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A Constructive Arx Thread
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I feel I was being charitable with 30. I am not sure how many people are active. It does not feel like 30 even if that is how many show up on the WHO or such.
I have many good memories with Arx and probably my favorite character I have ever played in the hobby to date.
If the game does scale back, I think there are a lot of great stories that could be had. Although I feel like it needs a bit of a reset storywise. Maybe a time jump or something. It has felt like the story has been hanging off a cliff for years, or that someone took a great big breath and just never let it out.
Also while 30 people isn’t a bad number, I have always felt these Lords and Ladies games really need a lot of diverse players to sell that idea of a large fantasy world.
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Someone above said…
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@junipersky as long as the Compact can send a manned mission of House Valardin and House Redrain miners, on a ship built by Thrax and Lyceum, with nukes provided by the Abyss.
And the president is Morgan Freeman Grayson.
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Arx 1500
The Confederation of Arvum and the Mourning Isles has launched its first airships to police the new airborne smuggling trade, while Pravosian Republic is building undersea tubes connecting its islands… and Lenosia… bypassing air-based policing.
The wealthy Alan Grayson, Mayor of the City of Arx, has announced that he is running for Chancellor of the Confederation. He claims the current government is too focused on high technology, and needs to get back to the Old Faith, and the needs of the common people, including expanding carpool lanes on Great Road 1.
In a speech at the port of Lenosia, the first of his campaign, he pointed up at the sky and began to denounce the Faithless ways of the government, focusing on the needs of the great corporations instead of the common man, at which time he was devoured by a sea creature.
Horrified by the attack, the neighboring Republic offered undersea assistance to find the attacker, but is rebuffed by the government, still angered by the smuggling trade.
Angry mobs of Grayson supporters begin to blame the government, saying its focus on sky smuggling caused this sea-based defensive gap.
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@Polk said in A Constructive Arx Thread:
Arx 1500
The Confederation of Arvum and the Mourning Isles has launched its first airships to police the new airborne smuggling trade, while Pravosian Republic is building undersea tubes connecting its islands… and Lenosia… bypassing air-based policing.
The wealthy Alan Grayson, Mayor of the City of Arx, has announced that he is running for Chancellor of the Confederation. He claims the current government is too focused on high technology, and needs to get back to the Old Faith, and the needs of the common people, including expanding carpool lanes on Great Road 1.
In a speech at the port of Lenosia, the first of his campaign, he pointed up at the sky and began to denounce the Faithless ways of the government, focusing on the needs of the great corporations instead of the common man, at which time he was devoured by a sea creature.
Horrified by the attack, the neighboring Republic offered undersea assistance to find the attacker, but is rebuffed by the government, still angered by the smuggling trade.
Angry mobs of Grayson supporters begin to blame the government, saying its focus on sky smuggling caused this sea-based defensive gap.
Look, Arx is a fantasy game, you can’t just wholesale copy current events and expect people not to notice the death orcas.
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quietly pencils in ‘death orcas’ on her schedule.
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@kalakh dont forget the death orca shifters.
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‘death’ + ‘orca’ is redundant, for orcas are just a form of death.
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@Cobalt Sharks fear them, yachts flee before them.
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@shit-piss-love said in A Constructive Arx Thread:
I have a lot of good memories from Arx. And a handful of really great ones that I will treasure forever. I met a non-zero number of treasured RL friends there. It is however impossible to savor that nostalgia for more than a minute or two before a mountain of frustrating, disappointing, and sad experiences ruin the after-taste. So I guess news of its death leaves me feeling like pouring one out for my homies who moved on before I did, one for those I moved on from, and one last for the messy, murky spectacle itself; which occasionally approached the sublime.
I left Arx in a way that was probably unpleasant for everybody involved (though certainly there were people happy to see me go), and I’m still sad to hear of it apparently winding down. It was ambitious beyond its means, frequently infuriating, and, bar none, the most exciting and creative roleplaying experience I’ve ever had.
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For the record though, the game’s not winding down, as in it’s not coming to a close and the plot continues, but staff’s been repeatedly hit by real life, emergencies, health, just general Things, and this time of year is usually slow for us in general.
edit: which is to say, I’m completely familiar with the anxiety around activity being low and folks leaving from the player side, but this is me saying we’re all still in, shit’s just getting in the way.
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Arx has been down for hours, anyone know anyone that can poke someone on staff to kick the server?
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@Rowan it’s back up!
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Every. Dang. Time. I do a quick internet search to refresh my memory of some Arx name, and the Punishment of Ari Corsetina log pops up in the search, it just nails me.
I really had fun there.
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@Rowan I left after Ari died because I just could not get another character that had that spark for me. I briefly tried another bit but it didn’t grab me.
I think if I had stayed there for the decline I’d have hung on like the last guys on the Titanic. Because it deserves to go out with a song.
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@Polk While I’m sorry it is causing you pain, it does bring me a sense of joy that Ari as a character spoke so much to you as he was one of the rosters I wrote.
I think only Sorrel and Kenna were as well embodied by the people who picked them as you with Ari.
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@Cobalt It’s not pain. It’s just a wistful sigh.