Numetal/Retromux
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@Gashlycrumb said in Numetal/Retromux:
It might be more clear to say don’t be a bore. It’s okay to be boring sometimes. Or even to play a character who is largely static and stock.
I feel like this is a very important point. I love to play “stock” characters like Stormtroopers, Clone Troopers, Children of the Light, Academy-fresh pilots, and other “boring” characters, and then not playing them as bores.
On the other hand, I’ve met players who can take an absolute special snowflake of a character, but the way that they play them is utterly boring and uninteresting.
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@Roadspike A simple recipe can be delicious with only a few well prepared ingredients, while gourmet ingredients can lead to inedible glop if you are unskilled.
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@Roadspike I can think of a lot of setting/themes that might just be best if the set up is just pick a stock character template, tweak it or let a script tweak it randomly for you, and roll. Starship Troopers springs to mind for some reason. I would do it for imaginary MU #124, “Call of Cthulhu On The Love Boat”.
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Genuinely one of my favorite things to do, especially on games with supernatural elements, is to make the bog standard human who knows nothing… and just let the experience shape them.
I also know STs like when people buy in (or at least I do when I ST) and there’s so much more fun buy-in from ‘human who has never encountered actual scary things’ than ‘stoic master of martial arts who has seen everything and is affected by nothing’
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@Gashlycrumb I think that there’s a place for that, certainly, but I also don’t want to take away the ability of players to create something truly unique – so long as it fits well within the setting and themes of the game. If everyone on a Clone Wars game played Clone Troopers and no one played the Jedi or the Mandalorian trainers or the stuck-up-soon-to-be-Imperials, it would be a much less exciting game.
But I would love it if there was some way to teach people to use their unique ingredients to make something tasty, rather than inedible glop, as @labsunlimited put it.
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@Roadspike I agree with you there. I am very much for letting people play what they want (so long it fits the world, within established narrative boundaries for the game, eg probably Elrond Half-elven didn’t fall into a spacial anomaly and end up on the Enterprise even though falling into spacial anomalies is indeed a thing in Trek). Still, having the option to make a ‘stock’ character without putting much effort into the chargen would probably be a big boon for a lot of games.
It seems likely to me that actually making everybody play Troopers and having all the Jedi and Mandalorian trainers be NPCs might be more fun, and maybe really refreshing compared to having it the other way 'round.
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While we’re all paying attention I’d like to note that a Hog Pit discussion has turned organically into a constructive discussion. Is this a new era?
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@labsunlimited said in Numetal/Retromux:
While we’re all paying attention I’d like to note that a Hog Pit discussion has turned organically into a constructive discussion. Is this a new era?
Um, ACKSHUALLY, this is Rough & Rowdy, so if anything I’d say it’s “Soft & Serious.”
Mostly because I couldn’t think of how to do an inverse to “Hog Pit.”
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@dvoraen said in Numetal/Retromux:
Mostly because I couldn’t think of how to do an inverse to “Hog Pit.”
Tofurkey orchestra box.
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@Pavel I claim Waldorf.
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@dvoraen said in Numetal/Retromux:
I couldn’t think of how to do an inverse to “Hog Pit.”
First you ban someone who replied to a do-not-interact request with “message received.” The rest just happens organically.