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    Topics

    • YamY

      Scenes within Scenes

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      PavelP

      @Roz I fear any time we speak of generalities in MUing we’re going to have to have “Except on Arx” as a meme—like Crash Course World History’s near-infamous Except The Mongols crash-cut (as they are the exception to so many of history’s expectations).

    • YamY

      RP Safari - Pacing Styles

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      FaradayF

      @bear_necessities I think it’s more just a clash of expectations.

      Some people see async as merely a “last resort” when you can’t sync up to play live, but still expect a degree of responsiveness to get the scene done. For example, even back when folks were doing async with LiveJournal or Google Docs, it could be considered rude to let a pose go three days without a response. At that point, it’s not really about syncing up timezones and can start to feel more like the other player just doesn’t care enough to reply, isn’t engaged in the scene, etc. (Or they, aka me, just have ADHD and forgot the scene exists. 👀 )

      Other people (including those who are influenced by other, slower RP modalities like forum RP, storium, etc.) might not even think twice about going days between poses.

    • YamY

      Paid Role-Playing

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      GashlycrumbG

      @Third-Eye said in Paid Role-Playing:

      The idea of dealing with players who think they’re a paying ‘customer’ always gets a legit, IRL, full-body shudder out of me when this comes up.

      Yeah. I think we have problems with players and staff viewing the games as transactional when are meant to be reciprocal, and making them literally transactional would make it worse.

    • YamY

      Web-based CharGen or in-game CharGen

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      hellfrogH

      @Pavel said in Web-based CharGen or in-game CharGen:

      @hellfrog said in Web-based CharGen or in-game CharGen:

      yeah applications are to tell you about the player more than the character, I think. "Name a non-fictional woman that is smarter than you’ would be a perfect application prompt.

      Faraday and Cobalt. Next question.

      you’re in, buddy!

    • YamY

      Tough Calls

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      GashlycrumbG

      Oh, it’s a troublesome character even if you remove the ableism.

      Deep in my little black heart I have this desire to app a comics game as the demon Baytor, a sort of tube with teeth that shouts “I AM BAYTOR!” a lot and does little else.

      Baytor yelling "I AM BAYTOR!!: in someone's face

      This is a bad, bad idea, obviously bad. It might be okay if I made sure Baytor could only be found where it’s found in the comics, working as a bartender at a certain pub, completely easy to avoid, and treated it as a sort of NPC I depict while playing a reasonbly PC-written-PC primarily.

    • YamY

      Factions

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      GashlycrumbG

      This is a community-building issue.

      Okay, yeah, probably you can never have outright let’s-murder-each-other-on-sight factions and have it work. But why would you want to? If they only interact to fight, there is no reason for the opposing group to be PCs.

      But stuff like “Green apple Fossoways hate red apple Fossoways and they’re each trying to be the ruling branch of the house,” and the deal where everybody’s trying to steal the McGuffin from whoever has it right now, can be fine fun.

      It needs a supportive community to be fine, though. It works on private games because everybody there thinks everybody else’s feelings count and actively wants every other player to have a good time. When this trust is broken things crumble.

Which is no surprise. There are big differences between:

      Dracula: “Well shit.”

      Van Helsing: “Yeah, the dice were cruel to you! But that was great, loved the way you played it out, I had a blast.And you’ll get yours once you climb out of that hoiy-water-contaminated well.”

      And:

      Dracula: “Well shit.”

      Van Helsing: “I understand that you’re very upset. In this essay I will explain how you are wrong and a problem…”

      And:

      Dracula: “Well shit.”

      Van Helsing: “It sucks to suck.”

      Also, yeah. There’s gonna be drama. There’s just gonna be drama. Making some space for the dramas of RPG-related fee-fees is part of gaming. Gamerunners and players can draw a line about how much space and what kind of expression of ye feels. But “never express any kind of upset about the game or your interactions with others on it” isn’t reasonable. Games nobody cares are not good games. You want players to be invested. Passions will rise. Characters don’t have to die for passions to rise.

      Players in general and game runners in particular really ought to try to avoid drawing that line at who’s drama rather than what kind of drama. 

Drawing the line at a who is how you get bullshit like it not being ‘drama’ when Abelard raises a “Bridget refuses to compromise in RP!,” fuss, but when Bridget replies, “You refused to turn off your camera, you were obviously bluffing, I’m more afraid of proposed-betrayee I am of your threat, and I don’t even have the information you were trying to blackmail me to get,” somehow Bridget is the drama-creating problem.

    • YamY

      Minigames in MUSHes

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      MuseM

      @Pavel said in Minigames in MUSHes:

      @Muse said in Minigames in MUSHes:

      @Pavel Or maybe a self limiting factor, like clues know how long since the last clue and will stay in hiding until it’s time again.

      Just let me have my slap-upside-head tool okay. 😞

      Fiiiiiine, but only because I’m a sucker for a sad face.

    • YamY

      Strike Systems

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      RucketR

      @Jenn if this was discord I’d respond with a laughing emoji. Holy shit my brain is rotted

    • YamY

      As a PLAYER, how many fellow players would be ideal in a shared game?

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      juniperskyJ

      I need enough people to have variety, and to also have nice soft buffers from people I don’t mesh with. (Not necessarily bad actors, but people who just don’t like me or I don’t like them.)

    • YamY

      As a gamerunner, what is the ideal number of players you aim for?

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      RozR

      @Polk Well, at least one of the major difficulties has been made pretty publicly apparent on the boards in very recent memory.