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    PavelP Offline
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    • Following 2
    • Followers 1
    • Topics 17
    • Posts 2,145
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    Posts

    Recent Best Controversial
    • RE: 8/4 Upgrades

      @Kestrel said:

      @Faraday said:

      @tez Didn’t there used to be a button to hide all posts from a particular user? I was looking for it for the recent troll and I can’t find it now. (maybe I’m remembering this from another forum though and it was never here…)

      I think blocking them does that, but it doesn’t prevent them from seeing your posts, which would be more useful tbh.

      At least if you block them you can’t see their replies… until someone quotes them, alas.

      posted in Comments & Feedback
      PavelP
      Pavel
    • RE: 8/4 Upgrades

      @Faraday I know there was one on The Other Place but it broke at some point. One can still block people, thankfully.

      posted in Comments & Feedback
      PavelP
      Pavel
    • RE: AI In Poses

      @Juniper They just need to edit the parts out that are stupid before posting.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Filtering player temperament through game design

      @MisterBoring said:

      referring to PVE as CVE causes me to double take because CVE is a special IT term

      Try being a therapist talking about CBT at a kink-friendly clinic…

      posted in Game Gab
      PavelP
      Pavel
    • RE: Arx

      @dvoraen banned-boo

      posted in Game Gab
      PavelP
      Pavel
    • RE: Arx

      @Tez said:

      no branching. get fucked.

      Fork you.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Arx

      Not to be that guy but I wonder whether this would not be better placed in the Game Gab section rather than the advertising section.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Mu* and history and time

      @Faraday Oh yeah, totally not unusual prices for the time. The main difference between now and then? I’d be the one paying this time.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Mu* and history and time

      From what I have managed to glean cheque and money order were popular, but some services also accepted AMEX and VISA after a time (Toth, 2011, Section 63). Though Mostellor (1999) seems to suggest that services like CompuServe would tack on the hourly fee as part of the user’s subscription in some way, though I could be misreading.

      Adjusted for inflation those prices are… ridiculous. Gemstone III during peak hours would be ~$46USD/hr and British Legends(MUD1) would be ~$33USD/hr. I love you, Faraday, but I’m not paying you over five hundred bucks a month for a casual twenty hours of pretendy funtimes.


      References
      Mostellor, T. (1999, May 16). Genie and CompuServe offer die-hard adventure fans wide new on-line worlds. Richard A. Bartle. Mud.Co.Uk. https://mud.co.uk/richard/pcmjun90.htm

      Toth, V. T. (2011, December 31). News archive 1997-2011. Mud2.Com. https://www.mud2.com/CMS/about/news/13-news-archive-1997-2011

      posted in Game Gab
      PavelP
      Pavel
    • RE: Mu* and history and time

      @Faraday Cheque or money order (or cash) sent through the mail, most likely. Along with a unique identifier, like a username or account number.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Mu* and history and time

      @bear_necessities said:

      You either paid up front for a set number of hours or were billed after the fact for usage.

      I don’t know if it applies to the early MUs but I know some services also billed through one’s ISP.
      I think I still owe my dad a hundred bucks or so from that period…

      posted in Game Gab
      PavelP
      Pavel
    • RE: Filtering player temperament through game design

      @L.-B.-Heuschkel Is there a way to filter these people out purely through game design or community design, or is it a case of finding them and plucking them out like stray hairs with the tweezers of fuckoffitude?

      posted in Game Gab
      PavelP
      Pavel
    • RE: RL Peeves

      @Faraday Amen. It’s getting weird in my practice, too, when empathetic statements and self-accountability start to sound like AI-level sycophancy.

      “That must feel frustrating” or “I can see how that would be intolerable” or even “I think I remember you mentioning this before” have started to ping AI hypersensitivity.

      posted in No Escape from Reality
      PavelP
      Pavel
    • RE: Filtering player temperament through game design

      @Roadspike said:

      But you’re very right that designing away from PvP and toward PvE will limit some of the toxic aspects of PvP and competitiveness.

      It also has the added benefit that one can more easily establish and enforce rules against the more insidious PVP and competitiveness toxicity, and will build the kind of community (ideally) where such things are more likely to be reported or commented upon.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Arx

      @MisterBoring said:

      @Apos said:

      It’s canonically the same game world, if warped by the passage of ages and catastrophic events, though I am trying to write it so it should not require any knowledge of Arx 1.

      Do the actions of any of the PCs in Arx 1 directly connect to said catastrophic events?

      It’s all Dawn’s fault.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Mu* and history and time

      @Faraday said:

      Lol now I kind of want to write a book about the history of MUSHes, even though it would basically only appeal to the tiniest of audiences.

      Once upon a time in 1978 Trubshaw and Bartle made a MUD. The world sort of all went downhill from there…

      posted in Game Gab
      PavelP
      Pavel
    • RE: Mu* and history and time

      @Prototart said:

      an actual WORA Wiki

      OH BOY WAS THERE

      Thenomain’s still around, but I think he’s the last person of admin-level around from that era. Lord knows if he’s kept anything.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Arx

      @Apos said:

      The Necropolis

      alt text

      posted in Game Gab
      PavelP
      Pavel
    • RE: Non-Boring RP

      @RightMeow said:

      @Pavel said:

      @hellfrog It’s like dating.

      This must be why I’m not MU*ing anywhere right now. I understand.

      In this economy, who can blame you?

      posted in Game Gab
      PavelP
      Pavel
    • RE: MU Peeves Thread

      @Kestrel That’s not at all what I said.

      ETA: But, of course, also important to remember.

      posted in Rough and Rowdy
      PavelP
      Pavel