-
Hey all! It’s been a hot minute since I’ve had a chance to update here. Work, life, you know the deal. Now how about some cyberpunk-ish design? I wasn’t sure which category to put this under, so… Comments & Feedback it is!

During my free time I’ve been using working with older tech to make beautiful things. First, a custom MediaWiki skin! This was fun! Creating skins for that platform has come a long way from where it used to be, I’ll tell ya!


I’ve also decided to tackle another problem! A web client for this conceptual MUX, so! I’ve been tinkering with this highly experimental thing that follows the same cyberpunk-ish design. I’m basically leaning hard on MUX’s Pueblo functionality (Remember that?!)
It’s very early stages still - but I’ve made sure to include some things like an expanding entry window, on-demand auto-scrolling, and a friggin’ history, because not being able to arrow up for last command was driving me bonkers.
Next is getting those mobile styles ship-shape I think.
I’m not sure what I’m going to do with this. I’ve entertained opening something, but I really don’t have the bandwidth to run stories for people right now.
Anyways! It’s been fun to work on, so I thought I’d share! More updates later hopefully, if I remember about here again, soon!
-
Whoops! After another look, this is definitely the wrong category. >.<
-
T Tez moved this topic from Comments & Feedback on
-
@Kumakun I bounced it over.

-
@Tez Hey thanks!

-
Small update!
I’ve been working at the client a little, and I’m pretty pleased with my progress.
- Tabs are working now. So you can connect to multiple characters in one window. (Closing a tab is my current task).
- I updated the connect screen!
- Various quality-of-life improvements.
I’m getting close to accomplishing what I set out with this one. Fun project!


-
Mobile View!
I’ve also added an out-of-focus activity indicator for each in-browser-window tab and the browser tab itself.
I think I’m about done and ready to bring in some folks for testing.Once I’m done with the MVP (soon), I’ll build this in something like Svelte for actual production. I did this in vanilla HTML/CSS/JS, which means the JS is MESSY and not modular! Plus, It’ll have some quality-of-life severe techniques for handling reactivity that are FAR less verbose (for me).
Anywho, screenshot!

Let me know if you want to take this for a test spin. I need a few at this point, and it’s not ready for a full-on stress test yet.

-
@Kumakun This honestly looks so rad.
-
@Yam Haha, thanks! It’s been fun to build. Every day I tinker, I move closer and closer to wanting to hash out CP Red rules in Mushcode so I can take this thing for a real spin.

-
I had fun adding this, so I thought I’d share!
I am working on player/thing descriptions. The avatar isn’t required but spices the interface up a little. I want to address a few more commands; then, I have to decide if I want to start adding Cyberpunk Red elements.


Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login