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    J
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    Topics

    • J

      Diablo IV - Let's play together

      Watching Ignoring Scheduled Pinned Locked Moved Other Games
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    • J

      Fallcoast?

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      JennkrystJ

      @icanbeyourmuse Sin Eaters win because they all trigger off social/willpower win/lose effects, because nobody ever uses social/mental damage tracks.

    • J

      Golden Road 2.0 - Bay Area By Night - MtAw 2 game in Alpha

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    • J

      Back to Basics (oWoD Storytelling)

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    • J

      Looking for MU* Recs

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      SpaceKhomeiniS

      @Testament

      Shameless plug: There’s a lot of really cool worldbuilding and premise and so far I haven’t been annoyed by a single person I’ve dealt with.

    • J

      Superhero MU*s

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      R

      I wanted to offer something of substance instead of the glib comment that was originally here. Like every other game, Infinite Adventures has its pros and cons:

      PRO: The playerbase is friendly and engaging on the whole, and a healthy number of them seem interested in running plots, creating RP for others without overtly cliquish behavior, and so forth.

      PRO: Uranus in particular is, staff-wise, very invested in handling player relations issues and generating RP. For the cape circuit specifically, he does these things on a level noticeably beyond the norm for games these days.

      PRO: The game is quite active thus far, with RP requests often being answered quickly and players in my admittedly limited experience being plenty open to being directly approached for play.

      PRO: It is not required that players write apps from scratch: the staff will handle write ups upon request, allowing appers to make adjustments afterwards to taste. Given that the app process has been in a state of flux for most of the game’s life thus far, this is a definite boon for anyone who isn’t too particular about how their apps are written up.

      CON: There doesn’t seem to be much in the way of organization or consistency behind the scenes. It’s not ENTIRELY unusual on these games to be asked to adjust things on already approved sheets days or weeks after the fact in the early phases of a game, as app requirements are finalized; it is however unusual for an approved, active character to be abruptly and without conversation be taken from their player and set as an NPC despite the player having numerous plot irons in the fire, and despite the admin in charge of their sphere claiming a lack of interest in said removal. It seems as if communication could use some shoring up, so as to keep everyone - staff AND players - on the same page.

      CON: Because the game is new and has experienced a rapid growth over its brief lifespan thus far, it seems as if the head administrator in particular is in over his head, performing jobs that he isn’t especially suited to or comfortable with rather than delegating to the half a dozen or so other members of staff. Generally, I would suggest being very circumspect in dealing with him.

      Overall, given that the pickings are pretty slim for active games that are not run primarily for the benefit of mediocre adult children and their toxic friends - as Heroes Assembled, the other major choice that doesn’t come with a ton of additional qualifiers - it would be difficult NOT to recommend Infinite Adventures. Despite a rocky experience in places, it’s overall got a lot of potential for people interested in mixed theme comic book roleplay with a ~Year 2 bent, and I recommend giving it a look and seeing what the playerbase has to offer; just bear in mind that the management still seems to be working some things out.

    • J

      LF people from the Reach and Fallcoast

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    • J

      oWoD 20th MU* being setup

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      PavelP

      @jujube said in oWoD 20th MU* being setup:

      I’m not anti-apprentice/anti-newblet. I’m anti-idiot.

      I’m anti-people that won’t read their damned sourcebook.

      Not every book in the set. But I don’t think it’s unreasonable for people to at least know where to find the information they need to play.