@Zephyr and to think. I couldn’t name that one vendor on tatooine ‘The Janitor’s Closet.’
I miss the simple days.
@ThisGuy That ungodly horrible shuttle system is the whole reason I got a ship at all. Seriously, who wants to risk being stranded at the arse-end of the galaxy just 'cause there’s no shuttle going off-world (yes, there were literally worlds that had incoming shuttles, but none going offworld)?
But even with a ship, I still go offworld as little as possible. The coded spaceflight system is a needlessly overcomplicated mess.
@Popes well…
I have the entier sereitei put together. Working still on the human world and then need to put together hueco mundo. Just finding time to sit and do descs is the problem. I got dss to work only to see if I can make it function the way I want. More as a reference for rolls and abilities than a true skill system. Only reason it was broken from my source was because dahan misspelled something… Which isn’t uncommon for him. And cg is in place but needs to be set up. Using a lot of faraday stuff.
But yeah fuck AoA. Just a bad vibe man.
The real reason Cujo refuses to remove transit times for space flight is because of how many planets have vendors on them, and how many people are insanely obsessed with going to as many vendors as possible. Some went to so many planets that he actually has the how many planets a player has landed on in a day tracked, among many other things.
Ironically one of the absolute worst vendor obsessed people was given a staff bit and now likely has access to seeing the entire list of valuable vendor items that are on vendors at any given time. Which he had made so that he could see what was where and could remove really valuable items from that vendor if someone he didn’t like was heading there.
Dude created a system that forces players to visit vendors to get items, and then he punishes them for it. Just another of the AoA puzzles.
Imagine taking this iconic sandbox people from multiple generations grew up on and deliberately extracting as much fun from it as possible.
It’s like a time gated monetized grind but with the added layer of absurdity stemming from the fact that nobody’s making money. What the fuck?
@Zephyr NOT ONLY THAT, but there used to be a secret vendor with crazy mark-up prices… so that you could buy, say… 10 personal scanners for 2,000 each, then sell them for 25,000 each. Or some similar crazy markup.
Who needs to abuse the trading system, when you can abuse the vendor code, instead?
@Zephyr That explains why I never found anything good on a vendor.
@Jennkryst said in Star Wars Age of Alliances: Hadrix and Cujo:
@Zephyr NOT ONLY THAT, but there used to be a secret vendor with crazy mark-up prices… so that you could buy, say… 10 personal scanners for 2,000 each, then sell them for 25,000 each. Or some similar crazy markup.
Who needs to abuse the trading system, when you can abuse the vendor code, instead?
That seems like a lot of effort just to set money = 9999999.
@Jumpscare but of course they’re so worried about properly balancing the econ system for ordinary players. /S
@Jennkryst said in Star Wars Age of Alliances: Hadrix and Cujo:
NOT ONLY THAT, but there used to be a secret vendor with crazy mark-up prices… so that you could buy, say… 10 personal scanners for 2,000 each, then sell them for 25,000 each. Or some similar crazy markup.
Who needs to abuse the trading system, when you can abuse the vendor code, instead?
That wasn’t a thing when I was staff, but personal scanners had also been long removed. I’m not surprised that they’d do that though. They also have it set up so that you can always see who purchases what on a vendor at any time, and for how much, so buying things for cheap and selling them for more had been eliminated for the most part, outside of a few instances that were unintentional and fixed. This is all outdated information by a year and a half though, I haven’t been on the game since then so who knows what other gross ways they’ve found to screw people over.
@Zephyr and to think. I couldn’t name that one vendor on tatooine ‘The Janitor’s Closet.’
I miss the simple days.
@SpilledBeanz For what it may be worth, this hit the boards recently.
Greetings, all.
I’m tossing out a bbpost update on the state of the galaxy, as far as the Sith and the Rebellion elements go. The intention, following our previous time jump, was for the game to get a span of time where the clear presence of Sith Empire dominance was displayed. It had been 17 years since the fall of the New Republic, and we wanted to give a sense of hoplessness to the galaxy, that they were under that iron grip, and that the Sith Lords of this new era had refined the ideals that Palpatine and Tarkin had envisioned. We wanted to make it feel like this iteration of the Sith Empire was really pulling it off, with efficiency and intelligence. There are a lot of arguments that can be made that the Galactic Empire really screwed up in a lot of major ways, which lead to its relatively short downfall, and the desire here was to paint a more powerful edge to this Sith Empire, and give it a bit of that regal classic KOTOR-era Sith style too.
