@Gashlycrumb said in Lords and Ladies Game Design:
but also does not suffer any consequences for inaction
Have the commoners invent the guillotine.
@Gashlycrumb said in Lords and Ladies Game Design:
but also does not suffer any consequences for inaction
Have the commoners invent the guillotine.
@Roadspike My only thing here, and it may be addressed and I just didn’t see it, is something like a ‘you have until X day/time to reply, or this is escalating.’ If they need more time because vacation or OOC events, that’s fine it can be delayed for a short time, but this is another way to (hopefully) prevent folks from doing the ‘we never got a chance to be involved’.
This also may or may not address @MisterBoring’s followup, a big flashing sign about how the RP is going to be affected if they don’t do anything, I dunno. People still probably going to complain, but now you have a sign to yeet at them when they do.
@bear_necessities said in Lords and Ladies Game Design:
@Ominous said in Lords and Ladies Game Design:
Alice, Bob, and Carol, a trio of town guards, could be the ones to come across the zombie horde and report it to their sergeant, the commander of the town guard, or the mayor.
But what happens when Alice, Bob & Carol, a trio of town guards, come across a zombie horde and horde that information to themselves because they want the plot? IDK there’s no real perfect way to ensure everyone gets a bite of the plot cake except to just put the information out there for everyone.
They probably die trying to fight it, new mystery where did they go?
@Floof said in Games we want, but will almost certainly never have:
I have no idea how it’d work but I’ve always kind of wanted a game inspired by Ark: Survival Evolved/Ascended
So not exactly this, but I was half dabbling with a Monster Hunter or Horizon type game idea at one point. I never got far, but like… go hunt things and upgrade your SWAG and improve the village etc etc.
@Gashlycrumb said in Lords and Ladies Game Design:
The PC is supposed to be Machiavelli, but what I see is Mr. Magoo.
So Magoo, it’s Machiavellian
@Raistlin said in Lords and Ladies Game Design:
A player genuinely trying to portray a brilliant tactician might benefit from dice mechanics that help bridge the gap, while someone just going through the motions and expecting the dice to do all the heavy lifting is missing the point of collaborative storytelling.
The counterargument is the equally bad-faith ‘oops, you wrote one wrong word in your pose, which you may or may not have OOCly known would destroy the whole thing, so we’re going to pretend the character rolled a botch instead of looking at how many successes are on the dice’
Long have I wanted to do an Exalted Drams of the First Age (vibes not mechanics) L&L game.
@Pavel said in Games we want, but will almost certainly never have:
Whenever someone mentions The Magicians I get it confused with The Librarian(s) and I feel the urge to watch those movies (and the subsequent TV series) and then make a game out of it. Somehow.
This is literally just nWoD Mysterium, and it’s great.
@Raistlin said in Games we want, but will almost certainly never have:
Batman and the Turtles dealing with Gotham’s rogues gallery while maybe facing off against Shredder and the Foot Clan would be amazing
My only problem with this is that Daredevil is right there, conveniently also in NYC so the Turtles don’t need to move, the chemical spill that blinded Murdock was the Ooze that mutated the turtles, and Foot Clan and the Hand are both part of the same ominous ninja-body.
Though it is a different group of baddies, to be sure.
Double post, but obviously solution is to yeet different sphere rules, and unify them all into a singular system with 1:1 powers, so Dresden Files +strength is +strength, no matter if wuff or vamp.
Alternatively, Exalted lulz.
@Roz said in WoD/CofD/Supernatural Games, One Splat or Many?:
@catzilla One splat, or a VERY limited selection of splats. Basically I think that your whole staff should always be able and willing to handle all splats that you make available, or else you’re going to run into the inevitable issue of how you continue support when someone needs to dip.
Depends on how in-depth you want the knowledge of other spheres. Enough to handle scenes? Great! In-depth knowledge of all rotes or something?
handwobble
You can always just ask the players to explain shit, with the caveat that more knowledgeable staff will be double-checking, and if they’re cheating or something, CONSEQUENCES.
