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    Kumakun

    @Kumakun

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    Best posts made by Kumakun

    • Recent UrsaMU Advancements!

      UrsaMU is a custom MUX-like engine I’ve been developing for the past few years. It’s built mainly off of Typescript, Socket.io, and Express. The front-end website is built with Sveltekit, which is an absolute pleasure.

      I started with telnet to have the best client experience with my chosen tech stack since the terminal is in our blood (Some more than others). But over this past month, I’ve focused more on the front end.

      WIki 1
      WIKI 2
      wiki 3
      Wiki 4
      UrsaMU
      Ursamu

      These are just a few images of what I’ve been able to get done with the time that I’ve had. It’s been seriously tough to get paying work done - and not hyper-focus on this until I feel it’s done, haha! 🙂

      Thanks for reading, and hopefully, I will have time to check in again soon! I have big plans around the UX/UI of the client in mobile mode. Right now, it works, but I’m not satisfied with the layout yet.

      I can’t wait to put it to use. Already I’m having way too much fun building slight visuals. They help set the tone. 🙂

      Thanks for reading, and hopefully, I can check back in soon!

      Kumakun

      posted in Game Gab
      KumakunK
      Kumakun
    • Some Recent Cyberpunk-ish Experiments

      Hey all! It’s been a hot minute since I’ve had a chance to update here. Work, life, you know the deal. Now how about some cyberpunk-ish design? I wasn’t sure which category to put this under, so… Comments & Feedback it is! 🙂

      During my free time I’ve been using working with older tech to make beautiful things. First, a custom MediaWiki skin! This was fun! Creating skins for that platform has come a long way from where it used to be, I’ll tell ya!

      wiki screenshot

      Wiki screenshot2

      I’ve also decided to tackle another problem! A web client for this conceptual MUX, so! I’ve been tinkering with this highly experimental thing that follows the same cyberpunk-ish design. I’m basically leaning hard on MUX’s Pueblo functionality (Remember that?!)

      It’s very early stages still - but I’ve made sure to include some things like an expanding entry window, on-demand auto-scrolling, and a friggin’ history, because not being able to arrow up for last command was driving me bonkers. 😄 Next is getting those mobile styles ship-shape I think.

      client!

      I’m not sure what I’m going to do with this. I’ve entertained opening something, but I really don’t have the bandwidth to run stories for people right now.

      Anyways! It’s been fun to work on, so I thought I’d share! More updates later hopefully, if I remember about here again, soon!

      posted in Game Gab
      KumakunK
      Kumakun
    • MUSH-Format, mushcode minifying tool!

      Hi all! Kumakun here again with another shameless plug to my mushcode processing and minifying tool, Mush-Format!! Here’s a link to the readme with all of the formatting rules + features of the tool! Finally, a sweet demo!

      Thanks for stopping in all!

      mush format

      posted in Helping Hands
      KumakunK
      Kumakun
    • RE: Games in Development

      Terminal Velocity is a Cyberpunk Red game currently in development. Initial Dev with Evennina 1.0-Dev at the moment to get access to those sweet, sweet REST endpoints. Slow progress, my new day gig takes up quite a bit of my problem solving brain. 🙂

      Terminal Velocity

      Also, glad to be pointed to this site!

      posted in Game Gab
      KumakunK
      Kumakun
    • MUSH-Format, now a VS Code extension plus!

      mush-format

      Hello all!

      I thought I’d make another post to inform all of my groovy softcoders that I’ve released mush format as a VSCode extension!

      I added a couple of features:

      • Same dazzling unformatter, available from the context menu (right click),

      • SYNTAX HIGHLIGHTING automatically to files with the extensions .mu, .mush, and .mux but you can also select it in the languages dropdown.

      • SEND TO GAME If you’re running a RhostMUSH you can send code directly to your game via your API object. The settings are available in the VSCode global settings! No more right click then format, then changing windows, then pasting, then hitting enter! You can select your code, hit cmd/ctrl + shift + f And BOOM. Done.

      https://marketplace.visualstudio.com/items?itemName=digibeario.mushcode

      Thanks for reading, and let me know what you think! 🙂

      posted in Helping Hands
      KumakunK
      Kumakun
    • UrsaMU, back from the project graveyard.

      I’ve been exploring Evennia lately and finding inspiration in what it offers developers like myself. I’m also learning some valuable lessons that I’m starting to apply in my own experimental MUSH-like project, UrsamU.

      It relies on Typescript, Socket.io, and Express under the hood. I built it with an adapter pattern for flexibility - any database can plug in. Right now, it’s heavily telnet-based, but Socket.io will make adding a web client easy. No softcode, but using proper dev practices avoids production bugs so far, in my experience. I have basic commands working, including core communication like @mail (no Jobs or BBS yet).