So again, the past year and a half of the game was meant to let the game coast on Sith Imperial rule. I’d hope it would yield some good fun for people, to RP staying hidden, staying in the shadows, being the ones on the run, if you are the ones pushing for the freedom of the galaxy from overlords and despots.
But, this is Star Wars, and we can’t stay in a position of total control for too long.
Because of this, if the past 18 years of the IC grid would be labeled something akin to the Reign of the Sith Empire, then my hope for the future going forward would be the era of the Rise of the New Rebellion.
The Rebellion has been building up its mobile shipyard fleet, a massive Mon Calamari shipyard on engines, dubbed the Organa’s Hope. This massive fleet factory is the focus of the future for the game’s story. Being that it is fully operational now, after nearly two decades of planning, and building, it should be considered fully in-play now. With its goal being to discover safe star systems, relatively speaking, that it can hyperspace in to, release its ships out… to go grab all the resources possible, bring them in and churn out a new attack force that can then head out to engage Sith Empire forces. Being that this mobile star base is the future of the New Rebellion, and that it is fully functional at this stage of the game’s story, then those players who wish to create stories around this are encouraged to do just so. We can tell you where the Organa’s Hope is located, and what its current goals are. It will be ICly producing fleets to attack Sith Empire forces, which will give the Sith Empire players something to react to as well, as they desperately defend their regions, while also trying to find the source of this growing New Rebellion. It is meant to be a high stakes game of cat and mouse, across the galaxy.
Additionally, at this stage, the New Rebellion is meant to formally request Jedi inclusion in their endeavors again. Not to be generals in a war, but to ensure as much of the galaxy affected by this war, are as safe as possible. The New Rebellion wants the Jedi to be there to help keep civilians, and innocents, safe from the Sith, but also from the splash back of war itself.
So in summary, the New Rebellion IS in full operation now. The wars across the galaxy are meant to be amping up, with word of mouth spreading rapidly that the reign of the Sith Empire is now facing its biggest challenge yet. It is the light, pushing back against twenty years of darkness.
I hope this helps, and if you have questions, or want to create stories based on this, just reach out to Staff and we can help you do that. We are here for you to do that. If you want to decide how to shape the galaxy, this is the vessel through which you do that. We want it to be fun, and we want you all to have great stories told here.
Reach out, and we will help.
------------------------------< +bbread 8/221 >-------------------------------
I predicted long ago that the Sith Empire will rule the galaxy until the game closes, so this post came as something of a surprise to me. Maybe the influx of new players was and is a lot lower than Cujo and his pets wanted. Maybe they’re wishing for more people to show off for, and/or they’re getting sick of each other’s company.
I don’t expect things to actually CHANGE there, since the Sith Empire is the favored faction, and the most active as well (not that this means much of anything, since activity outside of scheduled events is largely dead, and there aren’t more than a half-dozen scheduled events per month, at most); over half of all scheduled events these last six months have been ‘Sith Empire and allies’ events. With ‘allies’ meaning Sith subfactions, and mercs and similar independent characters loyal to them.
But this will make it SOUND like something fun and Rebellious just might be happening. Nobody joins a Star Wars game to play a tiny, powerless Rebellion.
Something I’m sure AoA staff and favorites are counting on.
Edit: For what it may also be worth, the post doesn’t actually change anything meaningful, no matter how excitingly and enticingly it may be worded. The supposedly now-fully-operational mobile shipyard was advertised during the timejump as being on the move and largely doing the same things it will be doing now, and the Jedi have been some degree of involved in the New Rebellion/Resistance for most of the time beyond the jump. I’m sure there’s more, but this tells most of the tale. As does the near-total lack of activity from the Resistance/New Rebellion these last few months. The faction is likely losing players and on the verge of dying. Can’t have that; the Sith players need to feel like they’re beating SOMEONE, after all, not a bunch of coded NPC stand-ups.
If you know a little of the game’s history and read between the lines, this post promises only more of the same of what is already happening. Nothing has changed.
