@Faraday Totally. I feel like there’s just as many groups building AI models trained solely on academic works and scientific knowledge, but those groups aren’t getting any sort of news coverage because it’s not as controversial.

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RE: AI PBs
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RE: AI PBs
This is an example of what I am hopeful AI will eventually do, which is help push scientific discovery forward.
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RE: AI PBs
the heat-death of the universe will render this all moot
If we don’t correct the current climate issues, it will be rendered moot by around 2100 AD.
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RE: pvp vs pvp
@dvoraen said in pvp vs pvp:
I’m getting this sense of deja-vu that I can’t really pinpoint.
It feels very much like that “OT The Real” guy finally decided to tone it down to a level that won’t get him snap banned.
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RE: pvp vs pvp
@RedRocket said in pvp vs pvp:
Is there some thriving hub of young people out there playing some game I’ve never heard of?
Yes, many times over. Even in MUs.
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RE: pvp vs pvp
@RedRocket said in pvp vs pvp:
I watched these games that I loved go down the toilet because staff chose to coddle a few troublemakers and change the rules so that they would whine less.
I’ve watched games I loved go down the toilet because staff coddled people like you. So we’re all in the same boat.
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RE: pvp vs pvp
@Pax said in pvp vs pvp:
Maybe try pickleball.
I was going to suggest GTA RP servers. Those are rife with people just randomly whacking each other.
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RE: pvp vs pvp
@RedRocket said in pvp vs pvp:
My original statement still holds true, your way is always going to lead to a game withering away. Putting everyone on the same team means staff takes on the burden of being everyone else in the world. It consolidates the responsibility of creating the content most games are designed around (fighting) to a few already overwhelmed staff members.
That sounds like a you problem.
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RE: pvp vs pvp
@RedRocket said in pvp vs pvp:
MUSHes promise a world of darkness but deliver a world of boredom.
Well, this also explains a lot of your thinking.
MUSH (a code base for online text-based roleplaying) does not equal World of Darkness (a popular TTRPG & LARP setting involving creatures of supernatural origin in varying levels of conflict with each other.)
Plenty of MUSHes are set in settings that aren’t Dark or Grim or anything like that. Hell, one of the most popular MUSHes I can think of in recent years is Arx, and as far as I can tell (Arx players help me if I’m getting it wrong) it’s a Lords & Ladies game that was set in a high fantasy world, and while there was some darkness and nasty bits, they weren’t the regular thing in the game.
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RE: pvp vs pvp
@RedRocket said in pvp vs pvp:
If you want a safe, casual, roleplay experience, don’t set your game in a world were killing the other guy is the main objective in the theme. It’s lame. Also, it’s false advertising.
I now fully believe that you regularly kill the other party members in traditional high fantasy adventuring parties because the monsters aren’t enough challenge.
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RE: pvp vs pvp
@RedRocket said in pvp vs pvp:
The objections to ICA=ICC always seem to be that a hypothetical psychopathic player will just go out killing everyone for OOC reasons and ruin the game anyway, so they might as well abandon the game before it happens.
I have no objections to ICA=ICC and I have both played with and had the misfortune of having to deal with psychopaths who PVP for purely OOC reasons as staff.
I too remember some of those games having epic battles and stuff, and I also remember games where getting asked for “RP” from certain characters meant a pvp combat scene. In a few rare cases, those players managed to single out completely new players with completely new characters.
Your experience is not my experience, and neither of our experiences are invalid in this particular conversation. Everybody has their own thoughts on the topic and there’s probably not a single sweet spot of PVE / PVP balance that covers everyone in the hobby.
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RE: Real Life Struggles/Support/Vent
@Gashlycrumb said in Real Life Struggles/Support/Vent:
Is there any software for the mac that will just bloody well tell me what is making that fucking alert sound?
The way I deal with that is to go to Notifications from System Preferences, and turn them off one at a time until it stops, and then look at whatever the last thing I turned off before it stopped was.
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RE: MU Peeves Thread
@Nilli said in MU Peeves Thread:
(There is also exactly ONE room I expect no one to RP in but stuck it there in case we wanted the grid to be walkable. I eagerly await the day someone proves me wrong and does a scene there though.)
That sounds like a challenge.
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RE: MU Peeves Thread
This makes me think of a setting where the various WoD Spheres have to band together to fight encroaching cosmic horrors and the occasional Kaiju that gets lost on the way to Japan.
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RE: Liberation Drama!?
@Muscle-Car said in Liberation Drama!?:
As a former Producer, it’s interning sans benefits.
There are benefits to being ‘Staff’ at Lib?
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RE: Liberation Drama!?
@Pavel said in Liberation Drama!?:
Most WoD games have, and it is oft said require, house rules to make the mechanics function in a MU format. Why would anyone expect that to be different in this case?
There’s a difference between house rules and “No longer possible to use the books to build the basic frame of a character before joining the game”.
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RE: AI PBs
@Wizz There’s a dark part of my psyche that hopes it leads one of them to this: