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    Topics

    • MisterBoringM

      Celebrities We've Lost 2026 Edition

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      GashlycrumbG

      Dan Simmons

    • MisterBoringM

      MUing Snacks

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      PavelP

      @dvoraen said in MUing Snacks:

      OH NO THEY’RE BACK AGAIN

      @Tez is who they warned us about in math class.

      a man in an orange sweater is pushing a shopping cart full of groceries

    • MisterBoringM

      Celebrities We've Lost 2025

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      JennkrystJ

      @Roz obvs so nothing dethrones the AoA thread post count.

    • MisterBoringM

      As a PLAYER, how many staff would be ideal in a game?

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      PolkP

      @Jennkryst said in As a PLAYER, how many staff would be ideal in a game?:

      I want more staff than players, so when the player nagging inevitably burns someone out, there are plenty of replacements available until the burn-out fully recuperates.

      I now know I want staffers who are allowed to have player bits, so it’s not like pulling teeth to recruit new staffers when breaks happen.

    • MisterBoringM

      Code Question: Rock, Paper, Scissors

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      KarmaBumK

      @MisterBoring said in Code Question: Rock, Paper, Scissors:

      You do have a point about RPS strategy that I hadn’t considered, so perhaps having the command be a bit more interactive so that each player inputs their choice.

      If it only ever runs one game at a time, you can run it so you rps <choice> and it creates a data attribute on an object. If you’re the first player, it stores your data and emits something about “waiting for 2nd player…”

      If it already has one DATA-* attribute, then it knows you’re the second player, and it resolves the match, emits the resolution, and wipes the data.

      If it already has two DATA-* attributes, then it is broken. 😄

    • MisterBoringM

      Totally Random SFW Videos Thread

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      TezT

      @Selira TY I will check it out.

    • MisterBoringM

      Free D&D Beyond Stuff

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    • MisterBoringM

      MU Peeves Thread

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      GashlycrumbG

      @MisterBoring said in MU Peeves Thread:

      @Gashlycrumb I think there’s honestly a lot of nuance and discussion to be had on job queues all together

      Yeah. The original AnomalyJobs came with the coder as the headwiz yelling at people for using it wrongly and establishing by force of virtual lung-power, a standard for single-topic +requests and what sorts of things you could page about without being told it needed to be a +request, etc, and rode herd on the rest of staff about that, probably unpleasantly. As a gamerunner I had a vetting process for them that was meant to keep pacing more fair but would not have been robust enough for a game with the level of GM involvement and plot complexity I wish for lately.

      @MisterBoring said in MU Peeves Thread:

      some people just absolutely cannot explain what they’re actually asking for in a job request for whatever reason that is

      I know I’ve been that guy. Well, my hyperbolic joke about it is that there are those staffers where you ask if your PC can have a housecat and they tell you that a talking green ridable tiger isn’t themely, and you try to explain housecat until they get sharp and you feel anxious and bad about it and still don’t know if your PC can get a kitten. But of course in actuality it’s nothing simple like a kitten, it’s some complicated scheme that I’m explaining badly.