Bad Stuff Happening IC
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@Ashkuri said in Bad Stuff Happening IC:
Interesting to me that no one (yet) voted for “Yes but only physical peril, not social.” Social to me covers the like
@Yam said in Bad Stuff Happening IC:
someone’s gonna’ post a proclamation the next morning LORD EIRAN, LAYABOUT OF THE LAURENTS, SEEN BEING AN UNMARRIAGEABLE IDIOT
that kind of thing. I would consider that a Social Bad Thing for a person to encounter.
One thing I find interesting is that other people tend to transfer IC humiliation onto the humiliated player. Like I had one character who was constantly screwing up (by design), and a non-trivial number of players acted like I was the idiot. It was very puzzling. I don’t know if it was just so alien to them that someone would willingly set their own character up for humiliation, or if they just genuinely thought I was dumb because my character did something stupid or what. But it wasn’t a particularly fun experience.
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For me it depends in large part on what’s going on in my RL. If I’ve had a frustrating day, and my warrior gets hammered in a combat scene because the dice betray me on the GM messed up the balance, I can get frustrated. If I’ve had a normal day or a good day, I’m much more open to random disappointment in my gameplay.
That being said, I’m also a big fan of screwing my character up through choices that I make myself (whether it’s choices that the character makes or the player). I also want to be able to react to the bad stuff and maintain some player agency through it. If there’s nothing that I can do about the bad stuff (either to mitigate it or to have some fun with it on the way down), it’s a lot less fun for me.
I agree with a lot of the statements above, but particularly @Pyrephox’s note about Proportionality; if my character has been doing great lately, having them be absolutely humbled can be entertaining, but if they’ve been on a bad streak, sometimes one more failure is all it takes for me to not have a good time.
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@Faraday said in Bad Stuff Happening IC:
I don’t know if it was just so alien to them that someone would willingly set their own character up for humiliation, or if they just genuinely thought I was dumb because my character did something stupid or what.
I don’t have any like professional psychology background or anything outside of personal experience to reinforce this opinion but I honestly think it’s projection. I think a lot of players have a very strong image of their own characters in their minds as someone who is strong/unflappable/cool, someone who can maybe suffer setbacks but not actual outright embarrassment, because it’s part of the power fantasy they play for. so having something happen to embarrass a character in their minds just doesn’t fit with that narrative and makes them upset.
also, separate but related, it’s kind of an unspoken problem how many players really do just suffer like insanely uncomfortable amounts of bleed.
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@Wizz is it unspoken? Are you sure?
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how many people? sure.
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@Wizz said in Bad Stuff Happening IC:
how many players really do just suffer like insanely uncomfortable amounts of bleed.
I’d argue that maybe, at least in some cases, it’s not just bleed. Bleed, to my mind, is usually accidental — you need emotional distance between you and your character, sometimes that distance is unexpectedly thin, that’s when bleed happens, and can happen in either direction. But when people wholesale put their whole soul into the character they’re playing, that’s just like wandering into an emotional war zone without armour and doing so intentionally.
Calling it bleed at that point obscures the responsibility that player has to protect themselves. I don’t mean for it to sound like victim blaming, but if you’re wandering around with your entire ass out while we’re playing with lawn darts… you’re responsible if you get a dart in your butt.
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@Pyrephox said in Bad Stuff Happening IC:
I don’t necessarily trust when a player says this, either to me-as-player or me-as-GM because often they do not mean it, so I am absolutely reluctant to actually pull the trigger on negative consequences because it is exhausting to deal with a lot of people after you do, and perhaps even more so the people who are very vocal about “Oh yeah, destroy my life, I can take it!”
Unfortunately, this is true. In my experience as a GM, some players love bad things and consequences, and others just want to be heroes. As a GM, it’s not my place to judge – it’s to provide the frame for the story they want to tell, and mesh it in with the one I am telling.
So what I often do is offer choice. As an example, I just finished a quite epic scene in which the characters all died at the end. In death, they were returned to their own timeline and bodies, so no lasting damage.
Or at least, the choice of no lasting damage. Because how do you cope with experiencing a cold, wet, traumatic death on a sinking ship in the Atlantic? With knowing you just spent 24 hours trying to save that ship, and it’s still bloody sinking?
There’s a choice there, to opt out and be like, hey, that’s any day ending in y. And there’s the choice all the players made – traumatic death poses, lots of grief and misery to explore in follow-up scenes, and utter devastation all around. They hurt their own characters far more than I ever would have dared.
Which is just the way I want it. If somebody felt it was all too much, they could just ignore the trauma part and wake up with fewer memories or not too affected. Or they could go all overboard and require all kinds of drinking binges, psychotherapy and comfort cuddles for weeks after. All up to them. And nowhere in that did I have to sit down and try to judge how far I could and should go.
I find that most players are afraid of losing control. They’re afraid of being subjected to a story that isn’t fun to them. They’re not afraid of bad things happening to characters – they’re afraid to be ground into the dirt for no reason other than the GM or other player getting their jollies. And that, in my view, is a quite valid fear.
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@Pavel said in Bad Stuff Happening IC:
Bleed, to my mind, is usually accidental
I guess it depends on your definition. If ink bleeds through paper, it could be because you tried to put something under it but it wasn’t enough, but it could also be that you didn’t even try at all (through innocent ignorance or recklessness). Either way the effect is the same.
That said, I agree with your basic premise that a concerning number of RPers don’t seem to believe that preventing bleed is even important/valuable in the first place.
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I think bleed — by which I just mean having an emotional response to RP or IC events that is bad enough to feel harmful or maladaptive in some fashion, stuff that goes beyond the standard sort of emotional reaction you’d have to fiction – is incredibly common. Like, the vast majority of RPers will experience it in some fashion at one point or another.
