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    Topics

    • PolkP

      Shattered's Social Contract

      Watching Ignoring Scheduled Pinned Locked Moved Rough and Rowdy
      4
      2 Votes
      4 Posts
      636 Views
      R

      Here’s where we noticed it first:

      https://jamesmendezhodes.com/blog/2018/11/10/best-practices-for-historical-gaming

      I really love the idea, and love that it’s catching on. I think it’s great for keeping players from being blindsided either by something happening in a scene that they weren’t expecting, or from having their characters chewed out ICly for something that’s just part of the game world.

    • PolkP

      What is a MUSH?

      Watching Ignoring Scheduled Pinned Locked Moved Game Gab
      52
      0 Votes
      52 Posts
      3k Views
      FaradayF

      @Griatch Cool, thanks for the explanation. Yeah, I haven’t really come across any need for that in the kinds of games Ares is geared towards (more freeform, less immersive), but I can see where that could come in handy in other game types. Even in Ares, you could do it with some custom code in the desc plugin to dynamically adjust descs based on dynamic criteria, it’s just not built in.

    • PolkP

      Polkalist

      Watching Ignoring Scheduled Pinned Locked Moved Pals and Playlists
      1
      0 Votes
      1 Posts
      281 Views
      No one has replied
    • PolkP

      On the utility of Logs, Receipts, and Proof

      Watching Ignoring Scheduled Pinned Locked Moved Rough and Rowdy
      223
      14 Votes
      223 Posts
      31k Views
      PavelP

      @Testament kink unlocked

    • PolkP

      Heckler's veto

      Watching Ignoring Scheduled Pinned Locked Moved Comments & Feedback
      87
      3 Votes
      87 Posts
      5k Views
      PolkP

      Thank you all for going the extra mile to move a LONG hijack out of a peaceful forum and into the rowdy forum.