      I’ve had testers connect for weeks, popping in and out, and it’s been stable! When I’m ready for more people, I’ll post an update for stress testing.

      That’s enough for me! Here’s the repo if you’re curious.

      Ursamu
      https://github.com/ursamu/ursamu

      (I need to update the banner slogan, I wrote that a few years ago now)

      posted in Game Gab
      KumakunK
      Kumakun
    • RE: Some Recent Cyberpunk-ish Experiments

      Small update!

      I’ve been working at the client a little, and I’m pretty pleased with my progress.

      • Tabs are working now. So you can connect to multiple characters in one window. (Closing a tab is my current task).
      • I updated the connect screen!
      • Various quality-of-life improvements.

      I’m getting close to accomplishing what I set out with this one. Fun project! ❤

      client

      posted in Game Gab
      KumakunK
      Kumakun
    • RE: Some Recent Cyberpunk-ish Experiments

      Mobile View!

      I’ve also added an out-of-focus activity indicator for each in-browser-window tab and the browser tab itself. 🙂 I think I’m about done and ready to bring in some folks for testing.

      Once I’m done with the MVP (soon), I’ll build this in something like Svelte for actual production. I did this in vanilla HTML/CSS/JS, which means the JS is MESSY and not modular! Plus, It’ll have some quality-of-life severe techniques for handling reactivity that are FAR less verbose (for me).

      Anywho, screenshot!

      Mobile screenshot

      Let me know if you want to take this for a test spin. I need a few at this point, and it’s not ready for a full-on stress test yet. 😄

      posted in Game Gab
      KumakunK
      Kumakun
    • RE: ADD/ADHD/Etc

      Added another project to juggle while my brain prattles over things that I wish I could see as a MU*

      It’s hard to explain the need to juggle tasks if one gets dull or stuck or isn’t fun at the moment - and not lose credibility as someone who can get things done, finish projects, or release products.

      My project graveyard is vast. The struggle is real. 🙂

      posted in No Escape from Reality
      KumakunK
      Kumakun
    • RE: MUSH-Format, now a VS Code extension plus!

      Update day!!

      • Fixed a bug where #include files were not being added, and no error was given. Now you can link external files and format them away!

      • File Icons. Because having a neat icon and syntax highlighting makes your language legit!

      Coming Soon!

      • @installer mode! Make a professional-looking install script for your code archive!

      Slow and steady progress. I know there aren’t many of us who still write softcode. But the DX is SO MUCH NICER with a bit of tooling. 🙂

      Thanks for stopping by!

      posted in Helping Hands
      KumakunK
      Kumakun

    Latest posts made by Kumakun

    • RE: Some Recent Cyberpunk-ish Experiments

      I had fun adding this, so I thought I’d share!

      I am working on player/thing descriptions. The avatar isn’t required but spices the interface up a little. I want to address a few more commands; then, I have to decide if I want to start adding Cyberpunk Red elements. 🙂

      screen shot

      posted in Game Gab
      KumakunK
      Kumakun
    • RE: Some Recent Cyberpunk-ish Experiments

      @Yam Haha, thanks! It’s been fun to build. Every day I tinker, I move closer and closer to wanting to hash out CP Red rules in Mushcode so I can take this thing for a real spin. 🙂

      posted in Game Gab
      KumakunK
      Kumakun
    • RE: Some Recent Cyberpunk-ish Experiments

      Mobile View!

      I’ve also added an out-of-focus activity indicator for each in-browser-window tab and the browser tab itself. 🙂 I think I’m about done and ready to bring in some folks for testing.

      Once I’m done with the MVP (soon), I’ll build this in something like Svelte for actual production. I did this in vanilla HTML/CSS/JS, which means the JS is MESSY and not modular! Plus, It’ll have some quality-of-life severe techniques for handling reactivity that are FAR less verbose (for me).

      Anywho, screenshot!

      Mobile screenshot

      Let me know if you want to take this for a test spin. I need a few at this point, and it’s not ready for a full-on stress test yet. 😄

      posted in Game Gab
      KumakunK
      Kumakun
    • RE: Some Recent Cyberpunk-ish Experiments

      Small update!

      I’ve been working at the client a little, and I’m pretty pleased with my progress.

      • Tabs are working now. So you can connect to multiple characters in one window. (Closing a tab is my current task).
      • I updated the connect screen!
      • Various quality-of-life improvements.

