@somasatori said in Re: Dies Irae:
Thanks for reading this long-ass bullshit lmao
Who let you out of the code mines?
@somasatori said in Re: Dies Irae:
Thanks for reading this long-ass bullshit lmao
Who let you out of the code mines?
@Faraday said in The 3-Month Players:
TV shows and novels don’t tend to have much (if any) BarRP
… what about Cheers?
It really depends on how you’re defining “plot.”
WWIII with Aliens and Zombies is plot, sure, but so is Gilmore Girls, and the latter would generally be considered social RP.
Any RP that has follow up, consequences, ramifications, further developments, etc, could count as “plot.”
Sometimes we need to sit in a coffee shop and chill (Bar RP), sometimes we have to say “I love you,” (social RP), other times we have to say the wrong name at our wedding (plot).
@Hobbie I am glad that it has that “you didn’t save this but we’ve kept it in the buffer for you” when files weirdly decide to open in notepad instead of notepad++. Which isn’t AI, but is neat.
@dvoraen said in General Video Game Thread:
I need to know what everyone who has finished Clair Obscur — Expedition 33 felt about the story right meow.
Two thoughts:
Jesus Fucking Christ
and
Jennifer English needs a happy character please.
@Warma-Sheen said in AI Megathread:
And with the way some people react to it, there’s this elitist/shaming quality people are espousing about using it that makes it risky to even ask.
I wouldn’t say that I’m being particularly elitist about my abhorrence for AI in this instance, the same way I wouldn’t say teachers aren’t being elitist by punishing those who use AI to write their essays. The point of the exercise is to use your own skill, talent, ability, creativity, etc, etc to write something.
That said, using something like grammarly to check your spelling and make sure you haven’t used “nodded” fifteen times in the one pose? That’s fine. But using a tool to write or rewrite a significant portion of your RP is, to me, missing the whole point. And this is notwithstanding the ethical questions about sourcing, resource usage, etc that all LLM/generative AI use has.
@InkGolem said in AI Megathread:
If it enhances the experience for your scene partner, I don’t think there is any harm.
If you use “AI” in RP, I don’t want you within a thousand miles of me.
I think that, fundamentally, there are too many kinds of things to be and not enough stuff actually happening to encourage that kind of population. Vampire is, as always, the simplest as it only had (prior to closing) one faction available for play with a limited number of clans that didn’t require pre-approval. Mage, however and only as an example, has the Traditions, the Technocracy, Nephandi, and Orphans available. I don’t play a mage yet, but it’s easy to look at that, or the sheer number of available kinds of Fera, and feel as if there’s a distinct lack of focus.
In addition to this broad, depth-less array of options, the game is very much in beta. I can’t speak to the suggestion of staff ineptitude as previously described, but with the hanging potential of the one sphere I’m in having its entire history rewritten or otherwise changed is more than a little irritating even though it’s an expected part of a beta opening.
I’ve also previously mentioned the OOC Conflict policy as a cause of some modicum of concern. I’m not the kind of person to go running around trying to throw down with everyone from The Other Team, but a big part of playing antagonists is to be antagonistic and if you don’t want to allow that you absolutely need to come up with a justification for it. The suggested “the in-character reasoning, if necessary, can be that the resources required to oppose another player character directly will vastly outstrip those required to pursue any given goal” (Dies Irae MU, 2025) is a, frankly, lazy suggestion that puts the onus on the players to ignore sometimes key parts of a faction’s ethos instead of staff creating a story-driven reason for old grudges and outright wars to be set aside.
Ultimately, I believe the game needs a tighter focus and a more readily described and understood meta-story. It seems to have good bones and the very best of intentions, but right now I couldn’t recommend it.
References
Dies Irae MU. (2025). Policies. Dies Irae MU. https://diesiraemu.com/wiki/policies/
@Jynxbox Okay, I at least somewhat agree with the majority of what you’re saying, except that last part.
The game’s been open in beta for a handful of months, and the primary setting is San Diego. So that’s where the work should be done. Staff have previously indicated that they’d like to expand Tijuana at some point, but it’s not the primary focus of their efforts.
@Faraday I knew I’d get a good metaphor out there eventually. One shouldn’t make analogies when one is on a rewatch binge.
@labsunlimited Indeed, though my inference was that this “one time account” poster may well be Polk in disguise.
ETA: Obviously I don’t know either way, but it’s just an added suggestion to take what they say with a grain of salt – even the bits I somewhat agree with.
@Roz said in Re: Dies Irae:
@Pavel said in Re: Dies Irae:
Also, we/they just banned Polk, so.
lmao what’d he do this time
Existed.
Also, we/they just banned Polk, so.
That said, I do agree about the conflict rules being a problem. If you’re going to have antagonist groups on the same game together, then you will have character conflict that could wind up violent. That’s part of the appeal of having antagonist groups. Banning that outright is short-sighted.
@Tapewyrm said in The 3-Month Players:
Serious question, not just trying to contradict you.
I mean, you’re not contradicting me because you’re not commenting on my actual point. Ignore the metaphor and focus on the actual point I said:
@Pavel said in The 3-Month Players:
So the social RP isn’t just acceptable, it’s required to make the plot RP have any kind of investment.
There needs to be both.
I’ll use another metaphor. If all you do is Event RP, Plot RP, or whatever you’re calling Not-Social-RP, then you’re playing the first 15 minutes of Saving Private Ryan over and over and over again. The only character information you get being the how not the why.
Event RP tells you how characters are, social RP gives a chance to explain why.
ETA: Ultimately, there’s no one size fits all approach to this. I certainly don’t want to play on any game that @RedRocket is describing, nor do I want to play on Cosy Safe Friends Time MU. So what I believe to be important isn’t going to be a perfect fit for what anyone else is going to believe.
That’s why we had games like Dark Metal, but also games like Shang, or games like Firan, or games like What We Do In The Shadows of Vienna By Night, or whatever the heck else.
@Tapewyrm said in The 3-Month Players:
Perhaps that same balance of periodic Plot scenes with character-driven play in between could be a winning combination. I shall try.
To make a metaphor out of it, sort of, how I view it is thus: John Wick cares about his wife, and his dog. That character development, that relationship/emotion-driven play gives us much more investment and interest in the plot-driven stuff of the rest of the film than if it was just a regular"retired killer comes out of retirement for one. more. job." So the social RP isn’t just acceptable, it’s required to make the plot RP have any kind of investment.
@Jennkryst said in Re: Dies Irae:
At last check, you have to spend XP on a cellphone if you want to use it for data searches in plots, so.
The equipment system is undergoing a change.
Great, the LLM is learning from our words. I hope OpenAI hire more and more censors, then.
@Ominous said in The 3-Month Players:
Well, it was kind of the point of the idea.
Sure, and I’m asking why is appealing to the 3-Month players something you’d want to do? If you make each “season” different enough in order to appeal to the people who gave it a go and weren’t interested, you’re essentially making a new game every six months. Which is fine, if that’s what you want to do, but why is appealing to the influx of new people a thing you’d want to entertain?