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    • RE: Missed Settings

      @bear_necessities Well, true. What was that old fairly toxic staff motto? It’s not work if you enjoy it? 😆

      You could also offload a lot of the ST duties to players and have them run PrPs, which would probably suffice, especially if you don’t have a particular grand narrative you want them to follow.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: Missed Settings

      @bear_necessities said in Missed Settings:

      @Ominous I tooled around with a Delta Green concept MUSH for precisely half a minute, mostly couldn’t figure out a centralized location where everyone would interact with one another since (I think) the whole idea is that you have a Normal Life until you are called in to Do Stuff and then you go back to your Normal Life? And I didn’t want to run a town mush.

      Take the guiding principles behind a West Marches game for this: make the standard town area be your home base where people get refueled and are generally safe. The plots and scenes run by GMs/Keepers/player-STs-if-you-allow-PrPs are where the danger comes in. All of the in-town stuff is handled by players and any player ST reps you have, the only staff involvement in plot stuff happens when you assemble investigatory teams to search out the Mythos lore. You wouldn’t be running a town MUSH, the players would just be doing their social RP and whatnot while you occasionally (weekly or semi-weekly basis) come in to run mythos stories.

      posted in Rough and Rowdy
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      somasatori
    • RE: Everworld of Darkness

      @dvoraen said in Everworld of Darkness:

      Don’t we just call them eldritch horrors and assume tentacles?

      yep! Six of one, half dozen of the other.

      I do think you could do this without delving into the oWoD stuff. There’s a lot in the Hisil that you could use, especially if you were going the Mage route. The Shadow is part of the invisible realms and can link to the Underworld, the Supernal realms, the Abyss, etc. There are spells that allow for Mages to do things in the spirit world and create large-scale things.

      If you go a little beyond that and draw some conclusions about Changelings, you could have the Hedge. It would probably just all be located in one area, near a gate that leads to the Supernal Realm of Arcadia. Then having bits and pieces amalgamated into a kind of island of matter (I’m just going to call it “island” from here on) that has a city constructed on it; if you’re leaning fully into Mage, could even be an old piece of Atlantis. The Changelings would be able to leave the “elemental pole of the fae/chaos” and also go close to it in order to acquire some of their tokens and hedge fruit. It’d be very Stalker-y/risk vs reward. If it was all centered in a single city, the area nearest to the Hedge/eventual entrance to Arcadia would be a terrifying and anarchic mess, likely with (probably extreme) arts and entertainment venues, and probably be stuck to the whims of the local Courts.

      Uratha would be tricky but could work, especially if you had a verge or something within the island that humans could wander into and suddenly were outside of the protection of whatever was holding the island together. The Uratha would basically be beset on all sides since they’re occupying a small island of physical matter in a giant sea of Hisil/Shadow. If you had it all centered in one city, there would need to be a big park, maybe a small mountain or large hill with a lot of greenery and lush foliage around it, a sort of “elemental pole of nature/the earth” in the City and likely would be heavily guarded.

      I don’t really know enough about Demon to figure that one out.

      If you had a big city upon the island then Vampires would be pretty easy to add in with minimal updates other than noting that the Masquerade is undeniably shredded, so individual vampires would need to be strict about their personal Masquerades.

      Sin-Eaters would probably require some connection to the Underworld. I think I would probably identify that as similar to the Changelings and the Hedge/Arcadia, where the Underworld is very easy to get into and as you get closer to like the “elemental pole of death” or something, you run into more and more ghosts that are causing problems. If it’s all contained in a single city, that part of the city is probably a rundown shithole that no one wants to visit, but socioeconomic elements force them to remain there. Where else are they going to go, after all? The world ended.

      I can’t really imagine Prometheans lasting very long here, but that could be a kind of Bas-Lag Remade (Perdido Street Station/The Scar/etc.) sort of deal, where people are punished by being killed and made into Prometheans, or maybe just Remade (a la Deviant).

      posted in Game Gab
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      somasatori
    • RE: Everworld of Darkness

      @Jennkryst said in Everworld of Darkness:

      You don’t need this for Alien Gods, that’s stock standard Void Engineer plots!

      Oh yeah, I know, but if there’s a mention about alien gods anywhere it’s definitely my thing. Time to fuckfight Cthulhu!

      posted in Game Gab
      somasatoriS
      somasatori
    • RE: Everworld of Darkness

      you had me at “alien gods”

      posted in Game Gab
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      somasatori
    • RE: Missed Settings

      @Jennkryst said in Missed Settings:

      Actually, everyone in Small Town knowing about the supernatural enough that the Masq/Veil/whatever is lax, but also somehow forced to not tell outsiders about it… feels like it has legs? Now you can idly chat in the bar about your werewolf’s cool kill and maybe get looks because murder/death is gross, more so than because it’s a horror from beyond reality.

      But it’s also not giving ‘reality, but secret monsters’, because the monsters aren’t really secret.

      This definitely would be fun, though to some extent it steps away from canon in oWoD games – I would say specifically, since CofD/nWoD often feels a little looser with the various Masqs with the exception of certain groups that have a personal stake in upholding the Masquerade or Veil or whatever like the Guardians of the Veil.

