Posts
-
RE: Hello, Survey, and Looking for Recsposted in Game Gab
I feel, and this is just as much a vibe-based thing as the rest of our classification journey, that the MUD/MUSH/RPI division is more about the community in and around a game than the game itself. Each different category is more about how one approaches the art of playing a game than anything tangible in terms of code. A MUDder, an RPI afficionado, and a MUSH ruiner would see a game like Arx, for instance, and have three different approaches to playing it that likely all work to some extent while the game itself doesn’t change.
-
RE: What's up with the two Age of Heroes games?posted in Rough and Rowdy
@Purplelamia said in What's up with the two Age of Heroes games?:
There was another one after that talked about it closing, then about the headwiz saying he got a lot of feedback not to close
I wonder if this would be more the case of people not wanting to lose the option to play there again, particularly given it doesn’t cost them anything to maintain, but don’t have the time or actual interest to play there. Like a kind of “you can’t close my favourite bar that I haven’t been to in years, what if I want that gallon of ‘Wicked Jizz’ cocktail for five bucks like I had when I was 21?”
-
RE: Hello, Survey, and Looking for Recsposted in Game Gab
@Tez said in Hello, Survey, and Looking for Recs:
Now, questions for us:
The largest sentiment gap is by preferred game style – MUD fans average 3.53 while MUSH fans average 2.85 (49.2% vs 19.5% happy) (Table 10, Figure 10).
Why so unhappy, fam?
We have WoD. MUDders don’t. >_>
-
RE: What's up with the two Age of Heroes games?posted in Rough and Rowdy
@Prototart said in What's up with the two Age of Heroes games?:
sorry i got het up
Please, continue to be so.
-
RE: MU Peeves Threadposted in Rough and Rowdy
@catzilla said in MU Peeves Thread:
With the super incest magic family?
You know, if I had a dollar for every time there was a super incest magic family in our RP spaces…
-
RE: MU Peeves Threadposted in Rough and Rowdy
@RedJellyBean If it’s the person I’m thinking of, I believe so. The so-called “only officially sanctioned A Song of Ice and Fire MU.” I’m likely paraphrasing, but you get the gist of the smugness.
-
RE: MU Peeves Threadposted in Rough and Rowdy
@Prototart Careful, you’ll summon her. Like a Ghost of MUing Past.
-
RE: MU Peeves Threadposted in Rough and Rowdy
Somewhere, Shakespeare is furious he didn’t think to set King Lear on a MUSH
-
RE: "My Guy Syndrome"posted in Game Gab
@Roz Then maybe it’s also common sense to understand hyperbole as well, especially when that hyperbole immediately follows from “your generalisation hasn’t been my experience, and people are entitled prats.”
-
RE: "My Guy Syndrome"posted in Game Gab
@Roz said in "My Guy Syndrome":
@Pavel said in "My Guy Syndrome":
@Roz said in "My Guy Syndrome":
@Faraday said in "My Guy Syndrome":
Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.
i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time
Here? Maybe not. Elsewhere? It’s absolutely been a thing.
it’s useless to try and account for every extremist view of a given perspective; they exist for every opinion. i was indeed talking about the conversation happening here
Yes, let us simply discount and ignore any experience that doesn’t fit within our own.
-
RE: "My Guy Syndrome"posted in Game Gab
@bear_necessities said in "My Guy Syndrome":
That being said your characters “don’t just write themselves” and I do think you have to be consciously aware if your decisions would make for good RP.
Agreed. When I say that my characters write themselves I typically mean that I’ve set up internal consistency and logic that would be difficult to reasonably violate, but it’s my responsibility therefore to set up that logic and consistency in a way that produces positive outcomes for the other players.
It’s a collaborative writing exercise, as has been stated already, but collaboration requires compromise on occasion as well as acceptance that not everything is for me. My high-powered executive wouldn’t be at the biker bar, but if I want to play with the bikers, then we can discuss and compromise to come up with an alternative location at a different time.
As for how to deal with it on a game, when it becomes exceedingly disruptive or problematic? Execution. Guillotines optional.
@Roz said in "My Guy Syndrome":
@Faraday said in "My Guy Syndrome":
Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.
i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time
Here? Maybe not. Elsewhere? It’s absolutely been a thing.
-
RE: Long or Short? Application Process!posted in Rough and Rowdy
@Trashcan said in Long or Short? Application Process!:
@Babs said in Long or Short? Application Process!:
Just reuse the same description.
Chances are no one will notice.Chances are no one will say anything to you.
If there’s a wiki or a place to stick a character image, chances are nobody will even read your description. (yes, yes, sans several very loud exceptions)
-
RE: Numetal/Retromuxposted in Rough and Rowdy
@Noraaa There’s a button that says “Reply” at the top. Use that one. Reply at the bottom is to reply to that specific post.
-
RE: Long or Short? Application Process!posted in Rough and Rowdy
Honestly, these days, as far as backgrounds or mechanical explanatory notes or whatever other stuff a game might want… just give me a questionnaire.
-
RE: Long or Short? Application Process!posted in Rough and Rowdy
@MisterBoring said in Long or Short? Application Process!:
@Pavel said in Long or Short? Application Process!:
Such games should, then, have those requirements explicitly detailed somewhere. What mechanics need explanation, what needs to be explained, and why, etc.
Agreed.
Heck, that probably could be its own conversation about information silos, documentation, and reasonable expectations.
Which isn’t something I deal with at work RL at all.
cough


