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    Game Handing Overs

    Scheduled Pinned Locked Moved Game Gab
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    • FaradayF
      Faraday @IoleRae
      last edited by Faraday

      @IoleRae said in Game Handing Overs:

      And I don’t think “somebody could abuse their trust or you could make a wrong hiring choice” changes the ethics, either.

      I agree - it doesn’t change the ethics.

      If I’m a Headwiz, and I hire a new wizard, I need to hire someone I trust because they’re going to have access to the game DB.

      If I’m a Headwiz, and I’m going to transfer a game to someone else, I need to transfer it to someone I trust because they’re going to have access to the game DB.

      In either event, that trust might be misplaced or abused. And even in the first case, where theoretically I could act on misuse because I’m still headwiz, I may never even know it happened or - in the case of a coder or sysadmin - they might even end-run around me and lock me out of my own game (I’ve heard of it happening, though admittedly third-hand).

      It’s really no different in the corporate world either. We don’t have any control over who takes over Facebook, or Twitter, or even this forum. Once we’ve given our data over to any entity, we are kind of implicitly giving it to whoever might take over that entity in the future.

      (Which is why in the real world “right to have private data deleted” is a thing, and - as mentioned - why I’m trying to add that to Ares.)

      IoleRaeI W 2 Replies Last reply Reply Quote 2
      • IoleRaeI
        IoleRae @Faraday
        last edited by

        @Faraday

        I’m not really sure what you’re getting at. I said it should never ever be done LIGHTLY, I didn’t say it should never ever be done.

        It is my opinion that handing a database copy off to somebody else is abdicating responsibility for that data. Once it leaves my control, I can do nothing in relation to protecting it. As a game lead making hiring decisions, I retain control.

        the entity previously known as Sunny

        1 Reply Last reply Reply Quote 0
        • Third EyeT
          Third Eye
          last edited by

          I think game hand-overs from head wiz to other fellow staffers that the head wiz knows very well and trusts can work. I don’t want to totally bag on the idea.

          That said.

          That’s usually not what’s happening when players ask a head wiz for control of the game or a copy of the DB to effectively just restart the same game when things close. It always feels like a very visceral ‘I don’t want my personal RP to end’ reaction. And while that’s human, it’s not a good reason to run a game, I don’t think. And frankly the people staff would WANT to continue the game are rarely the ones that have this impulse.

          IDK, I think it’s OK for games to end and close. I think it’s OK for things to have endings. My own experience is that I look back more fondly on things that have a period instead of an ellipsis in terms of closure.

          I want something else to get me through this
          Semi-charmed kinda life, baby, baby
          I want something else, I'm not listening when you say good-bye

          She/Her or They/Them

          SpaceKhomeiniS M 2 Replies Last reply Reply Quote 8
          • hellfrogH
            hellfrog
            last edited by

            It’s the worst when a headwiz hands a game to another staffer and you THINK you can trust that new staffer to destroy everyone with meteors

            but then they don’t

            top ten anime betrayals

            fr fr
            (she/her)

            crawfishC HerjaH 2 Replies Last reply Reply Quote 8
            • crawfishC
              crawfish @hellfrog
              last edited by

              @hellfrog I giggled.

              I draw things! http://www.mahaldoodles.com

              1 Reply Last reply Reply Quote 1
              • SpaceKhomeiniS
                SpaceKhomeini @Third Eye
                last edited by

                @Third-Eye

                There’s handing over a game and then just becoming ST staff and killing off the headwiz’s character and then he stops logging in

                😄

                I woke up feeling so good, I think I’d better call in sick/ I need a personal trainer to help me hold my drink
                I plan to be spontaneous next time we meet/I’m putting off procrastinating until next week
                I’ll get onto it when I give a shit

                1 Reply Last reply Reply Quote 2
                • HerjaH
                  Herja @hellfrog
                  last edited by Herja

                  @hellfrog If people are expecting it, then it really loses some of the shock value. You have to slowly allow people to gain a little confidence that it won’t happen. After all, it’s only a joke, haha, surely Herja would never REALLY drop a meteor and then-

                  meteor

                  lol lmao

                  It's me, hi, I'm the problem it's me

                  1 Reply Last reply Reply Quote 5
                  • M
                    mietze @Third Eye
                    last edited by

                    @Third-Eye yep. I do think it’s one thing when it is internal and done after a transition of key sharing.

