Is this the 4chan guy again?

Posts
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RE: Ashkuri's Playlist
@Ashkuri said in Ashkuri's Playlist:
Battlestar… something: Jonah Quill, but I cannot remember what Battlestar game this was. @Third-Eye knows, she was my boss, lol
Genesis, bwahahaha. Oh the bygone days of successive Battlestar games.
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RE: PSA: WhenIsGood Premium is Free
My understanding is whoever owns WhenIsGood also owns another booking company that actually makes money and this is kind of a legacy product. They do still appear to maintain it, though. I emailed their tech support address when it was erroring out when I tried to schedule things about a year and a half ago and an actual human resolved my issue within a couple days.
I shall enjoy it while it lasts.
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RE: AI Megathread
@MisterBoring said in AI Megathread:
Science AI model releases an open source schematic for a water powered drive system for cars that gets 450 miles to a gallon of water and can drive at freeway speeds. crickets
That’s not driving advertising dollars and making anyone’s money. ChatGPT does…somehow…
Honestly, I see a lot of promise in narrowly-tailored AI designed to wade through data and do pattern-recognition, but that’s not atm a money-maker for anyone.
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RE: AI Megathread
I’ve said it before (possibly in this thread, idk, it’s been A Year) and I’ll say it again, all I want from someone using ChatGPT to write poses/descs/thematic stuff is disclosure that they’re doing that. Now, I want this because I don’t want to engage with LLM content in my travels through this hobby and it saves me time and frustration, but at this point this stuff isn’t going away and clearly a lot of people don’t care. So as long as it’s on the tin there’s not much I can complain about.
What I have observed is that nobody doing this, in even in very blatant ways, cops to it.
Which is something I find worth interrogating. People are a lot more upfront about using Midjourney and the like to create PBs and wiki art, maybe because they think it’s more obvious. I guess there’s a level of embarrassment involved that isn’t present for some people when it comes to visual art, idk.
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RE: AI Megathread
Whelp, now to add ‘Please don’t feed my scenes into an LLM’ to my +finger, too…
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RE: The 3-Month Players
LOL so do the kind of players who only stick around for 3 months think social RP is evil or want social RP and are these at all the same thing or two totally unrelated questions?
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RE: The 3-Month Players
The Network did essentially recreate ‘the Bubble’ every new season. This was part of why it wasn’t my thing, but it maintained a decent playerbase and closed on its own terms.
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RE: The 3-Month Players
OK, but specifically on the New Game Bubble thing.
There is a pattern.
New game opens. The theme at this point almost doesn’t matter. The appeal of it at this point almost doesn’t matter.
It is mobbed by the same 40+ people, most of whom evaporate in 3 months.
The cycle repeats at the next new game, the XYZ of which almost doesn’t matter.
There are a LOT of reasons players don’t stick with games. I think 3 months is a pretty reasonable, and probably more-than-reasonable, time to see if something is for you or not. But the Bubble is its own thing and it’s exhausting and it keeps happening and I want it not to happen again on the next project I undertake.
ETA: I guess I’m interested in the ‘I only like new things’ mentality because it’s so foreign to me and so counter-productive to the kinds of environments I enjoy over the long term.
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RE: The 3-Month Players
@Faraday said in The 3-Month Players:
Ares also makes it easier to discover games. This arguably could lead to bigger initial bubbles, magnifying the effects of the collapse.
If this is any more of a thing in Ares than it always was with PennMUSH games, I think this is a lot of it. Tons of players scan the Ares listing pretty frequently in search of new games (to play for 3 months than not play anymore lol) and even back when MUDConnector and stuff was functional, it felt a lot more fragmented. It feels like the only comparable thing available right now is Evennia’s listing, which doesn’t have new games pop up as frequently.
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RE: The 3-Month Players
@Ashkuri
One thing I’ve thought a lot about this year, and do not have an answer to, is if there’s something unique to Ares that drives this phenomena more than other MUSH-like formats, or if the transparency just makes this all more visible.I don’t know!
I’d love to see what others think, though.
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RE: Why MUSH?
@L-B-Heuschkel said in Why MUSH?:
Three months: The average time a player will spend on a game, any game. Once the new shine and sparkle has worn off, many move on to the next new thing.
A tangent but this is why I find the ‘new’ stage of a game exhausting. I know I’m basically RPing into the void with people who won’t stick around or develop anything, but who’re also 200% extra about everything OOC. I tend to be very wary of anything that hasn’t hit the six-month mark.
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RE: Why MUSH?
For me it’s:
A) The real-time nature of it, both the IC improv aspect and the OOC social aspect, you lose both as an environment drifts further away from it
B) The ability to build an entire world and a shared narrative, and develop a character and larger narrative over time
C) The OOC convenience of having everything centralized and the commands relatively streamlined
I think it’s kind of remarkable that, given how popular ‘RP online’ actually is, nothing else quite replicates this. I read attempts to RP on Twitter! I hope those poor souls are all right, somewhere.
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RE: Lords and Ladies Game Design
The version of WoT I want isn’t an L&L game but idk what other people would want.
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RE: Lords and Ladies Game Design
@Pyrephox said in Lords and Ladies Game Design:
- If your game relies on themes (like, say, conflict between factions or internal societal tensions) then you should not rely on PCs to enforce those as leaders. Most players won’t enforce theme, and the ones who do often end up burning out and miserable because they’re thrust in a position of “fun police” that isn’t actually very fun (ask me how I know).
On top of it not being fun, it’s also how a lot of theme drift happens, or how an environment can grow OOCly toxic. When you off-load theme enforcement to players, the people who are Loud and Around end up doing it. Sometimes those are people who are actually helpful, a lot of times they’re not.
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RE: Staff and playable pcs
I’m not sure I have an opinion on whether staff should disclose their alts on any kind of ‘this is good/bad for the game’ basis. I mostly think there’s no point in this kind of secrecy. People will find out, you better believe they will talk about it, so why not be upfront about it? Feels like it just saves time/drama.
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RE: Staff and playable pcs
@chorus said in Staff and playable pcs:
A: What staffer in their right mind is going to want to ONLY “work” on a game, rather than play it?
They exist, but in my experience a lot of them treat their NPCs like PCs, which becomes it’s own special problem and I’d rather just have a clear staff-alt at that point.
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RE: MU Peeves Thread
I’m having a Rough Time with the amount of obvious, unedited ChatGPT garbage out there in our corner of the roleplaying world.
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RE: Blocking Players
@Roz
Same, this is ultimately why Discord blocking drives me nuts. It doesn’t help to see a thousand notifications about a person I’m putting myself in a little mental time-out to not want to punch in the goddamn face. Just erasing them from channel history would be pretty sweet, though.