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    • Third EyeT

      The Lost Realms Discussion

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      CoinC

      @Raeras said in The Lost Realms Discussion:

      @tighearna
      Genuinely curious question. I’m not extremely familiar with Hobbit/LotR lore and I know it’s not D&D so

      I can understand on some level why your policies say to keep romantic rp between the same species but is this primarily aimed at the physical aspect?

      Or is this just across the board because it’s not thing at all in the lore? (Again, I can see other reasoning for wanting to keep things separated on the physical aspect)

      This is the one at least a few people are going to deliberately flaunt in private scenes, guaranteed, lol.

      It’s a problem created by the nature of a MU.

      In a work of fiction, the protagonists, deuteragonists, and antagonists are, a lot of the time, people whose circumstances are somehow special. In settings in which things like cross-species reproduction is rare but possible, that’s an easy way of making a “special person”.

      In a tabletop game or a small group, your characters are the protagonists of the story, so them being special is not a big deal; you can play a half-elf because, despite being vanishingly rare (which automatically makes you special) there’s a lot more control over who can and can’t be that specific version of special, as there are only about 3-6 protagonists.

      MUs, unfortunately, break this by catering to a much, much larger playerbase. Suddenly, if one out of every five characters is a half-elf, then being a half-elf isn’t special because it ceases to be vanishingly rare.

      Do I agree with this policy? Ehn, not really. I think once the characters hit the grid they should be able to fall in love and have the lives they choose (if they are rosters, they should probably be played by the same person for a long-enough period of time before they can do things like get pregnant or married or whatever, just to avoid people doing that and then bailing on the character).

      This is especially true given that the game has a policy of one character per player, which means the pool wherein you can find someone to play a romantic storyline with is extremely limited. Even aiming high and saying that you’ve got 50 players, lets say you’re playing a Hobbit… but most people are playing Humans or Elves, there’s maybe at BEST another 9 Hobbits on the game. Let’s say your character is bisexual/biromantic, that’s 9 people – once you start eliminating through schedule, chemistry, RP preferences… yeah.

      I personally would bend a little and let interspecies relationships just be more common, but that’s just my take. Clearly @tighearna has their own vision for their game, which is how it should be.

    • Third EyeT

      What Do You Want Out of a MU?

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      RozR

      I was thinking about this earlier today (literal shower thoughts), or a little bit in parallel. About what characterized the games I’ve felt the most success on. Disregarding basic things like “I need there to be people around to RP with whose RP styles and schedules generally mesh with mine” and “I need staff to not be creepers and not allow creepers” – those will go without saying. But I realized that one of the biggest things for me in the DNA of a game is:

      A sense of discovery.

      This is achieved on a small scale with just characters getting to know each other, because that’s two people on a lifelong discovery of new details about each other. But what really thrills my brain is when there are mysteries and unknowns to the world on some level, and part of playing on that particular game is figuring out more about those.

    • Third EyeT

      What Is Alpha Anyway?

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      R

      @Faraday said in What Is Alpha Anyway?:

      Alpha and beta are really meant for players to provide feedback and help test things out before it’s ready. That’s why so many video games offer free alpha/beta test versions. You’re doing them a favor by trying out their half-baked game/app.

      I think that this is really where I’m at:

      If the main purpose of having players on the game is to test systems/theme/etc and the features are not complete, I think it’s Alpha. If the main purpose of having players on the game is to test systems/theme/etc and the features are (nearly) complete, I think it’s Beta. If the main purpose of having players on the game is to tell stories and play the game and the features are complete, I think it’s Gold/Release – even if there are still going to be additions made to the game later.

      Those are just my definitions, of course, and I wouldn’t expect anyone else would stick to them (although it would be nice for me if they did).

    • Third EyeT

      Third Eye Playlist

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      tsarT

      Black cat