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    RPing with Everybody (or not)

    Scheduled Pinned Locked Moved Game Gab
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    • JennJ
      Jenn @L. B. Heuschkel
      last edited by

      @L-B-Heuschkel

      Yes. Everything about this!

      We're all mad here.

      1 Reply Last reply Reply Quote 0
      • JennJ
        Jenn @Gashlycrumb
        last edited by

        @Gashlycrumb

        All of that seems fair. But, I’m not sure that the expectations I would have for staff and ST’s to be inviting and inclusive would be the same as the onus I think is on players. It’s GREAT if players are or can and want to be. But. They don’t owe it to a game to include folks, as long as they’re not actively pushing people out and away.

        We're all mad here.

        GashlycrumbG 1 Reply Last reply Reply Quote 0
        • somasatoriS
          somasatori
          last edited by

          Given my current schedule, I’m waiting for the “RPing with Nobody” thread

          (all good points from Gashly and LB)

          "And the Fool says, pointing to the invertebrate fauna feeding in the graves: 'Here a monarchy reigns, mightier than you: His Majesty the Worm.'"
          Italo Calvino, The Castle of Crossed Destines

          1 Reply Last reply Reply Quote 1
          • GashlycrumbG
            Gashlycrumb @Jenn
            last edited by Gashlycrumb

            @Jenn said in RPing with Everybody (or not):

            @Gashlycrumb

            All of that seems fair. But, I’m not sure that the expectations I would have for staff and ST’s to be inviting and inclusive would be the same as the onus I think is on players. It’s GREAT if players are or can and want to be. But. They don’t owe it to a game to include folks, as long as they’re not actively pushing people out and away.

            Yes – I don’t think expectations for staff should be the same as for players. And I don’t think expectations for IC leaders should be the same either.

            Still, as player complaints go, this theme-and-varients is common: GM has a three-day turnover time for +requests from Group A, and runs plot-scenes for them every week or two, while we in Group B wait two weeks for a +request response and GM takes a month and a half to give Group B “You visit the chapel and the priest tells you to fuck off,” minimal sort of things.

            With IC leaders, it’s more common, but maybe less complained about, because of those different expectations. Faced with an IC leader who was unavailable and unpleasant to play with, I just asked the GM to give me ways to access plot without that person, and was annoyed that GM would not do it. Though honestly, I think it’s utter rubbish to put gatekeepy players in positions of IC power that allow them to gatekeep. (UNLESS you are going to also allow the natural IC consequences of this to smack them inna face.)

            There’s also the reverse – Ages ago my PC was the police chief. There was a PC cop who was a problem player. He would basically wander around and interrupt people’s RP to harass them, commit unlawful searches, false arrests, etc, etc. He did not follow orders, would not RP getting dressed down by his boss, would not accept a dressing-down in an @mail as IC, and staff refused to let me fire him. (Inexplicably, since they also admitted that they really just wished he’d go away.)

            "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
            – A. Bertram Chandler

            1 Reply Last reply Reply Quote 2
            • saoS
              sao
              last edited by

              The problem there is gating plot behind a single access point. Story should not bottleneck.

              let it be a challenge to you

              GashlycrumbG 1 Reply Last reply Reply Quote 6
              • PavelP
                Pavel
                last edited by

                One of the better things I’ve seen to counteract this is what Arx did with leaders and their “voices.” A second-in-command-type person who carried all the same weight as the leader for when said leader was inactive, unattentive, unwilling or unable to deal with you, etc.

                Generally, I prefer IC leadership to be a mix of staff and players (players can be the deputy personal private secretary, but the prime minster will always be staff), but if there’s a built-in fuckery-avoidance mechanism like Arx had, I’d be more amenable to player-oriented leadership.

                He/Him. Opinions and views are solely my own unless specifically stated otherwise.
                BE AN ADULT

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                • GashlycrumbG
                  Gashlycrumb @sao
                  last edited by

                  @sao said in RPing with Everybody (or not):

                  The problem there is gating plot behind a single access point. Story should not bottleneck.

                  This is the point. Story should not bottleneck. Players who are exclusive and RP only within their own small group invariably bottleneck the story,

                  Consequently, theirs is not a behavior to be encouraged. It creates work for GMs, who must create more story access points, and it frustrates players, who not only have to find the story access points, they need to find the ones that aren’t gatekept against them.

                  And players who endulge in that behaviour should not hold IC positions where they serve as story access points. If Squad Leader Affair refuses to take the time out from playing with his favourites, PFCs Eye and Parts, to loop in School and Property, he shouldn’t be squad leader.