The bleed is the cause of the real problem, which is when players have a bad reaction to the bleed and make it other people’s problems in a harmful way, but it’s not the same thing as being the problem itself. I think it’d be more helpful to recognize bleed as being a common issue that people are likely to encounter at some point or another, and instead talk about how to react to bleed in a healthy and productive way. I think it can be unhelpful when the community tends to frame bleed as “this is a bad thing that tends to happen because you’re not doing a good enough job of managing yourself” because it wraps the whole thing up in shame that may make it harder for people to recognize and handle well.
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@Roz BIG AGREE
If you as a player are thinking, ‘pfft I never have IC/OOC bleed’, you are most likely lying to yourself. And if you are lying to yourself about it, you are probably having the very bad, no good reactions when it actually happens, because you believe you are different and your emotions are all the result of valid injustice.
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@Roz said in Bad Stuff Happening IC:
I think bleed — by which I just mean having an emotional response to RP or IC events that is bad enough to feel harmful or maladaptive in some fashion, stuff that goes beyond the standard sort of emotional reaction you’d have to fiction – is incredibly common. Like, the vast majority of RPers will experience it in some fashion at one point or another.
That’s an interesting perspective. I’m not sure that I define “bleed” the same way, because I think the line between “standard sort of emotional reaction to fiction” and “maladaptive” is not well-defined.
People have emotional responses to fiction. People have emotional responses to gaming. It’s natural that someone is going to have emotional responses to fiction-gaming. I don’t personally call that “bleed”.
Bleed to me is when you fail to keep a healthy boundary between you and the character. Like when I cry at Titanic, it’s not because I think I’m Rose. It’s not because I’m over-empathizing with the character, or her emotions are bleeding into mine. It’s just a tragic story. Whereas I see bleed as transferring the character’s emotions onto your own to an unhealthy degree.
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@MisterBoring
“Don’t want none, won’t be none.” -
@Faraday said in Bad Stuff Happening IC:
@Roz said in Bad Stuff Happening IC:
I think bleed — by which I just mean having an emotional response to RP or IC events that is bad enough to feel harmful or maladaptive in some fashion, stuff that goes beyond the standard sort of emotional reaction you’d have to fiction – is incredibly common. Like, the vast majority of RPers will experience it in some fashion at one point or another.
That’s an interesting perspective. I’m not sure that I define “bleed” the same way, because I think the line between “standard sort of emotional reaction to fiction” and “maladaptive” is not well-defined.
People have emotional responses to fiction. People have emotional responses to gaming. It’s natural that someone is going to have emotional responses to fiction-gaming. I don’t personally call that “bleed”.
Bleed to me is when you fail to keep a healthy boundary between you and the character. Like when I cry at Titanic, it’s not because I think I’m Rose. It’s not because I’m over-empathizing with the character, or her emotions are bleeding into mine. It’s just a tragic story. Whereas I see bleed as transferring the character’s emotions onto your own to an unhealthy degree.
Yeah, I think you’re saying everything I was saying. People having emotional reactions to fiction is exactly what I meant when I said that “the standard sort of emotional reaction you have to fiction.” Like it’s fine and normal and healthy to feel sad at sad RP stories, the way that we feel sad at a sad movie. That’s why I said bleed is a reaction that goes beyond this sort of emotional response.
Bleed, as you said, is when we start getting emotional to a degree that really harms our enjoyment of the hobby. It’s when we start getting sad or frustrated or upset because of the story not going the way we want, because our character isn’t getting the story we want them to get, etc.
When I say “maladaptive,” I mean that we’re having an emotional response to stress that’s become harmful in some fashion. It causes us stress, anxiety, etc. in a way that we get stressed, anxious, upset in response to real life stressors outside of the game. Our mood might get ruined for the day, or even beyond that. We’re upset or frustrated in the situation.
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@Roz I agree we’re mostly on the same page. I think I was just viewing bleed as a specific type of maladaptive behavior where one over-identifies with the character. Self-insert gone awry. The classic example being: two characters are in love and one player starts letting that bleed over to their behavior toward the other player.
That feels very different from, say, ragequitting and throwing your controller across the room after losing a Fortnite match. That’s also unhealthy, obviously, but I personally wouldn’t call it bleed.
The kind of bleed I’m describing feels closer to the parasocial relationships you see towards influencers.
I dunno, maybe they’re all just different sides of the same coin and I’m trying to make an unnecessary distinction.
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@Faraday Oh yeah, of course, it’s not ANY sort of maladaptive behavior in any sort of game. Crashing out over losing Fortnite isn’t the same thing, you’re right. Bleed is something specific to these sorts of situations where we’re identifying with characters we’re actively writing the stories of. It’s a phenomenon in RP spaces specifically because of the nature of the hobby and playing characters the way we do.
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Like everything else, it depends.
I want bad stuff to happen to my PC, because I want stuff to happen.
But.
Is it fair? It sucks the fun right out of it when it’s shit like, “The House Rule I just invented means that the action you took before I invented this rule and told you about it was not the ordinary way of things, but a crime for which you are now in deep trouble.”
Is it interactive? It could be that as a story element the Bad Stuff is in fact A Gloriously Epic Trauma Conga Line, but if it’s all off-camera it’s insufferably frustrating, not fun.
I wouldn’t be surprised to find that most players who respond badly to bad stuff happening to their PCs have had experiences of unfair non-interactive bad stuff being used to shut them out of the game.
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@Gashlycrumb said in Bad Stuff Happening IC:
I wouldn’t be surprised to find that most players who respond badly to bad stuff happening to their PCs have had experiences of unfair non-interactive bad stuff being used to shut them out of the game.
And much like unhealed people entering the dating pool before they are ready, it is their responsibility to work that out so it isn’t causing them to lash out at others.