@Roz said in WoD/CofD/Supernatural Games, One Splat or Many?:
Also, an uncomfortable thing that I’ve witnessed on kitchen sink games: abusive or predatory people get left in charge of shit because there’s no one else around to run the sphere.
Beat them up.
@MisterBoring said in WoD/CofD/Supernatural Games, One Splat or Many?:
While I’m thinking about it, one thing I really dislike with multi-sphere WoD games is where there’s just an arbitrary “binding ultimate magick ritual 9000” that prevents any sort of conflict, and also permanently makes it night time in the entire grid and lets anyone go into the Umbra and all manner of nonsense.
At that point, it’s just goth supers.
The ultimate binding magick is more to prevent infighting for people who want to ignore theme/approach games with the default ‘must genocide all other spheres’ mentality that oWoD books were originally written with. I do think we need some day zones, to counter the night zones. Instead of something that stops it, something to undo fuckery if/when folks show up to troll could be an alternative.
Non-sphere cultural ties are another way for things. TR and FC had families, maybe something like that… but with a way for players to potentially form their own? I dunno, I’m just the ideas girl.
Kitchen Sink, but designed specifically to cross sphere. Let’s take a brief CoD example. Combat threat? Have the Axesworn Ordo team up with Summer Fae and Adamantine Arrows. Yeah anybody could fight, but these are the specialists you send in to deal with shit. (This does work with other things, too, I am just being lazy to type them all out).
Give the spheres a reason to unify instead of isolate.
@Prototart said in Games we want, but will almost certainly never have:
@Jennkryst said in Games we want, but will almost certainly never have:
@Jumpscare I have, at one point, looked intensely at the Genesys code for Ares, and bought different non-Star Wars Genesys books, including the Android: Shadow of the Beanstalk setting book.
but consider: a Sailor Moon/Mummy crossover MU*
This is easy. You don’t even need Princess: the Hopeful to do it. Mummy: the Curse 2e is where you have all your Immortal flavors of Mortal+… your Blood Bathers, your Imbued, your Reborn…
@Jumpscare I have, at one point, looked intensely at the Genesys code for Ares, and bought different non-Star Wars Genesys books, including the Android: Shadow of the Beanstalk setting book.
@MisterBoring who needs megamek when you have THUD
Re: Mechs in general - Eldritch Automata sure looks neat and has ways to incorporate literally all of the mech tropes. Like there is even a ‘get in the fucking robot, Shinji’ thing. Where it is beep-boop lever controls, a battletech style brainscan helmet, or a G-Gundam/Exalted Warstrider style suit you wear to control the thing, all interface methods are possible.
Lancer is also neat.
Battletech Specific - BTMux is still around, kind of. There is a discord and they boot up the game for simpods, it’s no longer a week-long thing where people login whenever to do their thing, which is a shame. A proper Battletech Lords & Ladies game would be hilarious, dibs on a mischievous wizard character (Comstar Agent)
@Warlander said in Star Wars Age of Alliances: Hadrix and Cujo:
[…] this game is the biggest fail-fest since SerenityMUSH
Funny that, since if memory serves, SerenityMUSH was partly a Gold-of-our-own offshoot of AoA.
@Gashlycrumb said in New Sin dropped:
… how the killer will handle this one in the remake of Se7en, which will have to be called Ei8ht.
Obvs the exact same, just Empathy is the Goop-filled Gwen so her death is a two-fer.
@KarmaBum said in Game Development: Modern Gothic Storypath System:
@Raistlin Just curious if you’ve actually seen Dark City (https://www.imdb.com/title/tt0118929/)?
It’s always been in the back of my mind as “would make a cool MUSH.”
Hilariously, for a while now, I’ve had a hairbrained idea of Dark City crossed with City of 1,000 Planets crossed with Everworld but never had the energy to get it done.
Have you considered looking at Curseborn, the legally distinct WoD knockoff and recent kickstarter game by previous CoD writers after OP decided to kill CoD and 20th gamelines for daring to outperform V5?