                  "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                  – A. Bertram Chandler

                  saoS 1 Reply Last reply Reply Quote 1
                  • saoS
                    sao @Gashlycrumb
                    last edited by

                    @Gashlycrumb I disagree. Players playing in small groups can’t bottleneck story if staff is attentive to how story is seeded. This is not a player problem. If your IC leadership structure has the ability to prevent OOC story access, your game is not functioning correctly.

                    let it be a challenge to you

                    FaradayF 1 Reply Last reply Reply Quote 7
                    • FaradayF
                      Faraday @sao
                      last edited by

                      @sao said in RPing with Everybody (or not):

                      @Gashlycrumb I disagree. Players playing in small groups can’t bottleneck story if staff is attentive to how story is seeded. This is not a player problem. If your IC leadership structure has the ability to prevent OOC story access, your game is not functioning correctly.

                      This exactly. People playing amongst themselves CAN bottleneck story if you let it, but it’s not that hard to design the story in such a way that it doesn’t. If Anne, Bob and Cathy only like to RP amongst themselves, don’t give them the McGuffin that Dave is going to need to propel the story forward. That doesn’t mean that the ABC club can’t make their own stories, or can’t contribute to other stories in their own way.

                      GashlycrumbG 1 Reply Last reply Reply Quote 2
                      • RozR
                        Roz
                        last edited by Roz

                        The other reason why you need to design plot dispersal around the possibility of things getting stuck is because sometimes players who are usually good about dispersing plot around will disappear, sometimes they’ll get RLed in various ways, sometimes they’ll just burn out or lose interest, etc. It’s not just an issue with insulated players.

                        And, like, if some players are clearly giving you indication that they’re not good plot vectors, you can stop giving them stuff that’s meant to be spread around. It’s okay to make judgments on which players are engaging with what you give them.

                        she/her | playlist

                        MisterBoringM 1 Reply Last reply Reply Quote 4
                        • MisterBoringM
                          MisterBoring @Roz
                          last edited by

                          @Roz said in RPing with Everybody (or not):

                          The other reason why you need to design plot dispersal around the possibility of things getting stuck is because sometimes players who are usually good about dispersing plot around will disappear, sometimes they’ll get RLed in various ways, sometimes they’ll just burn out or lose interest, etc. It’s not just an issue with insulated players.

                          I think the easiest way to deal with this is to have plot disperse by NPC announcements. Yes have events so the players can be there to hear it ICly in person, but after those events, also post something about it on an IC bboard with a note on which Staff member is running the plot for contact purposes. If a player isn’t able to get a scene with the people who were there at the IC event, the information is still available to them in a way that’s considered IC.

                          Proud Member of the Pro-Mummy Alliance

                          MuseM 1 Reply Last reply Reply Quote 1
                          • MuseM
                            Muse @MisterBoring
                            last edited by

                            @MisterBoring One of the tactics I’ve been working on integrating from my pre-MUSH HST time is what I dub ‘plot pages’. They live on the wiki and can be maintained by staff and players, with information that is considered public for that sphere about that plot. Historically I’ve found them really successful for getting new people caught up, making sure plot details are centralized for easy referencing, that plot tidbits are readily available to characters and players and not being lost in the shuffle , or gate kept, and serves as an easy historical reference for past events.

                            It’s a work in progress, but one I hope finds some success.

                            "She never looked nice. She looked like art, and art wasn't supposed to look nice; it was supposed to make you feel something."
                            ― Rainbow Rowell, Eleanor & Park

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                            • GashlycrumbG
                              Gashlycrumb @Faraday
                              last edited by Gashlycrumb

                              @Faraday said in RPing with Everybody (or not):

                              This exactly. People playing amongst themselves CAN bottleneck story if you let it, but it’s not that hard to design the story in such a way that it doesn’t. If Anne, Bob and Cathy only like to RP amongst themselves, don’t give them the McGuffin that Dave is going to need to propel the story forward. That doesn’t mean that the ABC club can’t make their own stories, or can’t contribute to other stories in their own way.

                              Giving them the McGuffin, or the role as Squad Leader (for example) is the ‘encouragement’ I am saying they should not recieve.

                              If they want to make their own stories or contribute to the other stories in their own way, then they’re not a problem and are quite welcome.

                              ETA: “Not encourage” is not the same as “discourage” which is not the same as “forbid.”

                              "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
                              – A. Bertram Chandler

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                              • J
                                Juniper
                                last edited by

                                A peeve I have is sometimes staff -try- to disperse plot hooks, but like… end up giving three plot hooks all to people in the same insular group, failing to solve the bottleneck problem at all when they proceed to treat a gamewide plot like it’s their own personal treat.

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