@hellfrog Right. It’s never ‘welp lets just do THIS to the PC’.
It’s ‘Alright, so this has happened before, we’ve warned them, they aren’t getting the message. Lets do XYZ, I think it would be a great challenge for them but also drive home what they’re doing is unacceptable. I think if they do these other things and work around the XYZ, they’ll get through it and solve the problem with some acts of contrition and RP. I don’t know, what do you guys think?’
Cue general approval, some suggestions to tailor the consequences, and some ideas about the acts of contrition.
‘Okay I think that’ll work! Here we go!’
We never make these decisions in a bubble, as long as I’ve been staff we’ve pretty consistently brought these things up with each other and hashed out the details, it’s never just one person going ‘I’m gonna do a thing’, it’s nearly always ‘I’m gonna do a thing, what do you guys think about it?’ Even in the heat of Herja’s insane amazing 50+ people battle scenes, we’re sitting in Voice going ‘okay this person rolled, I wanna do something, what do you guys think?’
Unless staff says, ‘Hey, PCPlayer, this is probably going to result in character death’, there’s been a way through whatever obstacle that’s set before a character. It might be hard, life-changing for the character, but those lead to the best growth and IMO the best stories.
Okay, crustacean off the soapbox.