@Tez Keys did not invent the wheel re: portal, stargate, fanfiction, whatever term you prefer games. It’s a trope because it works: It gives you a lot of creative freedom.
I wouldn’t say that changes to the homebase region or overall story are entirely out of the question. As staff, we do quietly nudge things here and there. But on the whole, players seem very happy with having the peace and quiet (read: not being looked over the shoulder) to create their own storylines, some of which have consequences that can be felt back home too, through how the characters are affected.
There will likely come a time when the status quo begins to feel well tested and tried and maybe a little old. When that happens, we’ll shake the dice bag and pull some rugs out under people. Change is good, at the pace that works.
@Faraday said in Metaplot: What and How:
Can’t speak to LB’s game, but that’s how it was on BSGU. Folks could run missions of their own whenever they wanted. (Also other plots connected to the war, though folks rarely did so.) But they couldn’t affect the overall trajectory of the war without staff approval and coordination. This was spelled out in the game policies, so if that was a deal-breaker for someone, they could decide that before playing.
This. It’s on the landing page of Keys’ website. If not being able to ‘solve’ the metaplot is a deal-breaker, there’s no point in wasting your time with the rest.
@Warma-Sheen said in Metaplot: What and How:
If the metaplot can’t be affected by the players in any meaningful way (or at least work towards being able to affect it), that’s not a metaplot (usually). Its just a setting.
I think that part of this discussion is what exactly constitutes a setting and a metaplot respectively. For us, in the design phase, setting was the where and metaplot was the what. Those are obviously not the only options in design so I’m not going to tell you that you’re wrong.