28 Jul 2023, 18:52

No large event is ever going to be perfect, but this is especially true when it’s the game’s frist event and it’s a monster of an event.

It’s extremely easy to look back at a scene and think about all the ways you could’ve done it better if you had been the one running it. This is especially true when you have no concept of what’s going on behind the scenes and why certain decisions are made, and when you didn’t even participate in the scene to begin with.

I’ve never been in a large-scale battle with 30+ people that’s worked out perfectly. I don’t honestly believe coded combat would’ve made things better - in fact, it would have negated some of the things staff was trying to do (get people to work together) because there’s no way to really do that with the FS3 combat code. It would have just been a bunch of people individually throwing coded weapons at different NPCs, with staff playing the role of “did we make these NPCs too strong/too weak”, and honestly I have found that after 2 or 3 rounds people get tired of coded combat and just want to get it over with.

I think people often get caught up too much in the dice rather than the actual roleplay, and they feel like they didn’t make an impact unless the system tells them that they did, but that’s not really a Concordia problem.

Staff did a great job for their first big event. Would there have been things I would’ve done differently? Absolutely. Were there moments where I was irritated, confused as to what was going on, or felt the scene was too chaotic for my tastes? Yep. But also hey, I’m a MUSH person, I can find things to complain about and criticize all day long if I really wanted to, even in the most well-thought out and well-planned scenes. Do I think that even if they had made smaller scenes or used coded combat or any other various combination of things that people would’ve still found something to complain about? 100%, see previous sentence about MUSH people.

At the end of the day, this event successfully did what I think it was set up to do: give people something to RP about.