@Artemis I think lots of people want to talk about that. The community-entity makes it rough.
Like, eh. Sometimes I read Elizabeth George mysteries. I adore Barbara Havers and actively dislike(d) Inspector Linley. I enjoyed disliking him and used to want bad things to happen to him. When the worst thing ever happened to him, I felt guilty about it, and I have a new set of feelings about Linley.
If something like that happened on a MU, I’d have to be damned careful who I talked to about it. I’d fear that Linley’s player and/or friends thereof would equate me disliking Linley in the first place to me saying that Linley’s a bad character, and the player not just a bad player but a bad person.
And if it was public, people with no connection to that story at all would pop up to tell me that my level of emotional investment in the game is unhealthy, and that I should quit. This feels bad.
I say that games-of-emotional-regulation are part of why RPGs and fiction in general exist, and we should support the feels a lot more.