      But yeah, I think this would be interesting! Fictionally/genre-wise it would probably feel like True Blood or Twilight, which isn’t necessarily a bad thing, just a thing.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: Missed Settings

      In the Time of Thin Blood book from revised there was a description of a vampire running an entire Midwestern rural town out of their lair. All of the major players in town served that vampire, and I think there was some mention of childer but I can’t quite remember and I don’t have access to it at the moment. The idea of that was always striking to me, especially since I was living in a fairly rural Illinois town outside of Chicago at the time. I could see that being something that you would run into in a ND town. It would likely not make for a good MUSH, though.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: Missed Settings

      There was a game set in Honolulu in the late 90s! I played myself (basically) and became ghouled to the toreador primogen.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: PyReach

      @Jennkryst said in PyReach:

      I guess I’m finally finishing that post about one of trans ally and author of Animorphs Katherine Applegate’s other series, Everworld.

      Animorphs is one of those Missed Settings things for me. Where are the animorphs mushes!

      posted in Game Gab
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    • RE: PyReach

      @MisterBoring I would play that Everquest one, that would be fun as hell

      posted in Game Gab
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    • RE: Seeking ancestral MU knowledge

      @catzilla Pillowfort was a private server that was occupied by a very connected friend group (or clique, depending on your perspective) of MUSHers. I believe it ran from the late 90s to the early 00s? I was never there myself, so I only have my knowledge as per WORA and other boards’ descriptions of what actually went on there.

      There were rumors that it was often used for fairly nefarious means, like orchestrating attacks on disliked players, large scale ostracism of certain players from games, and “invasions” (in quotes because most of my information on that is from people who experienced it, rather than people who participated in this) of games where a sphere would suddenly be made up entirely of Pillowfort players, which understandably pushed other players out. Seanan McGuire was a member of the Pillowfort for a while. I’m also pretty sure that VASpider was as well, but that could just be a rumor from back in the day.

      posted in Game Gab
      somasatoriS
      somasatori
    • RE: PyReach

      @Jennkryst said in PyReach:

      @MisterBoring said in PyReach:

      @somasatori So when is the soft launch and what California city is it set in?

      Whyfor California, when Miami is right there?

      It’s a running gag since more recently we had City of Hope, Liberation and Dies Irae pop up in California.

      If I were to run a modern nWoD game, I’d probably make it either in the Midwest (like more Great Plains style around Oklahoma City or something rather that Chicago), Pacific Northwest (probably Eugene or Portland due to familiarity) or the Rust Belt, probably Pittsburgh. Each of these settings would inform the spheres I’d use, with the Rust Belt being Geist and/or Vampire, PNW being Changeling, Mage, or Werewolf (or two of those), and the Midwest being Hunter (I have an idea for a hunters-only game that I’ve been talking out with folks). I also had this idea of a southwest desert sort of thing, set in maybe New Mexico or maybe Arizona, but I don’t really have the personal connection to either of those places that I do with the others.

      ETA: however, I do not have the time to run a game atm!

      posted in Game Gab
      somasatoriS
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    • RE: PyReach

      Basically everything I’ve been doing lately has been in support of the sheet. I’ve reached a fairly comfortable place when it comes to data entry and displaying that to players. I’m not great with the Evennia web stuff, so I’m trying to make sure there are utilities available within the client to view details. I might try to dive in to look at how to display these on the web. Theoretically it shouldn’t be reinventing the wheel since I’m just using python dicts. All of our data entry on Dies Irae was based around loading JSON files which ended up being fairly easy to incorporate into Django. I am fairly sure that’s why Kumakun decided on that route.

      I reworked the +info from Dies Irae a little bit and have it displaying the data directly from the dictionaries. It seems to work… better than when we were importing from JSON? Cautiously? One of the big plus sides of nWoD/CofD is that there are fewer stats and, more importantly, fewer stats that are called exactly the same name. The big ones I’ve run into so far have been Mage spells having similar names to merits, but that’s easy enough to work around.

      Some examples:
      +lookup (the new +info) on its own:
      0b7494f1-d79d-4598-987c-f8c735cbf49b-image.png

      Let’s look at Forces spells:
      d70064eb-f36b-49c4-8935-69d60a76a84e-image.png

      Let’s take a look at Control Heat:
      07985bd0-4f26-48e5-a11b-f026af22bb9d-image.png

      Now let’s take a look at some Vampire powers. Let’s check out Animalism:
      eb6ffb51-1e88-460e-bba2-85001deea18e-image.png

      Let’s see what Summon the Hunt does and requires:
      2e7eb8dd-34c3-4b0d-b8c3-141e34b82d61-image.png

      As an aside, the bottom is wrong. In this case I’m broadly using the lookup output method I use for Rites/Ceremonies/Gifts/Contracts/etc. for leveled powers like Disciplines. Animalism is tracked by using +stat animalism=<value>. If you wanted this specific power, you would do +stat animalism=3, or +xp/spend Animalism (three times). Then you would have Animalism 3, or the first through third level abilities.

