Categories

  • This is mostly for maintenance and board-wide stuff from admin.

    38 Topics
    106 Posts
    TezT

    Chud

  • This is a place for game runners to post about their games. Discussion on those games will happen elsewhere. Please respect this!

    47 Topics
    179 Posts
    S

    Ascension Sojourns is a WOD 20th game accepting players for Mortal, Sorcerers, Psychics, Mage, Garou, Kinfolk, and Bygones.

    The political climate has cooled. Life has returned to a more peaceful time. For the moment the darkness as crept back into the shadows. But how long will that last?

    Plots are dynamic and ongoing. Staff is available and responsive. We are a small game that welcomes players of all experience levels. Starting Xp is awarded for interesting and needed concepts. Group applications will be entertained.

    Addy: ascensionsojourns.com:7423

  • Conversations and questions about current, upcoming, and advertised games and the hobby as a whole.

    179 Topics
    8k Posts
    J

    @bear_necessities said in Non-toxic PvP:

    MH is hoarding the item and soley determining where it goes,

    PP offered an alternative and was ignored.

    Why did MH run to staff and win after ignoring PP entirely in the first place?

    This is all very loaded language and not how I read the example as laid out.

    MH has the item, they get to choose what happens to the item. That’s not “hoarding”, it is obviously a contest designed by a storyteller and one that MH is currently winning. PP’s choices to influence the outcome are diplomacy or violence.

    It looks like MH and PP are both been crystal clear with each other about the outcome they’d prefer. That’s good. But they still disagree. PP failed to persuade MH to abandon MH’s plan and follow PP’s plan. What then?

    There has been some chatter that in this example MH didn’t need to fight PP, they chose to. I disagree, and this may be a quirk in the design of Jumpscare’s game specifically. You should assume that PP used conflict mechanics to physically block MH in the room until combat is concluded. MH’s only choices are to attack PP or just stand there. Forever.

    At what point do we acknowledge that PP cannot have their cake and eat it too? They want the moral high ground of not using violence (technically. kind of? not really), but can’t accept that relying on diplomacy doesn’t mean guaranteed success in a scenario with multiple participants. Nobody is entitled to get the result they want in a plot, least of all the person whose plan amounts to forcing their opponent to hit them and then crying.

    PP could have easily handled the situation in a way that stays true to their character without being a cretin. They could have stood aside and said “You’re making a huge mistake/I wish you could have seen things my way/David would be disappointed to see the person you have become”. They could have begrudgingly come along to protect the MacGuffin from the Murder Imps in the Danger Pit. They could have bribed, manipulated, or blackmailed someone else into doing what needs to be done to acquire the MacGuffin. They could have declared neutrality and come as a medic. Just… anything else.

  • When you want to talk about HOW to do something when running a game, bring it here: Code, Theme, Policies, Game Design.

    38 Topics
    876 Posts
    SockMonkeyS

    @Gashlycrumb Also, chances are most of the people you (general not specific) have a problem with have a similar opinion of you so 1) Why would they care? 2) Why would they be surprised? People are allowed to avoid games because of Staff (whether your own issue or in support of someone else) so it seems hypocritical to not allow Staff the same option especially when they’re the one putting in the effort to run the game.

  • Please post a playlist if you feel comfortable doing so, and if you are looking for old friends -- try here! If you are looking for old enemies, consider a nap.

    112 Topics
    671 Posts
    R

    @Arashi Hey you! Haven’t heard from you in forever, hope you’re doing well!

  • Gloves off, but don't be a total asshole.

    71 Topics
    13k Posts
    KestrelK

    @howyadoin said in MU Peeves Thread:

    @Kestrel Would you be comfortable naming who it is? Some of us might have similar stories about this person, too.

    Nope. I wish them well.

  • Comments, criticism, suggestions, feedback?

    37 Topics
    1k Posts
    PavelP

    @MisterBoring said in LFRP: Light and support character acceptable places?:

    Brain meats failing happens.

    More and more frequently, as the decades continue their inexorable march…

  • The place to put non-game things.

    98 Topics
    6k Posts
    AriaA

    @Rucket said in Real life happy:

    @Rucket said in Real life happy:

    I, uh, have a crazy job interview on Monday. I really can’t believe it but going to prep this weekend and hope Monday goes well!

    Quoting my own post to say I had a 2nd one on Thursday and hope to hear something early next week about Interview #3.

    patrick star from spongebob squarepants is holding a green flag and a yellow finger

  • Video games, tabletop, etc.

    29 Topics
    779 Posts
    D

    Does anyone else increasingly feel like you have no time ever for recreation? Here’s an idea of my backlog, assuming I did full completions including postgame:

    finish Octopath Traveler I - 20h? (Postgame quests and bosses) Octopath Traveler II - 120h? Dragon Quest I-III (HD-2D) - 200h? <- hard to judge; probably higher Dragon Quest VII Reimagined - 150h? <- estimate due to 200h on DQXI Horizon: Forbidden West - 70h? God of War: Ragnarok - 70h?

    Now let’s add in stuff just released or soon to launch that will undoubtedly consume focus!

    Windrose (EA launch) - > 50h easily I’m sure; depends on content. Soulmask (1.0) - > 100h if I commit to it

    I’m doomed. 😭