Is it Cyberpunk enough?
-
The people demand! More cyberpunk tropes!
Edgerunners is /amazing/ and has given me the urge to chrome up until I need therapy. Mike Pondsmith’s theme and the setting is a masterpiece I’ve obsessed with for decades. I even made a run at creating a CPR game several times. But man, is it hefty coding to do right in a MUSH environment that may or may not take off.

This question was raised on MuHaven, and I thought I’d continue it here: If Pondsmith’s masterwork Cyberpunk ruleset is too chunky to turn into MUSH - what other rules do justice to the tropes we all love about what it means to play cyberpunk?
These have been my runners-up for a few years now:
Neon City Overdrive has to be my #1 pick. Its rules are loose, fast, and story-driven. My only fear with this masterpiece lies in its greatest strength - it may be too light for an arena where not everyone is working for the same goals. There’s a free edition of the rule-system the game is based on Freeform Universal, otherwise known as FU - PDF available here.
Utopia While not strictly the grim dark setting that we know and love - the rule system is interesting as it was designed to be played online, GMless and even solo (Which I read as staff lite, and automated in places).
The Sprawl Who doesn’t love PBtA?
I could keep going, but I’m more interested in what other systems/games are out there that would fit the tropes/environment.
Thanks for reading, and I look forward to the discussion!
-
@Kumakun I will admit I don’t know how easy/hard it would be to turn into a MUSH, but good ol’ Cyberpunk 2020 was my game standard for years for the genre. I’d love to see a game incorporate the character generator randomization options it has, and the lifepath generator is just fun. I haven’t gotten to try Cyberpunk Red yet what with all the delays and drama it had around its release.
-
@Kumakun said in Is it Cyberpunk enough?:
what other rules do justice to the tropes we all love about what it means to play cyberpunk?
It comes down to what you want out of a game, really.
On the “code light” end of the spectrum - there are discords and play-by-post doing cyberpunk RP with no system whatsoever, and Storium games doing cyberpunk RP with a superlight generic card system. You could absolutely translate that to a traits-based MU similar to the way superhero games work, or use a light narrative system like TinyD6, Fate, or maybe FS3 (the combat probably wouldn’t be a great fit, and cyberware might be problematic if the tech level is too high).
On the “code heavy” end, there have been umpteen Shadowrun MUs that are super crunchy, more-or-less faithful recreations of the RPG, and various cyberpunk MUDs. No reason CP2020 or CP-Red couldn’t work too.
-
Shadowrun doesn’t even need to be code-heavy, that just helps on the staff paperwork.
There is a Genesys… setting book? I dunno… it’s Android, Up the Beanstalk. In the same world as Android: Netrunner, that FFG had the rights to for a Living Card Game, which was where most of my attention for the setting originated. Also because it has this wholesome hacking computer:

It would probably have similar issues that the Age of Rebellion/Edge of the Empire/Force and Destiny games for Sgar Wars would have, given that they have the same dice.
… which is to say, no issue at all, make the game(s) already, you cowards!
-
@Faraday said in Is it Cyberpunk enough?:
On the “code heavy” end, there have been umpteen Shadowrun MUs that are super crunchy, more-or-less faithful recreations of the RPG, and various cyberpunk MUDs. No reason CP2020 or CP-Red couldn’t work too.
Oh, without a doubt! I was just wondering what else people have found out there, if they /don’t/ have the time to dedicate to faithfully recreating the games for MUSH.

-
@Kumakun said in Is it Cyberpunk enough?:
This question was raised on MuHaven, and I thought I’d continue it here: If Pondsmith’s masterwork Cyberpunk ruleset is too chunky to turn into MUSH - what other rules do justice to the tropes we all love about what it means to play cyberpunk?
I don’t want to detract from a discussion on alternative CP systems – that’s a topic I’m fairly interested in understanding folks perspective on, but that said… I don’t think the CP ruleset is too chunky to turn into a MUSH.
There’s nothing too tricky there – the sheet code isn’t really that particularly complex, and the dice code would just need to do an X + Y look-up against the sheet, then optionally add a modifier.
The hardest part would have been all the gear, except there’s a google doc floating around somewhere (not more than a google search or two away, think I came across it on reddit originally) that has everything all nicely formatted into a table that you could just download and treat like a little gear DB.
-r
-
CP: Red is actually pretty easy to turn into a MU* system. I’m actually sort of working on this but haven’t gotten very far and had to reset my server a few times. But! I would happily work with someone who wants to help code stuff up. I even have ideas to take care of gear, xp, and other things that’d normally go to staffers/queues.
Feel free to reach out if you are interested, and I’ve currently got an Ares box running through digital ocean.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login