t believe me and look at the backlog of one of the popular Shadowrun Character Generator apps)
You have to weigh the relative effort of the code vs. the time you’ll spend on apps. Obviously some games are harder than others, but sometimes it really does make more sense to NOT code it.