Don’t forget we moved!
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Seven Nations is Closing(Kind Of)
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@Testament said in Seven Nations is Closing(Kind Of):
That said, I do think there was a bit of mental fatigue of being unable to disconnect. All the players had my Discord name, and i was always happy to answer questions whenever they came to me. I wanted to have an open door policy, and generally it was fine until my new job started. Then I simply ran out of time and my ability to reply in a timely manner got worse and worse.
This is my big issue with wanting to keep the game on the game as much as possible. I don’t mind people I have an off-game social relationship with talking about game stuff because…we’re just talking as people and it’s part of the hobby we share. I also don’t feel obligated to respond to some rando who wants to discuss character stuff in the same way I feel obligated to deal with ‘suggestions’ or stuff they want to do about a game I’m staffing on with someone who won’t deal with it on-game, but will happily talk to me on Discord all the live long day.
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I also want to thank everyone who played on Seven Nations. So many great people that I loved creating stories for and with. I loved writing for you. I don’t know what the future is going to hold for Seven Nations and Ternia as a whole. If you stay or go or find someplace else to play, I wish you all nothing but the best. And I hope when Seven Nations does eventually reopen, I hope you will come back.
I do plan on working on things to make them better, and I welcome whatever input. I also want to thank @Aria and @imstillhere for giving such great perspectives and advice. And @Roadspike for popping by to help with combat balance.
I’m sad that it didn’t work out. But I’m not sad for having lived the experience.
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@Testament Better to have tried and failed, than to never have tried at all. My last attempt was a mud, and it exploded unexpectedly. You’re still out there trying, which is more than a bunch of us can say.
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@Gasboy said in Seven Nations is Closing(Kind Of):
@Testament Better to have tried and failed,
But is it really a failure? @Testament ran a game, had fun for awhile, made stories. Sounds like a success to me. No game lasts forever, and I wish you the best of luck in your future games.
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I don’t think I would call it a failure, at all. Deciding to close or change a game does not automatically make it a failure. Some of us players are interested in seeing if Testament will re-open and/or helping it reopen. I would say having people still interested means the game was a great success. Closing/changing parts of the game because you know your limits is not a failure. I would still consider it a success even. People invested and even willing to wait means a great gm/ storyteller. Even more reason to consider Testaments game a success. I will argue with anyone, even the game owner, that says Seven Nations was a failure because it was/is not.
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@Testament I don’t think we/you failed at anything. Turns out game design is hard, lol.
We had some fun and learned a lot about what we’d do differently for version 2. “Everything is perfect first try” was probably never realistic.
We learned that no one can provide a good player experience if they haven’t taken time to enjoy being a player.
All good homie. Onward and upward!
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@imstillhere And next time, 100% more bears in barns.
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@Testament ok nm go to hell
lololol
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@imstillhere
ilu
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@Testament said in Seven Nations is Closing(Kind Of):
I also want to thank everyone who played on Seven Nations. So many great people that I loved creating stories for and with. I loved writing for you. I don’t know what the future is going to hold for Seven Nations and Ternia as a whole. If you stay or go or find someplace else to play, I wish you all nothing but the best. And I hope when Seven Nations does eventually reopen, I hope you will come back.
I do plan on working on things to make them better, and I welcome whatever input. I also want to thank @Aria and @imstillhere for giving such great perspectives and advice. And @Roadspike for popping by to help with combat balance.
I’m sad that it didn’t work out. But I’m not sad for having lived the experience.
Don’t worry, dude. Game or no game, I will always be around to yell at you to scale down, slow down, and calm down. Only one of us can be a perpetually panicking possum and clearly, it’s me.
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@bear_necessities Well, if one says they are sorry it didn’t work out, this leads me to believe that it did not end as intended. Maybe not a failure if people had fun, made memories and maybe out of game friends.
But if it failed, it doesn’t mean it was a bad thing.
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@Testament Hey. Made an account just for this post.
With no way to contact anybody in the game, this is the only way I get to say this - but I instantly fell in love with the depth of this game’s lore, it’s thought-out factions. Everything. A prevailing thought though was it could use a little scaling down, hah. So yeah, you may be right there.
Idk. I’m down that I missed the peak and active eras of this game. I would have liked to contribute. It is a wonderful work, with excellent writers. Maybe limit it to something more actionable by its pawns - like, maybe, focussing on the Cold War aspect between Maxon and Varnell, with Karwald still as the center? Should be a chance of winning and such, with statistics to back it up?
Could be a whole metagame and such players can Game of Thrones in the background. Factionalization is always good!
Idk. I could only ever offer opinions and ideas to try and help. I hope to see Version 2. Where do I get updates? Should keep the Discord on. You do have fans. Could help tether the community.
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The Discord is still up. Testament and I are both reachable there as well as via the forums here. Tentative plan is to have more information in June, when he should have a work project wrapped up and I should be done with graduate school.
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@Aria Great! Is there an invite link somewhere in the Ares site? I don’t think I ever found it
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@baron8550 Message Testament for an invite to the Discord. I would invite but not sure non-staff can invite.