                    To me “handing it over” means an decision is made to close the game, and then someone convinces someone else to give it to them instead because some of the players say they’re not ready to move on.

                    I think even transitions can be tricky. Maybe handing over wholesale can work too. In all the places I’ve seen (game closes/runner done, gets asked for the keys by sad parties and is allowed them) it just does not end well. I think for the main reason you articulated. The desire to run the game in full isn’t there, its an emotional action to not want the story to end for their character.

                    1 Reply Last reply Reply Quote 1
                    • GashlycrumbG
                      Gashlycrumb
                      last edited by

                      The game I ran that was a succes was a hand-over, and an absurdly random one at that. But it came with one or maybe two active characters (more came after I got it) and we rebuilt it completely at another site after a few months and had everyone re-create their PCs.

                      "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                      – A. Bertram Chandler

                      1 Reply Last reply Reply Quote 2
                      • M
                        mietze
                        last edited by

                        I think in my brain a wipe of all pcs except for 1 or 2 sounds more like a reboot or something to me.

                        I know that sort of happened with code and the like sometimes by design and sometimes with great drama (what was that WoD place that lifted everything from the other one without permission when someone got asked to leave? Iirc that happened a few times).

                        I had not really thought of that as a handing over either but you know, especially back in the old days I think it probably was.

                        GashlycrumbG 1 Reply Last reply Reply Quote 0
                        • W
                          Warma Sheen @Faraday
                          last edited by

                          @Faraday said in Game Handing Overs:

                          (Which is why in the real world “right to have private data deleted” is a thing, and - as mentioned - why I’m trying to add that to Ares.)

                          Could you add something to each player bit that they could toggle to approve their information transferring? Anyone who doesn’t toggle it gets wiped by default? The person handing over the game would give a time frame by which everyone would need to set that before the switch is made. Random suggestion from someone who knows nothing about coding. Cheers.

                          1 Reply Last reply Reply Quote 1
                          • GashlycrumbG
                            Gashlycrumb @mietze
                            last edited by Gashlycrumb

                            @mietze Yeah. It was a dead game with one or two PCs who were still showing up and started to play when I got a handful of new folks to join after I got it. One or two who stayed in spite of the fact that the game-owners had handed over the reins to me, a completely random person who’d showed up and was chatting to the headstaff, who just offered it to me for no reason. The whole thing was weird and weirder still that it worked out to be a pretty good game.

                            ETA Part of the reason we rebuilt it on another site once a sizable-ish group of players were invested was that the original headstaff had site privileges and I was a little uncomfortable with that given the whimsicality.

                            "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                            – A. Bertram Chandler

                            1 Reply Last reply Reply Quote 0
                            • ArkandelA
                              Arkandel @IoleRae
                              last edited by

                              @IoleRae said in Game Handing Overs:

                              I’ve seen it work a couple of times, but mostly it fails – all of the successes had the game lead handing it off to somebody who was already involved and invested on staff side, so it was just a case of changing who wore the pointy hat. Or a game had a triumvate or similar and that structure changed.

                              I concur.

                              Usually it’s either a very natural, organic transition where the new person in charge is essentially a no-brainer, or it’s all downhill from there.

                              There is usually little in between.

                              1 Reply Last reply Reply Quote 2
                              • FaradayF
                                Faraday @Faraday
                                last edited by

                                @Faraday said in Game Handing Overs:

                                FWIW, I’m making an admin command for Ares that will clear out private info, similar to what’s done when a char idles out or goes on the roster. The pragmatic issue though is how someone would reclaim their character after the wipe - how would you know who was who if everything got wiped.

                                Just to follow up - this ended up not being a command, per se, but a set of instructions/guidance in the game management tutorials: Transferring a Game.

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