(edited because I thought of something else and didn’t want to reply to myself…)
Cujo and Friends got rid of everybody they didn’t like or who didn’t agree with them during the Great Drama and built a utopia for themselves out of the echo chamber that was left. No troublemakers anymore!
That is now, and has been, playing out about the way everybody expected it would.
¯\_(ツ)_/¯
good luck to them I hope they are having fun
@ashkuri said in Star Wars Age of Alliances: Hadrix and Cujo:
good luck to them I hope they are having fun
This, really. Don’t get me wrong, I’ve enjoyed the gossip and schadenfreude as much as anyone has! It just feels like they’ve made their choice that they want no outside input*, so fine, let them have it.
*I didn’t plan that but “outside input” is a very funny pair of words to me, what a strange combo
Four uses of the term “meant to”. This is standard fare, Cujo creates a blueprint and with it, usually without communication, comes the expectation that blueprint is followed.
As is tradition.
@Warlander Well, I was wrong. I suspected Darth Omen was Banshee’s alt, since a surviving Mace Windu turned to the Sith sounded like Banshee’s wet dream.
But Banshee doesn’t play Darth Omen; Cujo does. I don’t remember this information coming up before now, but it may have; my memory could be a lot better. Just in case it hasn’t, I’ll re-broach the subject now.
@Warlander Cujo going to Cujo. Banshee got to Banshee. Hadrix is sexual harassing a couch. Aryn got to be the prettiest and most special. Everyone else are just NPCs.
Gawd @ashkuri and @Hobbie could build and run a better sw game if they it built out of the old Elendor database. Then for theme only read an issue of a Star Wars comic, saw half of Acolyte, and @Zephyr explain the Ewok movies to them with sock puppets.
"Note* Nothing wrong with Elendor, It’s just was Lord of the Rings.
@Jax said in Star Wars Age of Alliances: Hadrix and Cujo:
Hadrix is sexual harassing a couch.
Are you implying that Hadrix is JD Vance?
If so…
What’s crazy to me about the game is how difficult it is they make returning to it. I had actually had some weird itch to go and assemble a tiny crew of friends and ST some dumb Star Wars fun (since the coded NPCs are actually kind of neat) and then I remembered that I’d basically have to slog it through months worth of work before we could even do the basic stuff.
I’ve got a lot of complicated feelings about AoA. It was one of the first MUSH games that I really got to play in a shared game world. I learned a lot from storytelling for people there, too. But it wasn’t without its issues, some of them far more damning than others.
I hope those that left for good find something they love. I hope the folks who stuck behind still find joy in it. Kind of crazy that this thread is still so active, after all this time. I guess it really does speak to… well, something about the game, anyway.
Maybe we’re all just annoyed at how good it could have been.
@Noraaa said in Star Wars Age of Alliances: Hadrix and Cujo:
Maybe we’re all just annoyed at how good it could have been.
I totally get the impulse in thinking this, but I really don’t think AoA could ever be a great game. Having been mushing since the mid 90s, one observation that has seemed to prove itself over and over again is that great games are a beautiful dance between great staff and great players. There were some great players on AoA, but its staff situation was always a detriment.
It rode a wave after Ep VII because there was nothing to viably compete with, rising to become “the only game in town”. Looking at its numbers from 2001 to its first death in 2012, the earlier years being some of mushdom’s most popular as a hobby, AoA was never able to compete (~6-7 average connects, mostly staff). It never took off because it was an objectively bad game in comparison to other options out there.
We players sometimes take what we can get, though, and Star Wars little corner of mushdom has been in a very sorry state for the better part of the past decade. That’s what enables AoA to even have a single non-staff login, tbh.
I’m not really trying to argue, I do understand your underlying point, I just wanted to make mine… that AoA’s staff are the weakest link on that game and that has consequences.
@SpilledBeanz said in Star Wars Age of Alliances: Hadrix and Cujo:
I’m not really trying to argue, I do understand your underlying point, I just wanted to make mine… that AoA’s staff are the weakest link on that game and that has consequences.
I actually think that is largely my point as well, honestly. If I could just hop into that game, have its key systems, and do some storytelling stuff for friends I think I’d have a blast. I just sadly think that ship has largely sailed, and would just be too difficult to kickstart given staff policy and decisions on… basically everything.
Also I do think folks can have different perspectives on a thing like this. I don’t ever see folks having different thoughts an opinions as arguing, anyway.