      So largely I took the information on Codex of Darkness to quickly fill this out. I’ve gone back through to verify that everything looks copacetic with regards to their book entries.

      Oh yeah! I also took the “generic” commands from Dies Irae and put them into a folder. I also stripped out some of the overcomplicated bits from them that often caused them to fail miserably. For instance, I removed any web-based workflow from +finger so that it solely interacts with elements on the character db object. I wrote up a readme file explaining what to remove if you didn’t plan on using the PyReach/CofD system. There are only a handful of commands that rely on other things, most notably the say/emit/pose system and languages. In Dies Irae, and inherited into PyReach, you could speak a different language in poses and emits by using the tilde (~) key. You could, for instance, write out something like…

      @emit Listening to John, Soma gives a short, curt nod and responds, “That all sounds workable.” They turn to Sam and say ~Where are we with the plans for tomorrow night on your side?

      If I had my language set to Arabic, the text after the tilde and before terminating punctuation (question marks, periods, exclamation points) would display to anyone who also had Arabic set as one of the known languages, otherwise would show a general “something you don’t understand” message if someone did not have that language. This way you could flip back and forth out of the language by alternating between ~ and standard quotation marks.

      If you’re not planning to use the language system – for example, if you aren’t using the characters.py typeclass in PyReach – then there’s a small section in the pose/say/emit commands that you need to comment out, which I explain in the readme. I’m going to have another Evennia developer dummy test this to verify that it all looks okay – a lot of this stuff is Dies Irae code which was worked on a lot, but could be questionable at times – and hopefully would be a good, easy-to-implement command set for people who might be nervous about Evennia due to familiarity with Tiny/Penn.

      posted in Game Gab
      somasatoriS
      somasatori
    • RE: Seeking ancestral MU knowledge

      Lest we forget, the Pillowfort.

      posted in Game Gab
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      somasatori
    • RE: Multisphere pressure

      @Warma-Sheen said in Multisphere pressure:

      I suspect… that some of them are looking for a “specific” type of RP.

      The other meaning of the acronym “CBT”

      posted in Rough and Rowdy
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    • RE: Multisphere pressure

      @Noraaa said in Multisphere pressure:

      YOU DON’T SAY

      Shock and surprise of the decade~

      posted in Rough and Rowdy
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    • RE: Play Silent Hill f

      I long for being able to finish that game. It’s very beautiful and the story is great, I just had such trouble parrying and dodging on account of having to play it with the sound off on a Steam Deck.

      posted in Other Games
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    • RE: Multisphere pressure

      @Pavel said in Multisphere pressure:

      @Noraaa I don’t have the ST ADHD but I definitely have the character concept ADHD, wherein a character concept kicks down my door at three am and screams in my half-awoken face “HELLO YOU ARE NOW OBSESSED WITH BRIAN FUCKING BLESSED FOR NO REASON HERE MAKE A CHARACTER AND MAKE IT FIT WOD.”

      Unfortunately I have both ST and concept ADHD. And a condition on the second is a sense of immediate excitement as soon as someone brings up something cool.

      I was thinking of ways to trick myself if I were to run a game again, such as having multiple “spheres” as being groups of factions with the same template; Hunter conspiracies and compacts grouped together, are an example, or building up a great deal of story and PrP/staff support around specific Vampire Covenants, so you have your Invictus “sphere,” then your Ordo Dracul “sphere” and so on. Cognitive reframing around running MUSHes.

      posted in Rough and Rowdy
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    • RE: Play Silent Hill f

      @hellfrog said in Play Silent Hill f:

      Did! Just not willing to play it the 2 more times to see the story firsthand.

      I hear you there, I’m also a little meh on NG+ and NG++ mechanics. I couldn’t make it through Nier as a result and I’ve got like three different NG+ Persona games (and also Metaphor Refantazio) sitting around waiting for me to fight the ultra secret super powerful boss

      posted in Other Games
      somasatoriS
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    • RE: PyReach

      Hello, I’ve been working on more sheet stuff. Most of the time I’ve been spending with this has been on data entry, but I was able to play around with the sheet output and also refactoring some of the methods to call from the template files rather than be inline within the command files.

      Here’s the main sheet for a mage:
      4567be22-b3a9-4e6e-8bfe-44cbe81e2014-image.png

      Mage sheets now have this second section to store all of the Mage-specific data (accessible through +sheet/mage):
      b23ba49a-faf5-4de8-9c3f-0fdac0826bd3-image.png

      Sin-Eaters similarly have a special section for their Geist. This is only for the 2nd edition CofD Sin-Eaters (default):
      0d066a2c-86b0-4339-b43e-5250f4471ce1-image.png

      I’m not sold on the color but eh, I wanted to give it a kind of gravitas and make it distinct from the regular character sheet. Compared to the Mage specific stuff above, I think the +sheet/mage bit looks a little cleaner. Anyhow, this is +sheet/geist
      18e21490-71ff-4741-ba02-a9a9c63d80a1-image.png

      posted in Game Gab
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