@Pacha And when did you develop this taste in luxuries?
Posts
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RE: Staff Bits Linking Handlesposted in Game Gab
@hellfrog said in Staff Bits Linking Handles:
I feel like it’s possible, but we’ve never seen it happen.
I think that the people on the scale we’re talking about would have to have something fundamental to themselves or their lives change for such an evolution to happen. And that would likely coincide with their interests changing to the point that they leave MUing and go on to write books or something.
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RE: Staff Bits Linking Handlesposted in Game Gab
@Yam said in Staff Bits Linking Handles:
I figure the handle being prominent, right after the name on all channels with every message has probably shifted the expectations a bit, as opposed to an alt list tucked into a finger.
Ares isn’t the be all and end all, it’s one system among many and the others don’t have a handle with history attached.
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RE: Staff Bits Linking Handlesposted in Game Gab
@Wizz said in Staff Bits Linking Handles:
…wasn’t that literally the job
Cleaners mistake art work for rubbish, throw it out
More on topic and on the subject of staff bits and associating them with characters, I tend not to mind so much but I also typically only really invest my emotional energy in places that are run by people I already trust. If I’m on a Faraday game, for instance, I already have a rough idea of what I can expect from Faraday as far as professionalism, ethics, and so forth. So I don’t tend to worry so much if she decides to spend her downtime playing Ensign Fuggedaboudit rather than her ‘public’ character of Corporal Wordsmith.
What I do hate is when staff have characters in positions of authority. NPCs are a different thing, they’re storytelling tools, but if your personal player character is in a position of authority and you are in a position of OOC authority, I do look upon that with askance. So I can understand expanding that level of suspicion/distrust to staff in a more general sense and becoming frustrated or feeling violated when staff aren’t 100% transparent about everything all of the time.
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RE: Staff Bits Linking Handlesposted in Game Gab
@Roadspike said in Staff Bits Linking Handles:
Sure, it can be nice to go “off duty” and pretend to not be a staffer for a while playing a “hidden alt,” but it’s also disingenuous, because you are a staffer, and you’re seeing things through staffer eyes the whole time, and can bring in the weight of staff whenever you want (either through yourself or one of your fellow staffers).
While I definitely agree, there also needs to be a bit of non-staff player responsibility here too to give staffers who are not active on their staff bit a chance to actually play and relax. In my experience we’ve gotten better at that, on the whole, in the past few years but that hasn’t always been the case—hence, at least partially, the desire to have “plain clothes” alts.
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RE: MU Peeves Threadposted in Rough and Rowdy
@RightMeow Would starting your own game be the equivalent of having a baby to save the toxic relationship?
Because I’ve considered it rather seriously for more than a few moments of late.
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RE: BSG Reacticaposted in No Escape from Reality
@InkGolem Yeah, that’s the one to which I was referring. Sackoff was in a couple of episodes as a guest, but she didn’t host it. (At least according to the information I found while googling. I didn’t actually listen to the podcast when it aired.)
Apparently this podcast is her first time watching it all the way through.
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RE: BSG Reacticaposted in No Escape from Reality
@InkGolem Do you mean the podcast Tricia Helfer did with Marc Bernardin?
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RE: MU Peeves Threadposted in Rough and Rowdy
@Coin said in MU Peeves Thread:
then even if I DON’T have a rule explicitly against it, it should largely be fine to say: ‘no, bad player, no biscuit’.
While naturally you can do basically whatever you like on your game, perhaps the first instance should be a “oh I should make this a policy from now on” moment instead of an instant boot.
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RE: What's up with the two Age of Heroes games?posted in Rough and Rowdy
To be fair to the dude, all he seems to do is creep on or disappoint women so it’s no wonder he can’t keep the names straight.
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RE: Coded Systems vs PDF Sheetsposted in Rough and Rowdy
@Coin said in Coded Systems vs PDF Sheets:
@Ominous said in Coded Systems vs PDF Sheets:
@MisterBoring said in Coded Systems vs PDF Sheets:
At this point, it should be pretty simple for the staff of a game to create a Google Drive folder or something equivalent to hold the PDFs in a fashion that each character’s sheet can only be accessed by the player of the character and the staff of the game.
Everyone has to be able to see the stats if you’re just doing pdfs; otherwise, how do they know you’re rolling right? “Yes, I totally have five dots in every attribute and skill. You can’t see the pdf, but it’s totally there.”
At this point in the hobby, if I don’t trust the other players on the game I’m on, I’m unlikely to give it much importance. Like, are we not past lying about stats? FFS.
Exactly. You manipulate or rely on corrupt staff to give you the stats you want. This isn’t third grade.
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RE: MU Peeves Threadposted in Rough and Rowdy
@EyeofProvidence You had me all excited that @IoleRae had returned, but no you’re replying to a four year old post instead.

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RE: Freeform or Systems?posted in Rough and Rowdy
I need the restriction of a system, and even then I get paralysed by choice more often than I’d care to reflect on. If I can be anything, I end up being nothing.
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RE: Hello, Survey, and Looking for Recsposted in Game Gab
I feel, and this is just as much a vibe-based thing as the rest of our classification journey, that the MUD/MUSH/RPI division is more about the community in and around a game than the game itself. Each different category is more about how one approaches the art of playing a game than anything tangible in terms of code. A MUDder, an RPI afficionado, and a MUSH ruiner would see a game like Arx, for instance, and have three different approaches to playing it that likely all work to some extent while the game itself doesn’t change.
