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Star Wars Age of Alliances: Hadrix and Cujo
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I’m a big Star Wars fan, and I’ve played a lot of tabletop Star Wars RPGs. The fact that they’re making Mon Calamari cruisers mechanically identical to Star Destroyers is gross. /end tangent
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@MisterBoring this is the same game that made a DL-44 identical in stats to a DL-18.
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The game design behind their wargame is shockingly bad. Depending on 1-3 large dice is going to be shockingly random. There’s nothing in place for excellent tactics, it’s all just throwing a couple of big dice and hoping you roll better than your opponent.
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@Jax
These are the mechanics the sex pest in chief pitched a few years ago, so. -
This might sound complicated, and maybe it is. The goal here is to make it as approachable, as possible, though
lol
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@Trashcan said in Star Wars Age of Alliances: Hadrix and Cujo:
@Jax
These are the mechanics the sex pest in chief pitched a few years ago, so.Can confirm.
Haxrix pushed this nonsense years ago and it was dismissed because no one is going to use a system that requires they follow so many uncoded rules. Cujo would probably have ship to ship space combat right now had he not set fire to his own game by empowering the aforementioned sex pest in chief, and lost the only person on the game that was capable of coding it.
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@Warlander said in Star Wars Age of Alliances: Hadrix and Cujo:
Just why does the grid need so much sheer STUFF to play a pretendy funtime game IN SPACE?
I can tell you exactly why Cujo deems it necessary. It was somewhere to sink your coded money because it would bother Cujo if people accumulated too many credits. He would ask on the admin channel for more ideas for money sinks so people had to burn money, which is why there are things like pay bacta tanks, why you have to buy bacta now, why there are ship mods, and weapon mods, and fuel. All because Cujo created a system where people earned the credits, then he got mad that people had credits, so he had to force them to spend them.
That then led to him being mad that people obsessed over vendors and shopping, and punishing people for doing the thing he was pushing them to do in order to burn the credits he didn’t want them to have. He created the system, hated the system, got angry at players for using the system, then created more barriers in the system that he then turned around and hated. He’s not a good leader.
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Consider me a total bystander. Based on the posts here, I got the impression that the game was slowly dying.
According to their reported numbers, the population practically doubled just a few days ago.
https://iberia.jdai.pt/mudstats/mud/star_wars_age_of_alliances
I’m just curious what happened.
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@Jumpscare Any time there is new Star Wars media, line go up. I know very little about the one other Star Wars game that exists, but I assume its different enough that the City of Hope effect is in play.
… which is to say, AoA offers players something other Star Wars games don’t, and rhose players are willing to put up with an amount of fuckery due to lack of options.
For City of Hope, this used to be sky’s the limit concepts… Mummies, Nephandi, Shadow Court/Thallain, Demon the Fallen, Possessed, Sabbat… but there was also a serious lack of alternative oWoD games around. Now there is simultaneously a decrease in playable spheres, in addition to competition from other games like Liberation, RetroMu, Fulcrum, Towers, and at least one, maybe more, in alpha… and that means logins are going to go down as people flock elsewhere.
Maybe it is Imperial PCs. Maybe it’s the playable Dark Side. Maybe it’s the ridiculous obsession with Mandalorians. Maybe it is the ability to customize stuff. Maybe it’s the fact that you just +attack and the game spits out success and damage for you without you needing to own a rulebook to understand what happened. Whatever the case, people who are logging in have decided that something outweighs the bad.
The trick is finding out what that something is and replicating it elsewhere, bereft of the bad, and people will flock to you.
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@Jumpscare said in Star Wars Age of Alliances: Hadrix and Cujo:
According to their reported numbers, the population practically doubled just a few days ago.
The number of active characters practically doubled.
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@Jumpscare Is these stats for unique connections or total connections? It’s common on Aoa for players to have multiple alts. It might be there was a rush of alts.
There was an Exodus of around 20+ players a few years back started by this thread. So we’ll a lot of us are remembering our old days vs what’s there now.
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It’s not just multiple alts, but those alts connected multiple times. For example, Sumi in the past used to connect all her alts from three-to-five different devices, meaning over a dozen connections from one player. That’s the number
WHO
looks at, and the number iberia.jdai.pt sees.