Someone wrote this on the former board, and I’m sorry that I don’t know who it’s credited to. The topic was what you expect to do as a GM. It covers Metaplot, as well as the plots surrounding it, so I think it’s useful in seeing how the Metaplot interacts with everything else.
How many people are you able to sustain GMing for? What are you going to do if your game gets 3-5x that? What are you going to do if the inverse happens and you get 3-5x less?
Metaplot: The background high-level long-term plot that plods along that provides a Background Reason for your other plots; the plot that creates the plots you actually run; the ‘history’, behind the scenes, what REALLY happened; the Big Picture – this is the glue that holds your stories together that you don’t interact with very much – the Antediluvian sleeping under your city, the origin of the Hellmouth, the fact that it’s actually the strain of grain that they’re being fed on the space station that’s giving everybody these powers…this is the story behind the story.
Chapter/Season Plots: These are the active day to day staff run “what is happening on this game” that your players can and should be able to directly impact. They should have a start, a middle, and an end. They should have LOTS of hooks for people to run PRPs from. They should give people stuff to RP about. So when you’re deciding on your chapter/season plot, you REALLY need to consider beyond the story itself:
what are my hooks for PRPs?
what will people RP about, in relation to this plot?
what RP will this plot create when I am not around?
What impacts will this plot have on peoples’ day to day RP?
Where are the pain points? What can I do about them? What will stall people’s RP about this?
DO NOT SEPARATE YOUR PLAYERBASE IN YOUR CHAPTER PLOT – THEY TAKE TOO LONG TO RESOLVEEpisodic Plots: This is what makes the game go round. This is all the little things that get run weekly, from parties to monster of the week to scheduled events that feed into the above types. They are typically self contained, and keep people entertained while the Chapter/Season gives them things to RP about. You want to make these REALLY easy to run – give people LOTS of easy hooks into your Chapter, and plenty of info with which to run them. You ALSO want to make sure it’s really clear what they CAN’T do, because people always have an easier time when they know what their boundaries are.
It might be helpful to think of what kind of role you see yourself or other staffers filling, since that can kind of suggest the game you want. A head storyteller, where you are creating plot everyone can join in? An arbiter, where people are all making their own stories and you help curate them? And so on.
I think trying to think of how you want to spend your time running your game can help shape the game you want to create and how it plays.