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  • This is mostly for maintenance and board-wide stuff from admin.

    38 Topics
    106 Posts
    TezT

    Chud

  • This is a place for game runners to post about their games. Discussion on those games will happen elsewhere. Please respect this!

    45 Topics
    163 Posts
    M

    http://swdarktimes.com

    Step into a galaxy under occupation where heroism is punished and survival is a way of life.

    A decade after Order 66, the Empire has had time to settle in. Not just with armies, but with laws, checkpoints, informants, and fear. Systems are occupied “for their safety.” Industry is nationalized. Dissidents vanish. Whole worlds are taxed into oblivion, and those in power prosper.

    Shipping lanes are plagued by patrols.
    Bureaucrats seize cargo with a signature.
    People can disappear into the system.
    And what power you believed you had over your own life is gone…
    unless you learn how to move quietly.

    This is an 18+ story-first roleplaying game. Write the stories you want—action, intrigue, romance, slice-of-life, and long arcs—built on consent, collaboration, and respect.

  • Conversations and questions about current, upcoming, and advertised games and the hobby as a whole.

    169 Topics
    8k Posts
    JumpscareJ

    @Cobalt said in Tips for GMs:

    @bear_necessities said in Tips for GMs:

    @KDraygo said in Tips for GMs:

    Try to keep the scene moving,

    Please. Please keep things moving. I’ve been in GM’d scenes where we haven’t even finished “posing in” and have already hit the 1 hour mark.

    I know this is a few days ago, but this irks me so bad. It is why in the last few years that I was GMing for people, I instituted a rule that if you had not posed after 5-10 minutes when it was your run and not responded OOC your turn would be skipped.

    But scenes moving so slowly that I’d lose all focus on them, is a big reason why I stopped GMing and RPing altogether.

    To help with that, I try to make sure the beginning of a major event is “on rails,” like a guided tour. That is, everyone has 10 - 15 minutes to post before the next thing happens (NPC does a thing, everyone move to the next room, etc.). Everyone sticks together until the beginning is finished, and then you’re set free to go wherever you’d like, RP about the situation, take actions, etc.

    Having a beginning prepared in advance helps to strike a balance between player agency and moving things along.

    Unrelated: if someone wants to do something that’s beyond what you’re capable of handling, such as using everyday household objects to make war crime weapons in your My Little Pony game, you’re allowed to say, “I’m sorry, we don’t have support for handling that type of RP in this game. It’s outside the scope of the game’s theme.”

    Somewhat related: Be prepared for mediating players’ interpersonal issues in a calm and helpful manner. That includes banning, if necessary. Unless you have a positive reputation from past games, you need to understand that players are usually entering your game with zero trust of staff. The odds that a player has been burned by staff in the past is very high. So be keenly aware that you are the one who needs to earn their trust. Not the other way around.

    Also unrelated: Give your players things to do in their downtime. PRPs, RP about current events, take actions leading up to the next event, and optional scenes that produce tangible results are great for player engagement. Things like, “Make some clothes for the donation bin; we’re low on shoes,” or “The cows can be milked once a month to improve our town’s reputation,” or “The camp needs 20 pounds of wood to repair structures and 20 pounds of boar meat to survive the month in a healthy state,” can motivate players to do optional scenes in between major events.

    And it helps to fill in the four levels of player engagement:

    Metaplot: The reason why everything is happening. You’ll barely touch this, but it’s important to write down. You can drop little lore nuggets at the end of every chapter as a reward, but your players won’t directly interact with the metaplot.

    Chapter / season plot: These are the major plots that take months to resolve. They’re the backdrop to what’s happening in the story right now. These are the ones that are resolved over the course of multiple major scenes, as well as player actions over time. When a chapter plot resolves, it should usually cause a major dynamic shift in how the players RP, and what they RP about. For example, the PCs successfully opened the door to Twinkle Town, and now scenes are possible there, but it’s a very dangerous place to explore. The next season may be about making Twinkle Town a safe place to live as their homes on the Tiny Islands collapse.

