@Tez said in Metaplot: What and How:
How often did you get players running things?
I don’t remember off-hand, but I’d say it was probably somewhere around 75-25 Staff-run and player-run for straight up combat scenes. But this could also be because I had just fallen in love with the FS3 combat system and was running a ton of scenes.
Seeding plot points to PrPs has to be done carefully, and if I’m being blunt, only with trusted plot-runners. On The Savage Skies we had a few player-run-plots that went off the rails and had to be reined back in via minor retcons. I would only provide metaplot seeds to plot-runners who have demonstrated a good handle on the basic setting, and only then after having an explicit back-and-forth conversation so that they knew what they were introducing and at least some of why they were introducing it.
@Tez said in Metaplot: What and How:
Did you get a feel from players or any feedback as to how the political side worked for them?
There were certainly players who were chasing that side of things pretty hard. Interestingly, it was particularly the players who were on the side gaining power who were chasing after it, because they knew they weren’t doing anything, and yet their side was still gaining power and influence and they wanted to know who was doing it and why. Knowing players in general, I expect that they would have found the person who was gathering the power and done their best to shut them down – and I think they would have succeeded, but it would have caused a power vacuum in the Crown Council that would have caused short-term chaos in the war effort (but probably would have come out ahead in the long term).
@Tez said in Metaplot: What and How:
TWOP definition
I had only tangentially heard of this source (Television Without Pity?). I think that my definitions came from working in gaming companies (tabletop and video) where there are some things that are immutable or relatively immutable (setting) and some things that can change with the story being told (metaplot). Looking at the wikipedia definition of metaplot, I don’t think that I disagree with the first two sentences at all:
The metaplot (also, metastory) is the overarching storyline that binds together events in the official continuity of a published role-playing game campaign setting, also defined as an “evolving history of a given fictional universe”. Major official story events that change the world, or simply move important non-player characters from one place to another, are part of the metaplot for a game.
I definitely think that that’s talking about metaplot – the events taking place in the setting that connect all the various storylines going on at once – rather than setting – the details of the world where the action is taking place – by my definitions.