      I’m getting close to accomplishing what I set out with this one. Fun project! ❤

      client

      posted in Game Gab
      KumakunK
      Kumakun
    • RE: Some Recent Cyberpunk-ish Experiments

      @Tez Hey thanks! 🙂

      posted in Game Gab
      KumakunK
      Kumakun
    • RE: Some Recent Cyberpunk-ish Experiments

      Whoops! After another look, this is definitely the wrong category. >.<

      posted in Game Gab
      KumakunK
      Kumakun
    • Some Recent Cyberpunk-ish Experiments

      Hey all! It’s been a hot minute since I’ve had a chance to update here. Work, life, you know the deal. Now how about some cyberpunk-ish design? I wasn’t sure which category to put this under, so… Comments & Feedback it is! 🙂

      During my free time I’ve been using working with older tech to make beautiful things. First, a custom MediaWiki skin! This was fun! Creating skins for that platform has come a long way from where it used to be, I’ll tell ya!

      wiki screenshot

      Wiki screenshot2

      I’ve also decided to tackle another problem! A web client for this conceptual MUX, so! I’ve been tinkering with this highly experimental thing that follows the same cyberpunk-ish design. I’m basically leaning hard on MUX’s Pueblo functionality (Remember that?!)

      It’s very early stages still - but I’ve made sure to include some things like an expanding entry window, on-demand auto-scrolling, and a friggin’ history, because not being able to arrow up for last command was driving me bonkers. 😄 Next is getting those mobile styles ship-shape I think.

      client!

      I’m not sure what I’m going to do with this. I’ve entertained opening something, but I really don’t have the bandwidth to run stories for people right now.

      Anyways! It’s been fun to work on, so I thought I’d share! More updates later hopefully, if I remember about here again, soon!

      posted in Game Gab
      KumakunK
      Kumakun
    • RE: UrsaMU, back from the project graveyard.

      @Third-Eye Telnet is just my first port of entry. I decided to start with it because it’s the first thing people ask about when it doesn’t exist. 😉 Why? Because I could? Because originally it started as a project to show my server-based TS chops to future employers - and sort of took off from there. I’m a full-stack web developer by trade, so the web side is coming soon! I’ve laid down some of my foundational REST routes so far, and have a plan for the front-end, I just have to get there!

      I’ve made a few systems for Evennia - the BBS and Jobs ports where a pain, but will be useful for me through multiple applications - as UrsaMU is still very much under alpha development, so I’ll be using something stable in the interim!. 🙂

      @Griatch Honestly? It taught me that I didn’t have to get super fancy about things. Seriously. It’s not at all a slight. Evennia isn’t overly engineered, and, is approachable when making customizations. It’s kept simple, and I really appreciate how pythonic the project is.

      I’m also in love with just having your business logic to worry about. I’m not a fan of having to dig through my evenv to find it, but I could say the same about digging through a node_modules folder. 🙂

      The thing that really got me moving though, was the EJS. I silent screamed a little when going through the web side of things. Totally started reliving EJS nightmares. I could have made a custom skin for it, sure - but, the error reporting for EJS is horrible, at least was back when I didn’t have many other choices! 🙂

      Ultimately, when I deem this experiment successful? I’ll rewrite it in Golang, and harden it past a prototype MVP - at least that’s the plan!

      @somasatori I was, yes! But! My wife and friends asked for WoD5, so I’m doing that first. I’m chomping at the bit to either do Cyberpunk, or MEKTON next, once I know things are stable.

      posted in Game Gab
      KumakunK
      Kumakun
    • RE: UrsaMU, back from the project graveyard.

      @Tez I’m not sure yet! I’d love to turn my base server into an npm lib that you can use to build up your own game on top of. I think that’s my plan so far. But, for my testing (and hopeful test game) I’m building out features like Ares. Web client with a telnet interface, a client with a more web-native interface, etc which is definitely Ares-inspired. 🙂

      posted in Game Gab
      KumakunK
      Kumakun
    • UrsaMU, back from the project graveyard.

      I’ve been exploring Evennia lately and finding inspiration in what it offers developers like myself. I’m also learning some valuable lessons that I’m starting to apply in my own experimental MUSH-like project, UrsamU.

      It relies on Typescript, Socket.io, and Express under the hood. I built it with an adapter pattern for flexibility - any database can plug in. Right now, it’s heavily telnet-based, but Socket.io will make adding a web client easy. No softcode, but using proper dev practices avoids production bugs so far, in my experience. I have basic commands working, including core communication like @mail (no Jobs or BBS yet).

      I’ve had testers connect for weeks, popping in and out, and it’s been stable! When I’m ready for more people, I’ll post an update for stress testing.

      That’s enough for me! Here’s the repo if you’re curious.

      Ursamu
      https://github.com/ursamu/ursamu

      (I need to update the banner slogan, I wrote that a few years ago now)

      posted in Game Gab
      KumakunK
      Kumakun