I love the game lines that I usually play, the topic/world, and being able to create (write). For games like WoD or Fate-like games, I love the tabletop aspect of interacting with that side of things and being able to RP out things based on that. It makes it all feel more fun than regular tabletop. When things happen in-game, we can talk about it in RP, plot next steps, and work through how it impacts characters and the world. It’s always a lot of fun finding players and staff who are really in for the story building and open to ideas. So much fun being creative in that way.
I dislike it when games lose that side of things. The part where we’re “doing things”. Changing the game world, interacting with storylines, leveraging rules systems, and playing the game.
I’ve played games where we’ll spend RL days working through some plot, and it doesn’t feel like it has an impact on the game in any way, shape, or form, and that kind of leads to a feeling I dislike too. I’m not a fan of async either. It’s too hard to keep interested.
I like when games push a lot of the ooc discussions to Discord or channels I can gag. I know we’re all people and we’re a community, but sometimes I don’t wanna hear about someone’s bad day or feelings on whatever spamming through channels I monitor for things related to the game.