@Faraday said in The 3-Month Players:
@L-B-Heuschkel said in The 3-Month Players:
Smaller but invested. It sounds harsh, but it’s not those March violets you need to invest in as a game runner. They come with great enthusiasm – and they bail with just as much enthusiasm when the next game opens. It’s the other players you need to invest in – the ones who will stick around for a longer time. Those who came looking for a community to move into and stay in.
I think this is where we see things differently. Of course I can’t speak for everyone, but in my experience–the majority of players want to stick around. MUSHers come to tell stories and build IC relationships. That’s the long game. It’s not like a MMO or single-player game where everyone’s always drawn to “the new shiny”. The biggest reason they move on to a new game is that the one they’re on isn’t meeting that need.
But that’s my point, in a way. If your game doesn’t offer enough for them to become long-term invested, they will bail for the next shiny.
The real issue, as I see it, is how to make your game interesting enough. As BN said above – getting a cool idea for a setting is easy but what will people actually RP?
I don’t have a golden answer, unfortunately. Sometimes, you strike gold. Sometimes, you don’t.