    Episodic plot: Your “monster of the week” plot. These are the small steps forward in the Chapter Plot. They could also be unrelated to the chapter plot, too. Not everything that happens needs to end with a TV displaying Moriarty’s laughing face.

    Day-to-day plots: These are the things your players will be doing during their downtime, which I explained above. This is the most common type of RP that happens, so it’s really important to facilitate it however the players wish. They should be instantly accessible, either through guidelines or through automation (pre-written rules about rolling dice, adding code if that’s an option, etc.).

    Write down the metaplot, at least 3 chapter plots, at least 3 episodic plots per chapter, and at least 5 day-to-day plots. Now you’ve got a plan for keeping your players engaged for at least a year.

    Building a game is the easy part. Keeping it going for years is the real challenge.

    And on that note, it’s okay to have an ending in mind! You don’t have to run your game forever. A satisfying conclusion will be far more memorable than a game that just fizzles out due to lack of engagement. And, as a counter-point, it’s also okay to say that the game isn’t going in a direction you can handle, and wrap it up for the players. Sometimes experiments don’t work out, and that’s okay.

  • When you want to talk about HOW to do something when running a game, bring it here: Code, Theme, Policies, Game Design.

    38 Topics
    876 Posts
    SockMonkeyS

    @Gashlycrumb Also, chances are most of the people you (general not specific) have a problem with have a similar opinion of you so 1) Why would they care? 2) Why would they be surprised? People are allowed to avoid games because of Staff (whether your own issue or in support of someone else) so it seems hypocritical to not allow Staff the same option especially when they’re the one putting in the effort to run the game.

  • Please post a playlist if you feel comfortable doing so, and if you are looking for old friends -- try here! If you are looking for old enemies, consider a nap.

    112 Topics
    669 Posts
    D

    @tsar I am replying here to get your attention for no reason related to past posts in this thread.

    I just want to say I both appreciate and 😄 over the 🐌 facts I see when I peek at Crimson Compass’s site.

  • Gloves off, but don't be a total asshole.

    71 Topics
    12k Posts
    X

    @MisterBoring said in MU Peeves Thread:

    @Gashlycrumb said in MU Peeves Thread:

    If I have become an insufferable chore recently and this is the reason I’ve had this experience, then staffers have developed time travel. You really can’t say staff is refusing to interact with a player because the player is a chore when there was never a period when they did actually interact with that player.

    A lot of people don’t realize they’ve become a chore until well after the fact. We’re not often conscious of annoying social behaviors because we’re used to acting a specific way, even in an online text form.

    I try my best not to be a problem for other players and staff, even when it means a much worse player experience for me. It’s better overall for me in terms of how I feel about myself, but I’ve been finding I dislike most other players more and more over the years, for what appears to be the exact opposite type of behavior.

    I find myself trying to “yes and”, find places for us all to work together, give us all story elements to work with, and then when it’s handed off, none of that seems to be returned or very rarely. Which makes playing harder and harder the more time I sink into games.

    Mix in the number of times sunk into apps, building characters, opening jobs, and just things falling into black holes where staff seems to think player time doesn’t equal any amount of their concern, and it all leads to a horrible overall vibe. But maybe there are better games out there that I could find and play. If anyone has suggestions, hit me up!

    I usually slip off and go to the PS5 or PC, but I love to write, and it’s just not the same, you know?

  • Comments, criticism, suggestions, feedback?

    36 Topics
    1k Posts
    ArtemisA

    @Tez was pointed out to me that you probably meant you need their email. Anyways, i asked and theyre all set but good to know!

  • The place to put non-game things.

    97 Topics
    5k Posts
    RozR

    Eric Dane 😞

  • Video games, tabletop, etc.

    28 Topics
    777 Posts
    RaistlinR

    Yeah, I can’t say I was psyched ot see it was 5E but it’s not a deal breaker either. It’s weird because we live in a great time for IP-based RPGs(Transformers, GI Joe, Power Rangers, and now Thundercats), but I’m not a huge fan of any of the systems behind them. The exception being Star Trek. I do like the 2D20 system.