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    Recent Best Controversial
    • RE: Grid vs Web Scenes

      @Faraday said in Grid vs Web Scenes:

      Philosophically I just don’t think it’s good to force people to play in ways that they don’t want to for some imagined “good of the game”.

      One day I am going to make my ShakespeareMU where every pose has to be written in iambic pentameter. Then you’ll see!

      posted in Game Gab
      PavelP
      Pavel
    • RE: Grid vs Web Scenes

      @Third-Eye I sometimes peek at https://www.mushcode.com/mushlist. YMMV as to its usefulness.

      posted in Game Gab
      PavelP
      Pavel
    • RE: MU Peeves Thread

      @Gashlycrumb said in MU Peeves Thread:

      @hellfrog said in MU Peeves Thread:

      @MisterBoring it’s always about specific incidents. People just don’t own up to them because they don’t want the scrutiny - for a variety of reasons, I’m sure.

      All patterns are made up of specific incidents, but we can still talk about patterns.

      I’m just a pile of patterns and anticipatory statistics in a waistcoat pretending to be a human. 😞

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: MU Peeves Thread

      @hellfrog said in MU Peeves Thread:

      @MisterBoring it’s always about specific incidents. People just don’t own up to them because they don’t want the scrutiny - for a variety of reasons, I’m sure.

      The conversation started about a specific incident, sure. But we do veer into talking about vague generalities pretty quick around here. Informed by years of actual situations, sure, but that’s literally the same as every other conversation.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: RP Safari - Pacing Styles

      @Faraday said in RP Safari - Pacing Styles:

      Except that is expressly NOT what Ares is for.

      I know that. You know that. But you know how people are. It’s the only one that does async stuff out of the box that isn’t clunky or involving the word ‘timestop’, so it’s what people either assume or default to.

      posted in Game Gab
      PavelP
      Pavel
    • RE: RP Safari - Pacing Styles

      @bear_necessities Well, there’s Towers and Retro, both WoD MUs that are seemingly reasonably active, Liberation’s still going, Heroes Assemble, it looks like City of Hope is still around or newly revived, and it even looks as though Shadowrun Denver is active.

      Games is out there, yo.

      posted in Game Gab
      PavelP
      Pavel
    • RE: RP Safari - Pacing Styles

      @bear_necessities I do wonder whether so much of the mismatch is simply due to what people see each codebase/software suite as being for. Ares is the async system, TinyMUX is for live WoD, Evennia is for… people who want to make Arx 2?, etc. So when we check Arescentral, we get games with a high (perceived or actual) async culture because… it’s Ares, that’s what it’s for.

      posted in Game Gab
      PavelP
      Pavel
    • RE: RP Safari - Pacing Styles

      @bear_necessities said in RP Safari - Pacing Styles:

      OK well since I’m obviously wrong, please tell me how these games promote a live scene culture.

      I was commenting on your methods, not your conclusion. If all you look at is the active scene list, all you’ll see are the scenes that are currently active. Which will, by their nature, skew towards the async. They’ll be there if you look at 3am or 8pm, and active scenes won’t.

      posted in Game Gab
      PavelP
      Pavel
    • RE: RP Safari - Pacing Styles

      @Wizz You’ll more likely get people bitching about your survey.

      posted in Game Gab
      PavelP
      Pavel
    • RE: RP Safari - Pacing Styles

      @bear_necessities said in RP Safari - Pacing Styles:

      To me, the active scene list on either of those games does not seem to promote a “live” scene culture.

      If I go to my office right now, it does not seem to promote an active workplace culture. Because it’s three in the morning.

      Looking at one snapshot of one metric is a poor way of judging something.

      posted in Game Gab
      PavelP
      Pavel
    • RE: MU Peeves Thread

      @MisterBoring Don’t forget the age-old “staff being held to a higher standard of conduct” argument, too. We’ll do all the classics while we’re here; we’re about due.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: MU Peeves Thread

      @MisterBoring In general? I absolutely agree.

      @MisterBoring said in MU Peeves Thread:

      Sure, there are plenty of staffers who are non-confrontational, so they just ignore the people that have a bad rep, which is a problem in its own right

      But this is the point we’re talking about.

      If staff have a problem with me or concerns about my reputation, and their reaction is to do nothing rather than pass me on to someone else or get rid of me entirely, just… ignore me? That’s 100% a them issue. If staff don’t want me there, they need to say so. There’s nothing to “talk out”; there’s a message that needs to be communicated that isn’t. It’s that simple.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: RP Safari - Pacing Styles

      @Faraday said in RP Safari - Pacing Styles:

      The prevailing sentiment in this thread is that people prefer live/traditional RP, but I’ve seen complaints elsewhere that too many scenes are async now. If live is everyone’s preference, why aren’t there more live scenes?

      I think there are probably plenty of live scenes. Async scenes are just more visible because they’re around longer. If you log into a game during a less active period and you see five or ten scenes on the active scenes list, and they’re all async… you’re going to assume that that’s the majority, or the only kind. But you’re only seeing them because they’re the ones still currently active. You missed seeing the twenty live scenes happening earlier in the week.

      That and people complain loudly but praise quietly. “This thing isn’t what I want” is more visible than “I am satisfied with what is going on.” So you’ll likely hear people complaining about too much async and too little async, and the truth about availability is somewhere in the middle.

      posted in Game Gab
      PavelP
      Pavel
    • RE: MU Peeves Thread

      @MisterBoring said in MU Peeves Thread:

      @Gashlycrumb said in MU Peeves Thread:

      I do not believe that every time, (or almost every time, or even a majority of the time) a player finds staff chronically unresponsive it’s because the staffer is justifiably annoyed with the player, or the player has a bad reputation.

      I think our hobby is getting small enough that it’s getting more and more common.

      Then people in authority need to grow up and communicate, or fuck off.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: MU Peeves Thread

      @Yam said in MU Peeves Thread:

      People forget as folk cycle in and out, but I wonder how many people will forget Polk trying to torch 2 game servers in like… 1 year.

      People forget, the North (me) remembers.

      Though I remember in the same way I remember my moods: I know that I’m mad, I don’t remember why I’m mad.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: MU Peeves Thread

      @Cobalt said in MU Peeves Thread:

      I’m old, my health is shit, and I’m tired. I love a great deal of people in this hobby but this hobby became a chore for me. I’m sure I made interacting with me a chore b/c I was too stubborn to realize that after 15-20yrs of active mushing I was burnt out.

      alt text

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Paid Role-Playing

      @Gashlycrumb said in Paid Role-Playing:

      a pay-to-TS-people MOO

      Like one of those sexy time chat lines that were so popular in the 90s, advertised on late-night TV?

      posted in Game Gab
      PavelP
      Pavel
    • RE: Tips for GMs

      @Evilgrayson a couple of cartoon bugs sitting on a green leaf with the number 18 on their faces

      posted in Game Gab
      PavelP
      Pavel
    • RE: Paid Role-Playing

      I certainly wouldn’t pay for the privilege of playing. I would, however, not object to making a regular donation to support the game’s financial running costs. If I liked the game enough to care whether it stays up or not.

      But most game runners I know are wary of accepting such kindness as it can often come with the perceived problems, as regaled above, about pay to win or other kinds of bias.

      ETA: Which is, I think, basically exactly the same as what mietze said above.

      posted in Game Gab
      PavelP
      Pavel
    • RE: MU Peeves Thread

      @Yam I can only aspire to be a chore. Someone eventually does a chore. 😞

      posted in Rough and Rowdy
      PavelP
      Pavel