28 Aug 2024, 00:14

@Noraaa said in Star Wars Age of Alliances: Hadrix and Cujo:

Maybe we’re all just annoyed at how good it could have been.

I totally get the impulse in thinking this, but I really don’t think AoA could ever be a great game. Having been mushing since the mid 90s, one observation that has seemed to prove itself over and over again is that great games are a beautiful dance between great staff and great players. There were some great players on AoA, but its staff situation was always a detriment.

It rode a wave after Ep VII because there was nothing to viably compete with, rising to become “the only game in town”. Looking at its numbers from 2001 to its first death in 2012, the earlier years being some of mushdom’s most popular as a hobby, AoA was never able to compete (~6-7 average connects, mostly staff). It never took off because it was an objectively bad game in comparison to other options out there.

We players sometimes take what we can get, though, and Star Wars little corner of mushdom has been in a very sorry state for the better part of the past decade. That’s what enables AoA to even have a single non-staff login, tbh.

I’m not really trying to argue, I do understand your underlying point, I just wanted to make mine… that AoA’s staff are the weakest link on that game and that has consequences.