Brainstorming Game Ideas
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Kinda in addition to that, my experience is that if you’re passionate about Your Weird Thing, it’ll find its audience (if it’s made with some degree of competence and dedication, which are harder, but leaving that aside). It might not be the audience you expect, and you may have to tank some of your buddies being offended you didn’t make the game ‘they’ wanted, but it’s more rewarding in the end.
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@Jupiter said in Brainstorming Game Ideas:
instead of using +vote as XP-generation, it’d be activity based. XP is generated by spending blood and dice-rolling in Staff-run activities.
I kind of get what you’re going for here, but in this day and age when most of us have less, not more, time for MU, basing advancement on activity is a recipe for disaster, as only the players that are either on all the time, or crawling up staff’s butt to get in all the plots are going to move forward. Perhaps that is what you want, but I wouldn’t play on it.
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@Pacha said in Brainstorming Game Ideas:
I kind of get what you’re going for here, but in this day and age when most of us have less, not more, time for MU, basing advancement on activity is a recipe for disaster, as only the players that are either on all the time, or crawling up staff’s butt to get in all the plots are going to move forward. Perhaps that is what you want, but I wouldn’t play on it.
I can agree with this, and I’m looking at a flat XP model for the game I’m tinkering on in my spare time. All characters will earn the same amount of XP each month, regardless of activity levels, and new characters will come in at whatever the total is for all characters, so that if the game does go for years, PCs created in year 4 won’t be confused as to why their brand new PC is involved in storylines built around characters with dozens or even hundreds of XP more than them.
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@Third-Eye said in Brainstorming Game Ideas:
The only thing that will motivate someone to create and put the hard work into starting a game long-term is to build what YOU want, to some degree with no eye toward whether it might be popular or not. That doesn’t mean ignoring advice, though frankly sometimes it does.
This. Also you’d maybe be surprised how much fun you can have with a handful of really passionate players.
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I think the biggest pull for a game, more than theme, is how excited the game runner is to be there. If you’re connected, if you’re putting in the energy-- you’ll get someone. You might not get dozens and dozens of people, that’s rare these days anyway. But frankly you can run a very successful game with a core group of players who are excited with you.
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make no mistake, doling out reward currency just for activity would absolutely attract players. 100% of those will be the players you don’t want dominating your game
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@tsar said in Brainstorming Game Ideas:
I think the biggest pull for a game, more than theme, is how excited the game runner is to be there. If you’re connected, if you’re putting in the energy-- you’ll get someone. You might not get dozens and dozens of people, that’s rare these days anyway. But frankly you can run a very successful game with a core group of players who are excited with you.
This.
A game creator who has a strong vision for their game and is excited about the things they want to do with the game will hook me in if the game is even vaguely in my thematic wheelhouse. It might not KEEP me, for various reasons, but if a GM can talk with great enthusiasm about their farming fantasy MU* where everyone is trying to grow the best crops for the Harvest Festival in Autumn, going out to track down rare seeds, magical fertilizers, and whatever? I’d be drawn in!
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@Pyrephox said in Brainstorming Game Ideas:
farming fantasy MU* where everyone is trying to grow the best crops for the Harvest Festival in Autumn, going out to track down rare seeds, magical fertilizers, and whatever
I’m in
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@Pyrephox said in Brainstorming Game Ideas:
farming fantasy MU* where everyone is trying to grow the best crops for the Harvest Festival in Autumn, going out to track down rare seeds, magical fertilizers, and whatever? I’d be drawn in!
Sold! Let’s go Starmush Valley!
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Man, I wish. I would play the heck out of that game. All the players can be the quirky townsfolk with our own farms, and the Harvest Festival is this MASSIVELY OVERWROUGHT thing that nobody in the surrounding towns understands and thinks is kinda weird, but you know what, it means we somehow manage to grow bizarre and magical variations of all sorts of fruits and veggies, so they just…let us do our thing and buy our food.
Meanwhile, we’re all gearing up and marching into magical wildernesses to try and find the Perfect Turnip Seed and grow it in our special soil made from dragon manure, the soil beneath a dark cult’s sacrificial altar, and shards of sunlight taken from the peak of a frozen mountain.
And if our Perfect Turnip weighs even an ounce less than our Rival’s we will throw the biggest tantrum in the county.
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@Pyrephox honestly farming systems are the best kind of minigames for MU, they don’t rely on timing or getting 8 people to pay attention for 3 hours
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@hellfrog
New update for Animal Crossing: New Horizons now requiring a timed buy-in and voting system for all crop management options from adjacent populations.Tom Nook last seen fleeing for bordering country.