RP Safari - Pacing Styles
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@bear_necessities said in RP Safari - Pacing Styles:
There are very few public games on Ares, and none of them appear to have a “live scene” culture.
I’m not sure how you define “few” but there are 16 currently open public ones and that’s actually the majority of the open Ares games in total.
@Pavel said in RP Safari - Pacing Styles:
async culture because… it’s Ares, that’s what it’s for.
Except that is expressly NOT what Ares is for. I know, because I designed it to do live scenes (since that is also my preference). The vast majority of scenes on my Ares games were live, because I made them that way.
Like I can’t control how people play with it, but on a technical level Ares supports live scenes just as well as it does async scenes. The only difference between it and PennMUSH is that you can also play async more easily.
So yes, there will be more async scenes visible on Ares games because people who were RPing with alts in TP rooms, or in Google docs, or on private sandboxes, or (way back when) on LiveJournal can now play in the game. They were always there, it’s just more visible on Ares games.
But having more async scenes doesn’t prevent anyone else from doing live scenes, any more than me eating chocolate prevents you from eating vanilla. So that’s why I’m trying to dig deeper into it.
Are people trying and failing to run live scenes? If so, why? Perhaps there are tools to help.
Or are they just annoyed that they want to join live scenes (i.e. they expect someone else to run them) and are annoyed that nobody is catering to their preference. That is a very different issue.
ETA: I’m not meaning to wrongfun anybody in that last paragraph btw. It’s totally fine to be frustrated that no game is providing what you prefer to play. I’ve been there myself. But I wouldn’t blame the game-runners for that, and I certainly wouldn’t blame the server.
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@Faraday said in RP Safari - Pacing Styles:
I’m not sure how you define “few” but there are 16 currently open public ones and that’s actually the majority of the open Ares games in total.
I’m actually sorry for saying that because I was definitely putting bias on it, I was really only looking at games with 4 or 5 stars.
ETA: And ignoring the comic book games admittedly

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@bear_necessities said in RP Safari - Pacing Styles:
I’m actually sorry for saying that because I was definitely putting bias on it, I was really only looking at games with 4 or 5 stars.
Heh okay, fair. Three stars is still good activity though, by my reckoning - that would make 10 public/active games, which is still almost as many as in the entire Evennia list (including all the pre-alphas). Grapevine lists 150, but that seems to be mostly MUDs.
Entirely earnest question - where are these bastions of non-Ares live MUSH RP? How does one find them?
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@Faraday said in RP Safari - Pacing Styles:
Are people trying and failing to run live scenes? If so, why? Perhaps there are tools to help.
Or are they just annoyed that they want to join live scenes (i.e. they expect someone else to run them) and are annoyed that nobody is catering to their preference. That is a very different issue.
It could potentially be that Ares has gained the reputation of being the place for asynch. It has definitely done that for me, and it’s probably why the few Ares games I’ve joined I’ve eventually idled out on.
It’s not whether it is or isn’t able to do live scenes, it’s more that people view it as mostly asynch. I know it seems to me that a lot of people praising Ares do so for the easy way it enables asynch, so I just assume all Ares games are mostly asynch, and I say that having attempted to play a few.
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@MisterBoring said in RP Safari - Pacing Styles:
It could potentially be that Ares has gained the reputation of being the place for asynch.
Oh yeah I think this is part of it in the last couple years at least. I view Ares itself as relatively pacing agnostic - staff and active players control the culture more than the platform - but you definitely see a drift toward async in what I would term the recent past, beyond games that are explicitly advertising themselves as Async Friendly/Async First (Keys is the example of that that comes to mind). I’ve wondered recently how much of this is changing player expectations from the people who were always on the platform 5+ years ago, when the first Ares games like Spirit Lake and Gray Harbor were around, and how much is players from more time-shifted mediums like Discord coming into Ares because it has more QOL features. I genuinely don’t know and it doesn’t feel like there’s a good way to figure it out. While it often feels like the Ares games share 75%+ of the same populations, some of them are entirely their own thing and don’t cross-pollinate much.
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@Third-Eye said in RP Safari - Pacing Styles:
I’ve wondered recently how much of this is changing player expectations from the people who were always on the platform 5+ years ago, when the first Ares games like Spirit Lake and Gray Harbor were around,
So when I created Gray Harbor with KB, I feel like async wasn’t really as much of a thing? All our events were generally live, we would have a lot of open scenes going that were live, and I specifically was not a fan of letting scenes go for several days at a time. I could be misremembering, but async scenes at that time felt like they were more for people having 1 on 1s or for European players.
But I will say I have seen a shift towards scenes taking longer, lasting longer and longer, async being a “thing” moreso than ever. And I specifically just … don’t have the energy for live scenes anymore. I get too distracted, I don’t really want to sit at my computer for 2-3 hours at a time, and even though I still do a vast majority of my posing from work, my brain just always isn’t here for quick back and forths.
Maybe it’s a post-pandemic thing. I’m tired, man. I know a lot of people are. Maybe it’s a current state of games thing, because I really haven’t felt “energized” to play on public games like I have been in the past. IDK!
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@Faraday said in RP Safari - Pacing Styles:
Except that is expressly NOT what Ares is for.
I know that. You know that. But you know how people are. It’s the only one that does async stuff out of the box that isn’t clunky or involving the word ‘timestop’, so it’s what people either assume or default to.
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For my personal RP, I’m honestly good with whatever at this point. If I’m in a scene that takes a few days, sure. If it takes a day, great. Whatever works for me and the person I’m playing with and how our energy lines up. I try gauge who I’m with too, and adjust if I know I’m RPing with someone who enjoys a shorter and more to the point scene.
I will not GM async scenes if I can ever help it. If I’m GMing, I need to be in the zone and I want to get in there, tell a story with you and get you back out into the world. It’s like a MISSION.
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@tsar This is pretty much where I’m at. My default these days is a scene that lasts 2-3 days, but I’ll make time for someone who has a preference for faster. Never, ever will ST async. That’s a nightmare.
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I think another thing to consider is that in the “old” days a lot of the live RP was like…pickup RP. You went somewhere on grid, stuck up your LFG flag and whoever turned up turned up and you sort of just made do with that. This led to a lot of the dreaded Bar RP.
The deliciousness of Ares is (for me) that I don’t have to put up with that any more. I can go and read everyone’s hooks, pick out who interests me (and almost as importantly, who I have no interest in) and then just seek to RP with those 5-10 people.
That lends itself to more 1 on 1 private scenes that can very naturally go async as the parties go about their lives, and I find those scenes tend to be more directed and purposeful. I am going to stick with that scene until its finished, rather than just “posing out” of the bar scene when my interest/patience wanes.